2082 Commits (81a39181b01c6063797cb23fd8142ec22f86bd1e)

Author SHA1 Message Date
greggameplayer c8b3f09876 Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB (#1666) 8 years ago
Rodolfo Bogado 72b1fae984 Use core extensions when available to set max anisotropic filtering level 8 years ago
Rodolfo Bogado 4e6c64bf8d Improve state management by splitting some of the states id separated function to avoid a full apply overhead 8 years ago
Rodolfo Bogado 4a6eff3b7b Try to fix problems with stencil test in some games, relax translation to opengl enums to avoid crashing and only generate logs of the errors. 8 years ago
Rodolfo Bogado e9610ec0dd set sampler max lod, min lod, lod bias and max anisotropy 8 years ago
ReinUsesLisp 8d4bb10d44 gl_shader_decompiler: Guard out of bound geometry shader input reads 8 years ago
Frederic Laing 1d36aec267 gl_rasterizer: Fix compiler warnings 8 years ago
Lioncash 9046f764bf rasterizer_cache: Remove reliance on the System singleton 8 years ago
Lioncash 9de523fd90 rasterizer_cache: Add missing virtual destructor to RasterizerCacheObject 8 years ago
Lioncash 29f082775b gl_resource_manager: Amend clang-format discrepancies 8 years ago
FernandoS27 d347623d6f Correct issue where texturelod could not be applied to 2darrayshadow 8 years ago
FernandoS27 ad2f47b579 Implement 3 coordinate array in TEXS instruction 8 years ago
Markus Wick 359db6a673 gl_rasterizer: Skip VAO binding if the state is clean. 8 years ago
Markus Wick 0590dd2971 gl_rasterizer: Split VAO and VB setup functions. 8 years ago
Markus Wick 2c87f10267 gl_rasterizer_cache: Add profiles for Copy and Blit. 8 years ago
Markus Wick 7e59e907ef gl_resource_manager: Profile creation and deletion. 8 years ago
Markus Wick 80e4dbdce7 gl_stream_buffer: Profile orphaning of stream buffer. 8 years ago
Markus Wick 54df9fe29e gl_resource_manager: Split implementations in .cpp file. 8 years ago
Rodolfo Bogado 19038db489 Add support to color mask to avoid issues in blending caused by wrong values in the alpha channel in some render targets. 8 years ago
Rodolfo Bogado 145ae36963 Implement multi-target viewports and blending 8 years ago
greggameplayer 9249fadb9e
correct syntax 8 years ago
FernandoS27 60a184455c Fix ASTC Decompressor to support depth parameter 8 years ago
bunnei 4aa9779ae1 memory_manager: Do not MapBufferEx over already in use memory. 8 years ago
FernandoS27 aee93f98f9 Fix ASTC formats 8 years ago
FernandoS27 31930a3334 Implemented ASTC 5x5 8 years ago
FernandoS27 678c18aa5c Implement Cube Arrays 8 years ago
bunnei de0ab806df maxwell_3d: Restructure macro upload to use a single macro code memory. 8 years ago
greggameplayer 9ae972ab4e Implement SurfaceTarget Texture2DArray 8 years ago
Rodolfo Bogado aca218aea0 Improve OpenGL state handling 8 years ago
ReinUsesLisp 76754f5705 video_core: Move surface declarations out of gl_rasterizer_cache 8 years ago
FernandoS27 5bb80ab009 Assert Control Codes Generation 8 years ago
Frederic L 7a5eda5914 global: Use std::optional instead of boost::optional (#1578) 8 years ago
ReinUsesLisp 80cbd81276 video_core: Move OpenGL specific utils to its renderer 8 years ago
Rodolfo Bogado e8b565b239 renderer_opengl: Correct bpp value for ASTC_2D_8X5_SRGB 8 years ago
FernandoS27 3aa8b644a9 Assert Control Flow Instructions using Control Codes 8 years ago
FernandoS27 dde3094058 Fixed black textures, pixelation and we no longer require to auto-generate mipmaps 8 years ago
FernandoS27 f0e902a7d6 Fixed mipmap block autosizing algorithm 8 years ago
FernandoS27 87f8181405 Fixed Invalid Image size and Mipmap calculation 8 years ago
FernandoS27 f4432b5d0c Fixed Block Resizing algorithm and Clang Format 8 years ago
FernandoS27 258f0f5c31 Implement Mip Filter 8 years ago
FernandoS27 dc85e3bff1 Zero out memory region of recreated surface before flushing 8 years ago
FernandoS27 bbf3b2da0c Implement Mipmaps 8 years ago
Michael 635d1e5651 Enable alpha channel for DXT1 texture format 8 years ago
Tobias 351d5a2227
Correct bpp value for ASTC_2D_8X5 8 years ago
FernandoS27 e5ca097e32 Refactor precise usage and add FMNMX, MUFU, FMUL32 and FADD332 8 years ago
Rodolfo Bogado 0287b2be6d Implement sRGB Support, including workarounds for nvidia driver issues and QT sRGB support 8 years ago
FernandoS27 d8d557df86 Improved Shader accuracy on Vertex and Geometry Shaders with FFMA, FMUL and FADD 8 years ago
FernandoS27 705300992e Implement Default Block Height for each format 8 years ago
Frederic Laing 0bf24d310e gl_rasterizer_cache: Fix compiler warning 8 years ago
bunnei 58444a0376 gl_rasterizer: Implement primitive restart. 8 years ago