Yuri Kunde Schlesner
1b3b6d9d9a
Pica/Regs: Use binary search to look up reg names
This gets rid of the static unordered_map. Also changes the return type
const char*, avoiding unnecessary allocations (the result was only used
by calling .c_str() on it.)
9 years ago
Yuri Kunde Schlesner
a0b1957425
VideoCore: Move Regs to its own file
9 years ago
Yuri Kunde Schlesner
6f9218c8ec
VideoCore: Split framebuffer regs from Regs struct
9 years ago
Yuri Kunde Schlesner
1242f42a09
VideoCore: Split texturing regs from Regs struct
9 years ago
Yuri Kunde Schlesner
d3928b7f9a
VideoCore: Split rasterizer regs from Regs struct
9 years ago
Yuri Kunde Schlesner
114222b11e
Pica/Texture: Simplify/cleanup texture tile addressing
9 years ago
Yuri Kunde Schlesner
d1270b647c
VideoCore: Move LookupTexture out of debug_utils.h
9 years ago
noah the goodra
31f5456b9d
removal of the -1 case in the configure_input switch
this case is unneeded because no enumeration value can possibly correspond to it
9 years ago
Yuri Kunde Schlesner
067b9b54bd
VideoCore: Consistently use shader configuration to load attributes
9 years ago
Yuri Kunde Schlesner
a4a4b6408c
VideoCore: Rename some types to more accurate names
9 years ago
Kloen Lansfiel
637f58dd1e
SDL: Select audio device ( #2403 )
* Initial Commit
Added Device logic to Sinks
Started on UI for selecting devices
Removed redundant import
* Audio Core: Complete Device Switching
Complete the device switching implementation by allowing the output
device to be loaded, changed and saved through the configurations menu.
Worked with the Sink abstraction and tuned the "Device Selection"
configuration so that the Device List is automatically populated when
the Sink is changed.
This hopefully addresses the concerns and recommendations mentioned in
the comments of the PR.
* Clean original implementation.
* Refactor GetSinkDetails
9 years ago
Yuri Kunde Schlesner
ab0b74b0f3
VideoCore/Shader: Move entry_point to SetupBatch
9 years ago
Yuri Kunde Schlesner
1994f1a6f2
VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetup
9 years ago
Yuri Kunde Schlesner
46fc50931f
VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngine
9 years ago
Yuri Kunde Schlesner
2c14dbdb64
Debugger: Always use interpreter for shader debugging
9 years ago
Yuri Kunde Schlesner
73e7bc2592
VideoCore/Shader: Split shader uniform state and shader engine
Currently there's only a single dummy implementation, which will be
split in a following commit.
9 years ago
Yuri Kunde Schlesner
03d2b6aa89
VideoCore/Shader: Use only entry_point as ShaderSetup param
This removes all implicit dependency of ShaderState on global PICA
state.
9 years ago
Yuri Kunde Schlesner
d6533112fe
VideoCore/Shader: Use self instead of g_state.vs in ShaderSetup
9 years ago
Kloen
9578e123ec
Removed unused and outdated external qhexedit
9 years ago
Kloen
e0e1b347a4
citra-qt: Removed unused and unimplemented ramview files.
9 years ago
Kloen
93c2abb5d8
QT: Fix ui file format
9 years ago
Kloen
225cfcf539
QT: Fix some UI related warnings
9 years ago
wwylele
caee572f78
CAM: implement basic camera functions with a blank camera
9 years ago
bunnei
d2a2789dda
config: Add option for specifying screen resolution scale factor.
9 years ago
Subv
bcad1d6f12
Kernel: Use different thread statuses when a thread calls WaitSynchronization1 and WaitSynchronizationN with wait_all = true.
This commit removes the overly general THREADSTATUS_WAIT_SYNCH and replaces it with two more granular statuses:
THREADSTATUS_WAIT_SYNCH_ANY when a thread waits on objects via WaitSynchronization1 or WaitSynchronizationN with wait_all = false.
THREADSTATUS_WAIT_SYNCH_ALL when a thread waits on objects via WaitSynchronizationN with wait_all = true.
9 years ago
Jonathan Hao
1df720ed08
Fix some warnings ( #2399 )
9 years ago
wwylele
e844f294a1
Frontend: emulate motion sensor
9 years ago
MerryMage
4aaaea9758
core: Move emu_window and key_map into core
* Removes circular dependences (common should not depend on core)
9 years ago
bunnei
8cfd0762fd
core: Replace "AppCore" nomenclature with just "CPU".
9 years ago
bunnei
1fd7cfb69e
Address clang-format issues.
9 years ago
bunnei
d504f6cf08
core: Consolidate core and system state, remove system module & cleanups.
9 years ago
bunnei
98bf7cc82f
core: Consolidate top-level system state into a singleton.
9 years ago
Lioncash
0ecbd152b1
citra-qt: Move graphics debugging code into its own folder
Keeps all graphics debugging stuff from cluttering up the root debugger
folder
9 years ago
Lioncash
20112a1c26
disassembler: Remove mutable specifier from breakpoints member variable
Breakpoints has been const correct with regards to what the
DisassmblerModel needs for quite a while now.
9 years ago
Lioncash
bf5974f077
citra-qt: Move bits of constructor behavior to named functions
Makes the initialization process a tad easier to grok,
since the constructor isn't just a glob of random unrelated behaviors.
9 years ago
CaptV0rt3x
258f683672
line fixup for travis ci
9 years ago
Vamsi Krishna
5d3470c841
screen swap - Hotkey mapping
9 years ago
Vamsi Krishna
255b58025b
Fixed game_list focusing issue.
added line render_window->setFocus();
9 years ago
MerryMage
ee1822efa9
main: Open folder when open save folder location context menu is clicked
9 years ago
MerryMage
33831718fa
game_list: Implement context menu for items in list
* Add a context menu with a "Open Save Data Location" action
9 years ago
Subv
00decc1180
Fixed the codestyle to match our clang-format rules.
9 years ago
freiro
04e6500b5d
Modularized Qt and SDL file copying
Now cmake relies on two submodules to copy the libraries in the proper folders
9 years ago
freiro
b3b35563ce
Modularization of copy_msvc_libraries cmake funct
Created a new folder in Citra's root called CMakeModules that should
contain cmake functions used by the various CMakeLists.txt.
9 years ago
Lioncash
b24112862e
citra-qt: Make constructors explicit where applicable
9 years ago
freiro
0fb7af11d3
Removed redundant Qt check and other fixes
This removes a redundant check and moves part of the code to a separate
function.
9 years ago
Lioncash
94f0a00f0e
citra-qt: Add missing #pragma once directives
9 years ago
Lioncash
2a1cf1e2ce
game_list: Make slots private functions
The new Qt event syntax allows for regular member functions to be used in
connect(), so explicitly indicating slots isn't necessary.
9 years ago
Lioncash
c22f539978
game_list: Make the constructor explicit
9 years ago
Lioncash
ada0edd082
game_list: Make the AddEntry argument a const reference
appendRow takes a QList by const reference, so it doesn't need to be
modifiable.
9 years ago
Lioncash
da804ef0ff
game_list: Replace 0 literals with nullptr
9 years ago