|
|
|
@ -903,8 +903,8 @@ void RasterizerOpenGL::SyncViewport() { |
|
|
|
auto& viewport = state.viewports[i]; |
|
|
|
viewport.x = viewport_rect.left; |
|
|
|
viewport.y = viewport_rect.bottom; |
|
|
|
viewport.width = static_cast<GLsizei>(viewport_rect.GetWidth()); |
|
|
|
viewport.height = static_cast<GLsizei>(viewport_rect.GetHeight()); |
|
|
|
viewport.width = static_cast<GLfloat>(viewport_rect.GetWidth()); |
|
|
|
viewport.height = static_cast<GLfloat>(viewport_rect.GetHeight()); |
|
|
|
viewport.depth_range_far = regs.viewport[i].depth_range_far; |
|
|
|
viewport.depth_range_near = regs.viewport[i].depth_range_near; |
|
|
|
} |
|
|
|
|