Zach Hilman
6b76b77400
registration: Add support for force overwrite of installed
8 years ago
Zach Hilman
fdf27bf390
game_list: Split game list scans to multiple functions
Avoids unnecessary rebuilds of control data on every layer of recursion in AddFstEntriesToGameList
8 years ago
Zach Hilman
8f06a0f898
vfs_real: Add CreateFullPath to Create* operations
8 years ago
Zach Hilman
dda8ef11c7
control_metadata: Remove unnecessary reference to base file
8 years ago
Zach Hilman
149bda980a
romfs: Remove cyclic shared_ptr leak in romfs code
8 years ago
Zach Hilman
893447b6b0
registration: Update documentation and style
8 years ago
Zach Hilman
22bdddd6f0
nca_metadata: Remove unnecessary reference to base file
8 years ago
Zach Hilman
62e859c6c7
bis_factory: Create NAND dirs if they don't exist
8 years ago
Zach Hilman
f78a6e752f
qt: Use custom RawCopy with progress bar for installs
8 years ago
Zach Hilman
3b3c919e20
registration: Take RawCopy function as parameter
Instead of defaulting to VfsRawCopy
8 years ago
Zach Hilman
10812f8407
game_list: Populate control data from installed NAND
8 years ago
Zach Hilman
e5504a060d
registered_cache: Fix missing reading from yuzu_meta
8 years ago
Zach Hilman
167bfddafa
file_sys: Comply to style guidelines
8 years ago
Zach Hilman
bfb945c243
qt: Add 'Install to NAND' option to menu
Prompts for title type on NCA files.
8 years ago
Zach Hilman
b67e751ccb
game_list: Modify game list to scan installed titles
8 years ago
Zach Hilman
a91983b11c
file_sys: Add RegisteredCache
Manages NAND NCA get and install.
8 years ago
Zach Hilman
9aab787122
file_sys: Add support for parsing NCA metadata (CNMT)
8 years ago
Zach Hilman
ab8acce645
card_image: Add accessor for all NCAs in XCI
8 years ago
Zach Hilman
9b0e3556ed
vfs_real: Add CreateFullPath to CreateFile
Fixes bugs with calling CreateFile when the immediate directory does not exist.
8 years ago
Zach Hilman
c0257cf52f
filesystem: Add Open and Register functions for BISFactory
8 years ago
Zach Hilman
70a510bd8f
bis_factory: Add partial implementation of BISFactory
Creates and stores RegisteredCaches for user and system NAND, as creation of a RegisteredCache is expensive.
8 years ago
Zach Hilman
95bb1067c1
loader: Join 0* files in directory if filename is 00
i.e. Load the concatenated 00+01 if 01 exists as well. Needed for split NAND NCAs.
8 years ago
Zach Hilman
5b4119fa7f
loader: Recognize filename '00' as NCA
Needed to avoid mismatch filetype warnings on split NAND NCAs
8 years ago
Zach Hilman
42114e1df4
vfs: Add ConcatenatedVfsFile
8 years ago
Zach Hilman
a27ec24c0f
crypto: Remove hex utilities from key_manager
Move to hex_util.h in common
8 years ago
Zach Hilman
b70a831608
file_util: Add getter for NAND registration directory
8 years ago
Zach Hilman
10aac376d1
common: Move hex string processing to separate file
8 years ago
Subv
969326bd58
GPU/Maxwell3D: Implemented an alternative set of blend factors.
These are used by nouveau and some games like SMO.
8 years ago
greggameplayer
224071a652
Implement R8_UINT RenderTargetFormat & PixelFormat ( #1014 )
- Used by Go Vacation
8 years ago
Subv
2dad1204e8
RasterizerGL: Ignore invalid/unset vertex attributes.
This should make the es2gears example not crash anymore.
8 years ago
bunnei
249341d08f
friend: Stub DeclareCloseOnlinePlaySession.
- Used by Splatoon 2.
8 years ago
bunnei
261a4f0311
friend: Fix CreateFriendService to return an IFriendService interface.
8 years ago
bunnei
ca4bf671ce
server_session: Provide more useful information and don't crash on bad IPC request.
8 years ago
Lioncash
28e90fa0e0
gl_rasterizer: Silence implicit truncation warning in SetupShaders()
Previously this would warn of truncating a std::size_t to a u32. This is
safe because we'll obviously never have more than UINT32_MAX amount of
uniform buffers.
8 years ago
Lioncash
0a93b45b6a
core: Namespace EmuWindow
Gets the class out of the global namespace.
8 years ago
bunnei
0b668d5ff3
gl_shader_decompiler: Improve handling of unknown input/output attributes.
8 years ago
bunnei
88ffa422d4
gl_rasterizer: Implement render target format RG8_SNORM.
- Used by Super Mario Odyssey.
8 years ago
bunnei
0471976b48
gl_rasterizer: Implement render target format RGBA8_SNORM.
- Used by Super Mario Odyssey.
8 years ago
Subv
c1ad973881
GPU/Shader: Don't predicate instructions that don't have a predicate field (SSY).
8 years ago
Subv
305a05f820
GPU/Shaders: Implemented SSY and SYNC as a way to modify control flow during shader execution.
SSY sets the target label to jump to when the SYNC instruction is executed.
8 years ago
greggameplayer
dfcde52f39
Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats and more (R16_UNORM needed by Fate Extella) ( #848 )
* Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats
Do a separate function in order to get Bytes Per Pixel of DepthFormat
Apply the new function in gpu.h
delete unneeded white space
* correct merging error
8 years ago
Lioncash
20c2928c2b
video_core; Get rid of global g_toggle_framelimit_enabled variable
Instead, we make a struct for renderer settings and allow the renderer
to update all of these settings, getting rid of the need for
global-scoped variables.
This also uncovered a few indirect inclusions for certain headers, which
this commit also fixes.
8 years ago
Lioncash
f380496728
renderer_base: Remove unused kFramebuffer enumeration
This is entirely unused and can be removed.
8 years ago
Lioncash
2e80e7480d
video_core: Remove unused Renderer enumeration
Currently we only have an OpenGL renderer, so this is unused in code
(and occupies the Renderer identifier in the VideoCore namespace).
8 years ago
Lioncash
8eb97706b8
qt/game_list: Resolve truncation warning within GameListItemPath's constructor
Silences a warning about truncating from size_t to u32
8 years ago
Lioncash
aaf671a309
gt/game_list: Use std::array in GameListItemPath's data() function
We don't need to use a heap-allocated std::vector here, given we
explicitly know the bounds.
8 years ago
Lioncash
be53097577
qt/game_list: Remove redundant base class constructor from initializer list
This is called automatically anyways.
8 years ago
bunnei
6b0bc48a42
maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8.
- Used by Super Mario Odyssey.
8 years ago
bunnei
a5b65df9cf
maxwell_to_gl: Implement VertexAttribute::Size::Size_32_32_32.
- Used by Super Mario Odyssey.
8 years ago
bunnei
2156cb3cbe
Revert "gl_state: Temporarily disable culling and depth test."
8 years ago