12485 Commits (7ecacdfa3b0e2a836a5b76654da5909978a8a17c)

Author SHA1 Message Date
bunnei 7ecacdfa3b service: friend: Stub IFriendService::GetBlockedUserListIds. 6 years ago
ReinUsesLisp cbbaeeb630 gl_rasterizer: Implement line widths and smooth lines 6 years ago
ReinUsesLisp ff90ce2ed6 gl_shader_decompiler: Implement merges with bitfieldInsert 6 years ago
ReinUsesLisp aa15f5854c gl_shader_decompiler: Improve generated code in HMergeH* 6 years ago
ReinUsesLisp 44e1a2c490 shader/video: Partially implement VMNMX 6 years ago
ReinUsesLisp 17b14be027 video_core: Add MSAA registers in 3D engine and TIC 6 years ago
ReinUsesLisp 1f1e80c67d texture_cache: Remove preserve_contents 6 years ago
ReinUsesLisp 40ef0d3b28 renderer_vulkan: Drop Vulkan-Hpp 6 years ago
Fernando Sahmkow 7d65c9c9ea Buffer queue: Correct behavior of free buffer. 6 years ago
ReinUsesLisp f35703f7cd service/vi: Partially implement BufferQueue disconnect 6 years ago
ReinUsesLisp 57a3007e29 shader/texture: Remove type mismatches management from shader decoder 6 years ago
ReinUsesLisp cc5d2bc965 astc: Hard code bit depth changes to 8 and use fast replicate 6 years ago
ReinUsesLisp ac81541a37 astc: Use boost's static_vector to avoid heap allocations 6 years ago
ReinUsesLisp a648629d8a astc: Implement a fast precompiled alternative for Replicate 6 years ago
ReinUsesLisp 10d59444d9 astc: Move Replicate to a constexpr LUT when possible 6 years ago
ReinUsesLisp 14ea2ced5b astc: Make InputBitStream constexpr 6 years ago
ReinUsesLisp 2f105bd298 astc: OutputBitStream style changes and make it constexpr 6 years ago
ReinUsesLisp 5ee9b93d2a gl_texture_cache: Attach view instead of base texture for layered attachments 6 years ago
Fernando Sahmkow cacbe85d13 VkRasterizer: Eliminate Legacy code. 6 years ago
Fernando Sahmkow 99e0ffe21b Memory: Correct GCC errors. 6 years ago
Fernando Sahmkow f00f6bbdb6 Memory: Address Feedback. 6 years ago
Fernando Sahmkow 3e7aecbd3c GPUMemoryManager: Improve safety of memory reads. 6 years ago
Kewlan 6de648726f Place SL and SR in the right most column. 6 years ago
ReinUsesLisp 087aadbfae qt/bootmanager: Remove unnecessary glBindFramebuffer 6 years ago
ReinUsesLisp 8591cb316a video_core/textures: Move GetMaxAnisotropy to cpp file 6 years ago
ReinUsesLisp 8a031dc233 video_core/texture: Use a LUT to convert sRGB texture borders 6 years ago
SilverBeamx 2830688673 Addressed feedback: switched to snake case and fixed clang-format errors 6 years ago
SilverBeamx 860dd241cf Addressed feedback: removed CMake hack in favor of building the necessary strings via the supplied title format 6 years ago
ReinUsesLisp 30bbdc653c yuzu: Drop SDL2 and Qt frontend Vulkan requirements 6 years ago
Nguyen Dac Nam ca3161ee7e address nit. 6 years ago
ReinUsesLisp 3140098db9 renderer_vulkan: Query device names from the backend 6 years ago
ReinUsesLisp c56cdc3384 common/dynamic_library: Import and adapt helper from Dolphin 6 years ago
ReinUsesLisp dbebae0027 shader/conversion: Implement I2I sign extension, saturation and selection 6 years ago
Nguyen Dac Nam e2349b001e Apply suggestions from code review 6 years ago
enler d7dc7964f1 file_sys: fix LayeredFS error when loading some games made with… (#3602) 6 years ago
Fernando Sahmkow 3390d627b8 Clang Format. 6 years ago
Fernando Sahmkow 02f2fa510d Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing. 6 years ago
Fernando Sahmkow 6c9f7db8af Query Cache: Use VAddr instead of physical memory for adressing. 6 years ago
Fernando Sahmkow 3728c7160f Buffer Cache: Use vAddr instead of physical memory. 6 years ago
Fernando Sahmkow 5b66d2bf74 Texture Cache: Use vAddr instead of physical memory for caching. 6 years ago
Fernando Sahmkow 5cc292ac3c GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr 6 years ago
namkazy a18e88be44 shader_decode: SULD.D using std::pair instead of out parameter 6 years ago
namkazy 319f68c624 shader_decode: SULD.D avoid duplicate code block. 6 years ago
namkazy a6e264cd58 shader_decode: SULD.D fix conversion error. 6 years ago
namkazy ca16317add shader_decode: SULD.D implement bits64 and reverse shader ir init method to removed shader stage. 6 years ago
FearlessTobi afde397c81 yuzu: Fixes to game list sorting 6 years ago
namkazy d61a333362 silent warning (conversion error) 6 years ago
namkazy 15366b7474 shader_decode: SULD.D -> SINT actually same as UNORM. 6 years ago
namkazy 615eecd94e shader_decode: SULD.D fix decode SNORM component 6 years ago
namkazy dbd8cf0304 clang-format 6 years ago