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@ -66,6 +66,58 @@ void ShaderDiskCacheRaw::Save(FileUtil::IOFile& file) const { |
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} |
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} |
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bool ShaderDiskCacheOpenGL::LoadTransferable(std::vector<ShaderDiskCacheRaw>& raws, |
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std::vector<ShaderDiskCacheUsage>& usages) { |
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FileUtil::IOFile file(GetTransferablePath(), "rb"); |
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if (!file.IsOpen()) { |
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LOG_INFO(Render_OpenGL, "No transferable shader cache found for game with title id={}", |
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GetTitleID()); |
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return false; |
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} |
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const u64 file_size = file.GetSize(); |
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u32 version{}; |
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file.ReadBytes(&version, sizeof(version)); |
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if (version < NativeVersion) { |
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LOG_INFO(Render_OpenGL, "Transferable shader cache is old - removing"); |
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file.Close(); |
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FileUtil::Delete(GetTransferablePath()); |
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return false; |
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} |
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if (version > NativeVersion) { |
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LOG_WARNING(Render_OpenGL, "Transferable shader cache was generated with a newer version " |
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"of the emulator - skipping"); |
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return false; |
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} |
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// Version is valid, load the shaders
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while (file.Tell() < file_size) { |
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EntryKind kind{}; |
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file.ReadBytes(&kind, sizeof(u32)); |
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switch (kind) { |
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case EntryKind::Raw: { |
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ShaderDiskCacheRaw entry{file}; |
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transferable.insert({entry.GetUniqueIdentifier(), {}}); |
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raws.push_back(std::move(entry)); |
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break; |
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} |
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case EntryKind::Usage: { |
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ShaderDiskCacheUsage usage{}; |
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file.ReadBytes(&usage, sizeof(usage)); |
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usages.push_back(std::move(usage)); |
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break; |
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} |
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default: |
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LOG_ERROR(Render_OpenGL, "Unknown transferable shader cache entry kind={} - aborting", |
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static_cast<u32>(kind)); |
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return false; |
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} |
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} |
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return true; |
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} |
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void ShaderDiskCacheOpenGL::SaveRaw(const ShaderDiskCacheRaw& entry) { |
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const u64 id = entry.GetUniqueIdentifier(); |
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if (transferable.find(id) != transferable.end()) { |
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