ReinUsesLisp
66a0cedba3
shader: Fold integer FMA from Nvidia's pattern
Fold shaders doing "a * b + c" on integers from the pattern generated by
Nvidia's GL compiler.
On a somewhat complex compute shader it reduces the code size by 16
instructions from 2 matches on Turing GPUs.
On Intel as extracted from KHR_pipeline_executable_properties:
Before the optimization:
```
Instruction Count: 2057
Basic Block Count: 45
Scratch Memory Size: 14752
Spill Count: 232
Fill Count: 261
SEND Count: 610
Cycle Count: 11325
```
After the optimization:
```
Instruction Count: 2046
Basic Block Count: 44
Scratch Memory Size: 13728
Spill Count: 219
Fill Count: 268
SEND Count: 604
Cycle Count: 11367
```
5 years ago
ReinUsesLisp
09fb41dc63
shader: Use TryInstRecursive on XMAD multiply folding
Simplify a bit the logic.
5 years ago
ReinUsesLisp
bf2956d77a
shader: Avoid usage of C++20 ranges to build in clang
5 years ago
lat9nq
49946cf780
shader_recompiler, video_core: Resolve clang errors
Silences the following warnings-turned-errors:
-Wsign-conversion
-Wunused-private-field
-Wbraced-scalar-init
-Wunused-variable
And some other errors
5 years ago
ameerj
41c6cb70f9
glsl: Fix tracking of info.uses_shadow_lod
5 years ago
ameerj
57f222c56e
dual_vertex_pass: Clang format
5 years ago
ReinUsesLisp
7dafa96ab5
shader: Rework varyings and implement passthrough geometry shaders
Put all varyings into a single std::bitset with helpers to access it.
Implement passthrough geometry shaders using host's.
5 years ago
lat9nq
257d2aab74
lower_int64_to_int32: Add missing include
5 years ago
ReinUsesLisp
d8d5501459
shader: Add int64 to int32 lowering pass
5 years ago
ReinUsesLisp
04ef2160f9
shader: Teach global memory base tracker to follow vectors
5 years ago
ReinUsesLisp
97e80dda55
shader: Add constant propagation to integer vectors
5 years ago
ReinUsesLisp
808ef97a08
shader: Move loop safety tests to code emission
5 years ago
ameerj
a0365217f5
texture_pass: Fix is_read image qualification
Atomic operations are considered to have both read and write access. This was not being accounted for.
5 years ago
ReinUsesLisp
0cd08b3e72
shader: Align constant buffer sizes to 16 bytes
WAR for AMD reading zeroes on uniform buffers of size 2.
5 years ago
ReinUsesLisp
374eeda1a3
shader: Properly manage attributes not written from previous stages
5 years ago
ameerj
d36f667bc0
glsl: Address rest of feedback
5 years ago
ameerj
a0d0704aff
glsl: Conditionally add EXT_texture_shadow_lod
5 years ago
ameerj
6aa1bf7b6f
glsl: Implement legacy varyings
5 years ago
ameerj
9ccbd74991
glsl: Fix ATOM and implement ATOMS
5 years ago
ameerj
5399906c26
glsl: Track S32 atomics
5 years ago
ameerj
11ba190462
glsl: Revert ssbo aliasing. Storage Atomics impl
5 years ago
ameerj
3d9ecbe998
glsl: Wip storage atomic ops
5 years ago
ReinUsesLisp
7ac55c2a75
shader: Fix loop safety to SSA pass
5 years ago
lat9nq
373f75d944
shader: Add shader loop safety check settings
Also add a setting for enable Nsight Aftermath.
5 years ago
FernandoS27
562af30181
shader: Fix VertexA Shaders.
5 years ago
ReinUsesLisp
4a2361a1e2
buffer_cache: Reduce uniform buffer size from shader usage
Increases performance significantly on certain titles.
5 years ago
ReinUsesLisp
5539b13c5a
shader,glasm: Implement legacy texcoord loads
5 years ago
ReinUsesLisp
ac0f5d2ab6
shader: Track legacy varyings
5 years ago
ReinUsesLisp
457dda69cc
shader: Clang-format secondary textures
5 years ago
ReinUsesLisp
627161c38e
shader: Fix secondary textures
5 years ago
ReinUsesLisp
fbf5cdcba0
shader: Fix FSwizzleAdd folding when going through phi nodes
5 years ago
ReinUsesLisp
77ee733c3a
glasm: Remove unintentionally committed fmt::prints
5 years ago
ReinUsesLisp
bf5e48ffe4
glasm: Initial implementation of phi nodes on GLASM
5 years ago
ReinUsesLisp
d54d7de40e
glasm: Rework control flow introducing a syntax list
This commit regresses VertexA shaders, their transformation pass has to
be adapted to the new control flow.
5 years ago
ReinUsesLisp
c4fd6b55bc
glasm: Implement shuffle and vote instructions on GLASM
5 years ago
FernandoS27
ee61ec2c39
shader: Optimize NVN Fallthrough
5 years ago
ameerj
7ecc6de56a
shader: Implement Int32 SUATOM/SURED
6 years ago
FernandoS27
c49d56c931
shader: Address feedback
5 years ago
FernandoS27
b541f5e5e3
shader: Implement VertexA stage
6 years ago
ameerj
20e86fd615
shader: Fix BFE s32 undefined check
Our unit tests were hitting this exception.
6 years ago
ReinUsesLisp
50eb03382e
shader: Fix error checking in bitfieldExtract and implement bitfieldInsert folding
6 years ago
ReinUsesLisp
0c7230a606
shader: Add more strict validation the pass
6 years ago
ReinUsesLisp
25949b864c
shader: Fix forward referencing identity instructions when inserting phi
6 years ago
ReinUsesLisp
92a01984e6
shader: Remove invalidated blocks in dead code elimination pass
6 years ago
ReinUsesLisp
d10cf55353
shader: Implement indexed textures
6 years ago
ReinUsesLisp
23182fa59c
shader: Intrusively store in a block if it's sealed or not
6 years ago
ReinUsesLisp
050e81500c
shader: Move microinstruction header to the value header
6 years ago
ReinUsesLisp
4209828646
shader: Intrusively store register values in block for SSA pass
6 years ago
ReinUsesLisp
dd860b684c
shader: Implement D3D samplers
6 years ago
ReinUsesLisp
a8d46a5eae
shader: Add constant propagation for arithmetic right shifts
6 years ago