James Rowe
ea73ffe202
Rename step 1 and step 2 to be a little more descriptive
7 years ago
James Rowe
56541b1ae5
Prevent estimated time from flashing after slow shader compilation starts
7 years ago
James Rowe
4bce57b149
Move progress bar style into constexpr strings
7 years ago
James Rowe
63783db1b3
Hide progress bar on Prepare step
7 years ago
James Rowe
e8bd6b1fcc
QT: Upgrade the Loading Bar to look much better
7 years ago
James Rowe
69da267540
Add a workaround if QMovie isn't available
7 years ago
James Rowe
08fcf41b0a
QT Frontend: Add a Loading screen with progressbar
With shader caches on the horizon, one requirement is to provide visible
feedback for the progress. The shader cache reportedly takes several
minutes to load for large caches that were invalidated, and as such we
should provide a loading screen with progress.
Adds a loading screen widget that will be shown until the first frame of
the game is swapped. This was chosen in case shader caches are not being
used, several games still take more than a few seconds to launch and
could benefit from a loading screen.
7 years ago
Lioncash
96644385ca
file_sys/directory: Remove unused DirectoryBackend class
This isn't used at all, so we can just get rid of it.
7 years ago
ReinUsesLisp
a1b1ea47ed
gl_rasterizer: Silent unsafe mix warning
7 years ago
Lioncash
faf69a22d4
yuzu/configuration/configure_input_player: Forward declare types where applicable
Allows removing the inclusion of the main input common header from the
UI config header.
7 years ago
Lioncash
609e98bc63
yuzu/configuration/configure_touchscreen_advanced: Remove unnecessary header inclusions
7 years ago
Lioncash
a0f615f232
yuzu/configuration/configure_per_general: Remove unused header inclusions
7 years ago
Lioncash
ac754a57d2
yuzu/configuration/configure_debug: Remove unused header inclusions
7 years ago
Lioncash
3629fcf3e6
yuzu/configuration/configure_system: Remove unused header inclusions
7 years ago
Lioncash
549164d425
yuzu/configuration/configure_web: Remove an unused lambda capture
'this' isn't actually used within the lambda, since what we need
from the class is already assigned within the capture section of
the lambda.
7 years ago
Lioncash
b8b87ec01f
yuzu/configuration/configure_web: Use an ellipsis with 'Verifying' text
It's a common UI pattern to use an ellipsis to indicate an ongoing
action, rather than just specifying the word by itself.
7 years ago
Lioncash
5961928543
core/frontend/applets/web_browser: Include missing headers
Gets rid of a few indirect inclusions.
7 years ago
Lioncash
a661025637
core/frontend/applets/web_browser: Make OpenPage() non-const
This is a function that definitely doesn't always have a non-modifying
behavior across all implementations, so this should be made non-const.
This gets rid of the need to mark data members as mutable to work around
the fact mutating data members needs to occur.
7 years ago
Lioncash
66978a772d
yuzu/web_browser: std::move std::function instances in OpenPage()
Avoids the need to potentially reallocate the contained callbacks.
7 years ago
Lioncash
e4fa77ef6a
yuzu/web_browser: Make slot functions private
These currently aren't used by anything other than the QtWebBrowser
class itself, and can be made private.
7 years ago
ReinUsesLisp
a63d7c49fc
shader_ir: Fixup clang build
7 years ago
Zach Hilman
b273b19576
loader: Propagate NCA logo section to ReadBanner and ReadLogo
7 years ago
Zach Hilman
318bf7c8e3
content_archive: Add getter for logo section of NCA
7 years ago
ReinUsesLisp
1e40a4b343
gl_shader_decompiler: replace std::get<> with std::get_if<> for macOS compatibility
7 years ago
ReinUsesLisp
51de4e00a6
gl_shader_decompiler: Inline textureGather component
7 years ago
ReinUsesLisp
1c9c4eefeb
shader_decode: Fixup XMAD
7 years ago
ReinUsesLisp
170c8212bb
shader_ir: Pass to decoder functions basic block's code
7 years ago
ReinUsesLisp
2d6c064e66
shader_decode: Improve zero flag implementation
7 years ago
ReinUsesLisp
d911740e5d
shader_ir: Remove composite primitives and use temporals instead
7 years ago
ReinUsesLisp
bb12f99b20
gl_shader_decompiler: Fixup AssignCompositeHalf
7 years ago
ReinUsesLisp
50195b1704
shader_decode: Use proper primitive names
7 years ago
ReinUsesLisp
2faad9bf23
shader_decode: Use BitfieldExtract instead of shift + and
7 years ago
ReinUsesLisp
52223313b1
shader_ir: Remove Ipa primitive
7 years ago
ReinUsesLisp
d6b173d5fe
gl_shader_decompiler: Use rasterizer's UBO size limit
7 years ago
ReinUsesLisp
df74ff3c8b
gl_shader_gen: Fixup code formatting
7 years ago
ReinUsesLisp
af5d7e2c49
video_core: Rename glsl_decompiler to gl_shader_decompiler
7 years ago
ReinUsesLisp
d9118d324a
shader_ir: Remove RZ and use Register::ZeroIndex instead
7 years ago
ReinUsesLisp
5af82a8ed4
shader_decode: Implement TEXS.F16
7 years ago
ReinUsesLisp
c68c13e1aa
shader_decode: Fixup R2P
7 years ago
ReinUsesLisp
8b5588e776
glsl_decompiler: Fixup TLDS
7 years ago
ReinUsesLisp
dbed6c6485
glsl_decompiler: Fixup geometry shaders
7 years ago
ReinUsesLisp
ea78c78253
shader_decode: Fixup WriteLogicOperation zero comparison
7 years ago
ReinUsesLisp
ab7f52b279
glsl_decompiler: Fixup permissive member function declarations
7 years ago
ReinUsesLisp
55a10d02e5
shader_decode: Fixup PSET
7 years ago
ReinUsesLisp
a2e22b4359
shader_decode: Fixup clang-format
7 years ago
ReinUsesLisp
e1fea1e0c5
video_core: Implement IR based geometry shaders
7 years ago
ReinUsesLisp
a1b845b651
shader_decode: Implement VMAD and VSETP
7 years ago
ReinUsesLisp
b11e0b94c7
shader_decode: Implement HSET2
7 years ago
ReinUsesLisp
2df55985b6
shader_decode: Rework HSETP2
7 years ago
ReinUsesLisp
8332482c24
shader_decode: Implement R2P
7 years ago