Browse Source

glsl: Fix tracking of info.uses_shadow_lod

pull/15/merge
ameerj 5 years ago
parent
commit
41c6cb70f9
  1. 8
      src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp

8
src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp

@ -505,10 +505,6 @@ void VisitUsages(Info& info, IR::Inst& inst) {
case IR::Opcode::BoundImageQueryDimensions:
case IR::Opcode::BoundImageQueryLod:
case IR::Opcode::BoundImageGradient:
case IR::Opcode::ImageSampleImplicitLod:
case IR::Opcode::ImageSampleExplicitLod:
case IR::Opcode::ImageSampleDrefImplicitLod:
case IR::Opcode::ImageSampleDrefExplicitLod:
case IR::Opcode::ImageGather:
case IR::Opcode::ImageGatherDref:
case IR::Opcode::ImageFetch:
@ -520,6 +516,10 @@ void VisitUsages(Info& info, IR::Inst& inst) {
inst.GetAssociatedPseudoOperation(IR::Opcode::GetSparseFromOp) != nullptr;
break;
}
case IR::Opcode::ImageSampleImplicitLod:
case IR::Opcode::ImageSampleExplicitLod:
case IR::Opcode::ImageSampleDrefImplicitLod:
case IR::Opcode::ImageSampleDrefExplicitLod:
case IR::Opcode::ImageQueryLod: {
const auto flags{inst.Flags<IR::TextureInstInfo>()};
const TextureType type{flags.type};

Loading…
Cancel
Save