bunnei
dd1aab5446
gl_rasterizer: Implement a more accurate fermi 2D copy.
- This is a blit, use the blit registers.
7 years ago
Frederic L
d0ac624403
gl_shader_disk_cache: Check LZ4 size limit
Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
7 years ago
Frederic L
9f0b247cf6
gl_shader_disk_cache: Consider compressed size zero as an error
Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
7 years ago
ReinUsesLisp
e6a2245304
gl_shader_disk_cache: Use unordered containers
7 years ago
ReinUsesLisp
e147ed4fc0
gl_shader_cache: Fixup GLSL unique identifiers
7 years ago
ReinUsesLisp
eb73247433
gl_shader_cache: Link loading screen with disk shader cache load
7 years ago
ReinUsesLisp
df0f31f44e
gl_shader_cache: Set GL_PROGRAM_SEPARABLE to dumped shaders
i965 (and probably all mesa drivers) require GL_PROGRAM_SEPARABLE when using
glProgramBinary. This is probably required by the standard but it's ignored by
permisive proprietary drivers.
7 years ago
ReinUsesLisp
7fefec585c
gl_shader_disk_cache: Pass core system as argument and guard against games without title ids
7 years ago
ReinUsesLisp
2bc6a699dc
gl_shader_disk_cache: Guard reads and writes against failure
7 years ago
ReinUsesLisp
750abcc23d
gl_shader_disk_cache: Address miscellaneous feedback
7 years ago
ReinUsesLisp
8ee3666a3c
gl_shader_disk_cache: Pass return values returning instead of by parameters
7 years ago
ReinUsesLisp
ed956569a4
gl_shader_disk_cache: Compress program binaries using LZ4
7 years ago
ReinUsesLisp
f087639e4a
gl_shader_disk_cache: Compress GLSL code using LZ4
7 years ago
ReinUsesLisp
cfb20c4c9d
gl_shader_disk_cache: Save GLSL and entries into the precompiled file
7 years ago
ReinUsesLisp
e78da8dc1f
settings: Hide shader cache behind a setting
7 years ago
ReinUsesLisp
be4641c43f
gl_shader_disk_cache: Invalidate shader cache changes with CMake hash
7 years ago
ReinUsesLisp
a3703f5767
gl_shader_cache: Refactor to support disk shader cache
7 years ago
ReinUsesLisp
4039086226
gl_shader_disk_cache: Add transferable cache invalidation
7 years ago
ReinUsesLisp
a1faed9950
gl_shader_disk_cache: Add precompiled load
7 years ago
ReinUsesLisp
57fb15d2a3
gl_shader_disk_cache: Add precompiled save
7 years ago
ReinUsesLisp
3435cd8d5e
gl_shader_disk_cache: Add transferable load
7 years ago
ReinUsesLisp
b1efceec89
gl_shader_disk_cache: Add transferable stores
7 years ago
ReinUsesLisp
98be5a4928
gl_shader_disk_cache: Add ShaderDiskCacheOpenGL class and helpers
7 years ago
ReinUsesLisp
145c3ac89e
gl_shader_disk_cache: Add file and move BaseBindings declaration
7 years ago
ReinUsesLisp
c2c5260fd7
gl_shader_decompiler: Remove name entries
7 years ago
ReinUsesLisp
8b11368671
gl_shader_util: Add parameter to handle retrievable programs
7 years ago
ReinUsesLisp
0ed5d728ca
rasterizer_interface: Add disk cache entry for the rasterizer
7 years ago
ReinUsesLisp
049050856f
shader_decode: Implement LDG and basic cbuf tracking
7 years ago
ReinUsesLisp
b5e685b297
video_core/texture: Fix BitField size for depth_minus_one
7 years ago
Mat M
a568cd805b
Update src/video_core/engines/shader_bytecode.h
Co-Authored-By: FernandoS27 <fsahmkow27@gmail.com>
7 years ago
Fernando Sahmkow
0306c50339
Fix TXQ not using the component mask.
7 years ago
ReinUsesLisp
dfa7be5ddf
shader_ir/memory: Add ST_L 64 and 128 bits stores
7 years ago
ReinUsesLisp
0d1d755086
shader/track: Search inside of conditional nodes
Some games search conditionally use global memory instructions. This
allows the heuristic to search inside conditional nodes for the source
constant buffer.
7 years ago
ReinUsesLisp
42b75e8be8
shader_ir: Rename BasicBlock to NodeBlock
It's not always used as a basic block. Rename it for consistency.
7 years ago
ReinUsesLisp
6a6fabea58
shader_ir: Pass decoded nodes as a whole instead of per basic blocks
Some games call LDG at the top of a basic block, making the tracking
heuristic to fail. This commit lets the heuristic the decoded nodes as a
whole instead of per basic blocks.
This may lead to some false positives but allows it the heuristic to
track cases it previously couldn't.
7 years ago
ReinUsesLisp
2bdbb90af7
video_core: Assert on invalid GPU to CPU address queries
7 years ago
ReinUsesLisp
04e68e9738
maxwell_3d: Allow sampler handles with TSC id zero
7 years ago
ReinUsesLisp
390721a561
maxwell_3d: Allow texture handles with TIC id zero
Also remove "enabled" field from Tegra::Texture::FullTextureInfo because
it would become unused.
7 years ago
ReinUsesLisp
e01a9de35f
memory_manager: Check for reserved page status
7 years ago
ReinUsesLisp
f61c1ed246
shader_ir/memory: Add LD_L 128 bits loads
7 years ago
ReinUsesLisp
9feb68085d
shader_bytecode: Rename BytesN enums to BitsN
7 years ago
ReinUsesLisp
0be835132c
shader_ir/memory: Add LD_L 64 bits loads
7 years ago
ReinUsesLisp
26f8a700a7
rasterizer_interface: Remove unused AccelerateFill operation
7 years ago
ReinUsesLisp
13222f94c0
video_core: Remove unused Fill surface type
7 years ago
ReinUsesLisp
3e80b08944
gl_rasterizer_cache: Fixup test clause
7 years ago
Mat M
911587fb8d
gl_rasterizer_cache: Guard clause swizzle testing
Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
7 years ago
ReinUsesLisp
220df45b7d
gl_state: Remove texture target tracking
7 years ago
ReinUsesLisp
704744bb72
gl_rasterizer_cache: Move swizzling to textures instead of state
7 years ago
ReinUsesLisp
3bbaa98c78
gl_state: Use DSA and multi bind to update texture bindings
7 years ago
ReinUsesLisp
4b676e7786
gl_rasterizer: Use DSA for textures
7 years ago