6 Commits (7d5a38ea6cb692cdeb5565b36b283d1a34d5d27f)

Author SHA1 Message Date
Liam 7d5a38ea6c shader_compiler: support const buffer indirect addressing in GLSL 4 years ago
v1993 a943600019
shader_recompiler: fix potential OOB access 4 years ago
ameerj b84d429c2e glsl_context_get_set: Add alternative cbuf type for broken drivers 4 years ago
vonchenplus 94652e122d Remove glsl handle legacy related code 4 years ago
ameerj f32b2bcd20 shader_recompiler: Adjust emit_context includes 4 years ago
ameerj 5286a7bc4c shader_recompiler: Rename backend emit_context files 4 years ago
ReinUsesLisp cfeb161c7e glsl/glasm: Pass and use scaling parameters in shaders 4 years ago
ameerj f086c82e1f gl_graphics_pipeline: Add downscale factor to shader uniforms 4 years ago
ameerj 79d2684261 glsl: Update TessellationControl gl_in 5 years ago
ameerj 11f04f1022 shader: Ignore global memory ops on devices lacking int64 support 5 years ago
lat9nq 2e5af95541 shader: GCC fmt 8.0.0 fixes 5 years ago
ameerj f7352411f0 glsl: Add passthrough geometry shader support 5 years ago
ReinUsesLisp 7dafa96ab5 shader: Rework varyings and implement passthrough geometry shaders 5 years ago
ReinUsesLisp 374eeda1a3 shader: Properly manage attributes not written from previous stages 5 years ago
ReinUsesLisp 892b8aa2ad glsl: Only declare fragment outputs on fragment shaders 5 years ago
ReinUsesLisp 0ffea97e2e shader: Split profile and runtime info headers 5 years ago
ameerj 12ef06ba8b glsl: Obey need_declared_frag_colors to declare and initialize all frag_color 5 years ago
ameerj d36f667bc0 glsl: Address rest of feedback 5 years ago
ameerj 3b339fbbf6 glsl: Conditionally use fine/coarse derivatives based on device support 5 years ago
ameerj a0d0704aff glsl: Conditionally add EXT_texture_shadow_lod 5 years ago
ameerj 5e7b2b9661 glsl: Add stubs for sparse queries and variable aoffi when not supported 5 years ago
ameerj 6aa1bf7b6f glsl: Implement legacy varyings 5 years ago
ameerj e81c73a874 glsl: Address more feedback. Implement indexed texture reads 5 years ago
ameerj 4759db28d0 glsl: Address Rodrigo's feedback 5 years ago
ameerj e7c8f8911f glsl: Implement SampleId and SetSampleMask 5 years ago
ameerj d1a68f7997 glsl: Add gl_PerVertex in for GS 5 years ago
ameerj a926695234 glsl: Use existing tracking for enabling EXT_shader_image_load_formatted 5 years ago
ameerj 14bd73db36 glsl: Enable early fragment tests 5 years ago
ameerj 3f31a547e0 glsl: Implement more attribute getters and setters 5 years ago
ameerj 8bb8bbf4ae glsl: Implement fswzadd 5 years ago
ameerj c542204113 glsl: Implement indexed attribute loads 5 years ago
ameerj 2a504b4765 glsl: Conditionally add GL_ARB_sparse_texture2 5 years ago
ameerj fc0db612ab glsl: Conditionally use GL_EXT_shader_image_load_formatted 5 years ago
ameerj 421847cf1e glsl: Implement image atomics and set layer 5 years ago
ameerj 747b8556a4 glsl: Use textureGrad fallback when EXT_texture_shadow_lod is unsupported 5 years ago
ameerj 0a0b0a73d8 glsl: Fix <32-bit SSBO writes 5 years ago
ameerj 34fdb6471d glsl: Cleanup and address feedback 5 years ago
ameerj 5355568a2d glsl: Refactor Global memory functions 5 years ago
ameerj 8d8ce24f20 glsl: Implement Load/WriteGlobal 5 years ago
ameerj af9696059c glsl: Implement Images 5 years ago
ameerj 6577a63d36 glsl: skip gl_ViewportIndex write if device does not support it 5 years ago
ameerj f4799e8fa1 glsl: Implement transform feedback 5 years ago
ameerj 31147ffe69 glsl: Yet another gl_ViewportIndex fix attempt 5 years ago
ameerj 9f3970f837 glsl: Add gl_ViewportIndex out attribute 5 years ago
ameerj 59576b82a8 glsl: Fix precise variable declaration 5 years ago
ameerj 8c684b3e23 glsl: Implement tessellation shaders 5 years ago
ameerj 19247ba4fa glsl: Implement geometry shaders 5 years ago
ameerj 3a024b3026 glsl: Implement gl_ViewportIndex 5 years ago
ameerj 14bfb4719a HACK glsl: Write defaults to unused generic attributes 5 years ago
ameerj 4b5a4ea72e glsl: Fix ssbo indexing and name shadowing between shader stages 5 years ago