bunnei
726029a9ae
Merge pull request #3305 from ReinUsesLisp/point-size-program
gl_state: Implement PROGRAM_POINT_SIZE
6 years ago
bunnei
d6eb2b1632
Merge pull request #3312 from ReinUsesLisp/atoms-u32
shader/memory: Implement ATOMS.ADD.U32
6 years ago
bunnei
42449b55e2
Merge pull request #3318 from jroweboy/remove-cpu-vendor
Remove unused CPU Vendor string and telemtry field
6 years ago
James Rowe
afd360f85d
Remove unused CPU Vendor string and telemtry field
The information is duplicated in the brand string and the telemetry field is unused
6 years ago
bunnei
1e6acab275
Merge pull request #3316 from TotalCaesar659/linux-headbar-icon
Add headbar icon on Linux
6 years ago
TotalCaesar659
410c130a80
Add headbar icon on Linux
6 years ago
bunnei
0a9bf02136
Merge pull request #3306 from ReinUsesLisp/gl-texture
gl_texture_cache: Minor fixes and style changes
6 years ago
bunnei
17daec30dc
Merge pull request #3311 from ReinUsesLisp/z32fx24s8
format_lookup_table: Fix ZF32_X24S8 component types
6 years ago
bunnei
d9854c29ac
Merge pull request #3300 from ReinUsesLisp/vk-texture-cache
vk_texture_cache: Implement generic texture cache on Vulkan
6 years ago
ReinUsesLisp
affa8cef27
vk_texture_cache: Address feedback
6 years ago
ReinUsesLisp
c4fd02b47f
shader/memory: Implement ATOMS.ADD.U32
6 years ago
ReinUsesLisp
078193d8bd
format_lookup_table: Fix ZF32_X24S8 component types
Component types for ZF32_X24S8 were using UNORM. Drivers will set FLOAT,
UINT, UNORM, UNORM; causing a format mismatch. This commit addresses
that.
6 years ago
Rodrigo Locatti
ec6681ecf4
vk_texture_cache: Fix typo in commentary
Co-Authored-By: MysticExile <30736337+MysticExile@users.noreply.github.com>
6 years ago
bunnei
c87f3bef74
Merge pull request #3308 from lioncash/private
maxwell_3d: Make dirty_pointers private
6 years ago
bunnei
afbfad0d60
Merge pull request #3304 from lioncash/fwd-decl
renderer_opengl/utils: Forward declare private structs
6 years ago
bunnei
28376aab3a
Merge pull request #3307 from jroweboy/fix-git
Fix git version in scm_rev.cpp
6 years ago
Lioncash
e481a676de
maxwell_3d: Make dirty_pointers private
This isn't used outside of the class itself, so we can make it private
for the time being.
6 years ago
James Rowe
47197f6b18
Fix git version in scm_rev.cpp
6 years ago
ReinUsesLisp
1692dab134
gl_state: Implement PROGRAM_POINT_SIZE
For gl_PointSize to have effect we have to activate
GL_PROGRAM_POINT_SIZE.
6 years ago
Lioncash
6ab1c2a461
renderer_opengl/utils: Remove unused header inclusions
Nothing from these headers are used, so they can be removed.
6 years ago
Lioncash
0cb80ac6dc
renderer_opengl/utils: Forward declare private structs
Keeps the definitions hidden and allows changes to the structs without
needing to recompile all users of classes containing said structs.
6 years ago
ReinUsesLisp
dcde4b9186
gl_texture_cache: Use local variables to simplify DownloadTexture
6 years ago
ReinUsesLisp
50e0bb04b3
gl_texture_cache: Fix format for RGBX16F
6 years ago
ReinUsesLisp
549ddc898e
gl_texture_cache: Use Snorm internal format for RG8S
6 years ago
ReinUsesLisp
d45f4d62fb
gl_texture_cache: Use Snorm internal format for ABGR8S
6 years ago
Rodrigo Locatti
399da88e9f
Merge pull request #3303 from lioncash/reorder
control_flow: Silence -Wreorder warning for CFGRebuildState
6 years ago
Rodrigo Locatti
b6d2e25699
Merge pull request #3302 from lioncash/unused-var
gl_shader_cache: Remove unused variables
6 years ago
Lioncash
a4792176ce
control_flow: Silence -Wreorder warning for CFGRebuildState
Organizes the initializer list in the same order that the variables
would actually be initialized in.
6 years ago
bunnei
f2844126fc
Merge pull request #3296 from Simek/hotkeys_resize
GUI/configure: resize hotkeys action column to fit content
6 years ago
Lioncash
b3810c5a5f
gl_shader_cache: Remove unused STAGE_RESERVED_UBOS constant
Given this isn't used, this can be removed entirely.
6 years ago
Lioncash
f0ed92d90d
gl_shader_cache: std::move entries in CachedShader constructor
Avoids several reallocations of std::vector instances where applicable.
6 years ago
Lioncash
15b0cdd6bb
gl_shader_cache: Remove unused entries variable in BuildShader()
Eliminates a few unnecessary constructions of std::vectors.
6 years ago
bunnei
8f44846de6
Merge pull request #3287 from ReinUsesLisp/ldg-stg-16
shader_ir/memory: Implement u16 and u8 for STG and LDG
6 years ago
bunnei
193ac8974d
Merge pull request #3288 from ReinUsesLisp/uncurse-aoffi
shader_ir/texture: Simplify AOFFI code
6 years ago
bunnei
1608826ecc
Merge pull request #3290 from ReinUsesLisp/gl-clamp
maxwell_to_vk: Implement GL_CLAMP hacking Nvidia's driver
6 years ago
bunnei
bb1fbb05d1
Merge pull request #3292 from degasus/heap_space_fix
core/kernel: Fix GetTotalPhysicalMemoryUsed.
6 years ago
ReinUsesLisp
f47fdb4b09
vk_texture_cache: Implement generic texture cache on Vulkan
It currently ignores PBO linearizations since these should be dropped as
soon as possible on OpenGL.
6 years ago
ReinUsesLisp
6fd13dc3b8
texture_cache/surface_params: Make GetNumLayers public
6 years ago
Bartosz Kaszubowski
f0da8c2b83
GUI/configure: resize hotkeys column to content
6 years ago
Fernando Sahmkow
962ffb29fd
Merge pull request #3283 from ReinUsesLisp/vk-compute-pass
vk_compute_pass: Add compute passes to emulate missing Vulkan features
6 years ago
Markus Wick
2049ebc50e
core/kernel: Fix GetTotalPhysicalMemoryUsed.
module._memory was already moved over to a new shared_ptr.
So code_memory_size was not increased at all.
This lowers the heap space and so saves a bit of memory, usually between 50 to 100 MB.
This fixes a regression of b8ccd49d77
6 years ago
Rodrigo Locatti
e5f1158dac
vk_compute_pass: Address feedback
Comment hardcoded SPIR-V modules.
6 years ago
ReinUsesLisp
18c91ef3e2
maxwell_to_vk: Implement GL_CLAMP hacking Nvidia's driver
Nvidia's driver defaults invalid enumerations to GL_CLAMP. Vulkan
doesn't expose GL_CLAMP through its API, but we can hack it on Nvidia's
driver using the internal driver defaults.
6 years ago
ReinUsesLisp
6d7d0e48ad
shader_ir/texture: Simplify AOFFI code
6 years ago
ReinUsesLisp
5fbd305638
shader_ir/memory: Implement u16 and u8 for STG and LDG
Using the same technique we used for u8 on LDG, implement u16.
In the case of STG, load memory and insert the value we want to set
into it with bitfieldInsert. Then set that value.
6 years ago
ReinUsesLisp
832dd7920a
vk_compute_pass: Add compute passes to emulate missing Vulkan features
This currently only supports quad arrays and u8 indices.
In the future we can remove quad arrays with a table written from the
CPU, but this was used to bootstrap the other passes helpers and it
was left in the code.
The blob code is generated from the "shaders/" directory. Read the
instructions there to know how to generate the SPIR-V.
6 years ago
ReinUsesLisp
0961937585
vk_shader_util: Add helper to build SPIR-V shaders
6 years ago
Fernando Sahmkow
36e23e4cda
Merge pull request #3279 from ReinUsesLisp/vk-pipeline-cache
vk_pipeline_cache: Initial implementation
6 years ago
bunnei
9bca3fcdb0
Merge pull request #3272 from bunnei/vi-close-layer
service: vi: Implement CloseLayer.
6 years ago
ReinUsesLisp
8db329bb9e
vk_pipeline_cache: Initial implementation
Given a pipeline key, this cache returns a pipeline abstraction (for
graphics or compute).
6 years ago