emmauss
4865993e6f
Implement Frame rate limiter ( #2223 )
* implement frame limiter
* fixes
9 years ago
Jannik Vogel
869743d34c
ASSERT that shader was linked successfully
9 years ago
Jannik Vogel
d676c9a06f
Report shader uniform block size in case of mismatch
9 years ago
Jannik Vogel
d8142ae075
Print broken shader code to log
9 years ago
Yuri Kunde Schlesner
6fb4f73dec
GSP: Downgrade log severity of SetAxiConfigQoSMode
This function doesn't need to do anything for HLE and some games call it
quite often, spamming up the logs.
9 years ago
Yuri Kunde Schlesner
515096c197
OpenGL: Non-zero stride only makes sense for linear buffers
9 years ago
Yuri Kunde Schlesner
2271fa76fb
OpenGL: Ensure framebuffer binding is restored if completion check fails
9 years ago
Yuri Kunde Schlesner
f207da3a5a
OpenGL: Fix DisplayTransfer accel when input width != output width
Fixes #2246 , #2261
9 years ago
Jannik Vogel
3020767914
shader_jit: Fix non-SSE4.1 path where FLR would not truncate
9 years ago
Yuri Kunde Schlesner
90fd00648c
clang-format: Fix coding style
9 years ago
Jannik Vogel
62c76b4207
shader_jit: Load LOOPCOUNT_REG and LOOPINC 4 bit left-shifted
9 years ago
Jannik Vogel
63e5851830
Remove unused version.h
9 years ago
freiro
662d907aa7
WINVER definition moved to CMake and cleanup
9 years ago
Subv
a485a04208
ClangFormat: Fixed the clang-format errors
9 years ago
mailwl
662aee1e1d
Set client SDK version to Service APIs
9 years ago
Subv
d16be9bdbd
Build: Fixed a few warnings.
9 years ago
wwylele
1e4a1598fd
FileSys: Implement OtherSaveData
9 years ago
wwylele
e6de484ec3
FS: add missing MediaType
9 years ago
wwylele
37e9404489
FileSys: abstract SD save data archive source
9 years ago
Subv
7adac27868
Kernel/Loader: Grab the system mode from the NCCH ExHeader.
3dsx and elf files default to system mode 2 (96MB allocated to the application).
This allows Home Menu to boot without modifications.
Closes #1849
9 years ago
Emmanuel Gil Peyrot
87d3afe635
GPU: Remove the broken frame_skip option.
Fixes #1960 .
9 years ago
Subv
47603a64f1
RasterizerGL: Use GL_TRUE and 0xFF in the stencil and depth masks instead of simply true and -1
9 years ago
Subv
d64661e40e
Rasterizer/Memfill: Set the correct stencil write mask when clearing the stencil buffer.
9 years ago
freiro
dba46c0b01
Move to AppData/Roaming/Citra/
9 years ago
MerryMage
eb5be59f9c
dynarmic: Add ticks based on ticks executed, not ticks requested
9 years ago
freiro
0459aadcb5
Removed /user/ from path
9 years ago
mailwl
9ee8f9297c
Output parameters to log
9 years ago
mailwl
cdce7ca48b
MIC_U: Stub service funcions
9 years ago
James Rowe
13888eac06
Expose page table to dynarmic for optimized reads and writes to the JIT
9 years ago
freiro
f25ecd351d
Switch to AppData/Roaming
9 years ago
jphalimi
5a580171b6
Cache Vertices instead of Output registers ( #2165 )
This patch brings +3% performance improvement on average. It removes
ToVertex() as an important hotspot of the emulator.
9 years ago
pippo2931
a92472e7c9
Bravely Default/Second stuck #1822 ( #2188 )
* Bravely Default/Second stuck #1822
CancelLibraryApplet stub
* Log parameter.
* Taking care of comments
* Sync with 3DBrew
* White space ?
* lower case
9 years ago
wwylele
1db648c247
Fix format error from #2195
9 years ago
freiro
f5b928c330
Improve verbosity of audio errors with SDL_GetError()
9 years ago
Subv
d00d0d61e0
Kernel/Loader: Grab the system mode from the NCCH ExHeader.
3dsx and elf files default to system mode 2 (96MB allocated to the application).
This allows Home Menu to boot without modifications.
Closes #1849
9 years ago
Subv
9ee95ffbec
GPU/CiTrace: Avoid calling GetTextures() when not necessary.
9 years ago
James Rowe
2d1eb1ae01
Minor formatting change
9 years ago
Subv
bb93931096
Kernel/Events: Log an error when trying to create Pulse events and timers.
Related to #1904
9 years ago
Subv
f33e1950b6
APT/Applets: Renamed the members of the SignalType enum.
Names now make sense and match 3dbrew.
9 years ago
wwylele
68dc34c32b
tests: add a work-around for macOS linking error
9 years ago
wwylele
01964d37fb
FileSys: rename SaveDataCheck archive to NCCH archive
According to the observation from game and 3dbrew "Used for accessing general NCCH data"
9 years ago
wwylele
bfc699293f
FileSys: remove unused DiskArchive
All "subclasses" of DiskArchive are splitted out. This class is useless
9 years ago
wwylele
e41a1ff6da
PTM & CFG: use the correct path and error code according to the new FileSys policy
9 years ago
wwylele
5506268bf6
FileSys: w->rw permission lift only happens in SDMC archive
9 years ago
wwylele
a14bab3b8b
FileSys: add SDMCWriteOnlyArchive
9 years ago
wwylele
76c8e607a4
FileSys: add SDMCArchive
Now DiskArchive only serves for SDMC, then it should be just a "SDMCArchive"
9 years ago
wwylele
4a80f45637
FileSys: add ExtSaveDataArchive
ExtSaveData is more similar to SaveData, so let it be a subclass of SaveData
9 years ago
wwylele
420091d0e5
FileSys: add SaveDataArchive
The error checking of SaveDataArchive is completely different from DiskArchive, so it has to be a new class instead of a subclass of DiskArchive.
9 years ago
wwylele
1e33d07b86
FileSys: remove Open from FileBackend
Same as directory, file shouldn't expose Open either.
9 years ago
wwylele
4675116401
FileSys: remove Open from DirectoryBackend
Open should not be an interface exposed by Directory because it is the Archive thats implement the methed to open the directory. The service API of 3DS also implies this - Open is not a function of directory service, but is of FS main service
9 years ago