5462 Commits (7530594602d57f42ba5d10814603d0771909886c)

Author SHA1 Message Date
Rodolfo Bogado 4a6eff3b7b Try to fix problems with stencil test in some games, relax translation to opengl enums to avoid crashing and only generate logs of the errors. 7 years ago
Rodolfo Bogado e9610ec0dd set sampler max lod, min lod, lod bias and max anisotropy 7 years ago
FernandoS27 3088e36237 Improved GPU Caches lookup Speed 7 years ago
ReinUsesLisp 8d4bb10d44 gl_shader_decompiler: Guard out of bound geometry shader input reads 7 years ago
Frederic Laing e2bf581e3a gl_rasterizer_cache: Remove unnecessary memory allocation and copy in CopySurface 7 years ago
Frederic Laing 1d36aec267 gl_rasterizer: Fix compiler warnings 7 years ago
Lioncash 9046f764bf rasterizer_cache: Remove reliance on the System singleton 7 years ago
Lioncash 9de523fd90 rasterizer_cache: Add missing virtual destructor to RasterizerCacheObject 7 years ago
Lioncash 29f082775b gl_resource_manager: Amend clang-format discrepancies 7 years ago
FernandoS27 d347623d6f Correct issue where texturelod could not be applied to 2darrayshadow 7 years ago
FernandoS27 ad2f47b579 Implement 3 coordinate array in TEXS instruction 7 years ago
Markus Wick 359db6a673 gl_rasterizer: Skip VAO binding if the state is clean. 7 years ago
Markus Wick 0590dd2971 gl_rasterizer: Split VAO and VB setup functions. 7 years ago
Markus Wick 2c87f10267 gl_rasterizer_cache: Add profiles for Copy and Blit. 7 years ago
Markus Wick 7e59e907ef gl_resource_manager: Profile creation and deletion. 7 years ago
Markus Wick 80e4dbdce7 gl_stream_buffer: Profile orphaning of stream buffer. 7 years ago
Markus Wick 54df9fe29e gl_resource_manager: Split implementations in .cpp file. 7 years ago
Rodolfo Bogado 19038db489 Add support to color mask to avoid issues in blending caused by wrong values in the alpha channel in some render targets. 7 years ago
Rodolfo Bogado 145ae36963 Implement multi-target viewports and blending 7 years ago
greggameplayer 9249fadb9e
correct syntax 7 years ago
FernandoS27 60a184455c Fix ASTC Decompressor to support depth parameter 7 years ago
bunnei 4aa9779ae1 memory_manager: Do not MapBufferEx over already in use memory. 7 years ago
FernandoS27 aee93f98f9 Fix ASTC formats 7 years ago
FernandoS27 31930a3334 Implemented ASTC 5x5 7 years ago
FernandoS27 678c18aa5c Implement Cube Arrays 7 years ago
bunnei de0ab806df maxwell_3d: Restructure macro upload to use a single macro code memory. 7 years ago
greggameplayer 9ae972ab4e Implement SurfaceTarget Texture2DArray 7 years ago
Rodolfo Bogado aca218aea0 Improve OpenGL state handling 7 years ago
ReinUsesLisp 76754f5705 video_core: Move surface declarations out of gl_rasterizer_cache 7 years ago
FernandoS27 5bb80ab009 Assert Control Codes Generation 7 years ago
Frederic L 7a5eda5914 global: Use std::optional instead of boost::optional (#1578) 7 years ago
ReinUsesLisp 80cbd81276 video_core: Move OpenGL specific utils to its renderer 7 years ago
Rodolfo Bogado e8b565b239 renderer_opengl: Correct bpp value for ASTC_2D_8X5_SRGB 7 years ago
FernandoS27 3aa8b644a9 Assert Control Flow Instructions using Control Codes 7 years ago
FernandoS27 dde3094058 Fixed black textures, pixelation and we no longer require to auto-generate mipmaps 7 years ago
FernandoS27 f0e902a7d6 Fixed mipmap block autosizing algorithm 7 years ago
FernandoS27 87f8181405 Fixed Invalid Image size and Mipmap calculation 7 years ago
FernandoS27 f4432b5d0c Fixed Block Resizing algorithm and Clang Format 7 years ago
FernandoS27 258f0f5c31 Implement Mip Filter 7 years ago
FernandoS27 dc85e3bff1 Zero out memory region of recreated surface before flushing 7 years ago
FernandoS27 bbf3b2da0c Implement Mipmaps 7 years ago
Michael 635d1e5651 Enable alpha channel for DXT1 texture format 7 years ago
Tobias 351d5a2227
Correct bpp value for ASTC_2D_8X5 7 years ago
FernandoS27 e5ca097e32 Refactor precise usage and add FMNMX, MUFU, FMUL32 and FADD332 7 years ago
Rodolfo Bogado 0287b2be6d Implement sRGB Support, including workarounds for nvidia driver issues and QT sRGB support 7 years ago
FernandoS27 d8d557df86 Improved Shader accuracy on Vertex and Geometry Shaders with FFMA, FMUL and FADD 7 years ago
FernandoS27 705300992e Implement Default Block Height for each format 7 years ago
Frederic Laing 0bf24d310e gl_rasterizer_cache: Fix compiler warning 7 years ago
bunnei 58444a0376 gl_rasterizer: Implement primitive restart. 7 years ago
bunnei 949d9a7136 maxwell_3d: Add code for initializing register defaults. 7 years ago