lat9nq
14ab428a82
configuration_shared: Switch back to background colors
Let's see if I make up my mind.
6 years ago
lat9nq
cfff443f00
configuration_shared: Better use global text
Also adds trackers for graphics and advanced graphics
6 years ago
lat9nq
5565548fb7
configure_audio: fix UI margins
6 years ago
lat9nq
c80b9c67a7
configure_graphics: Implement highlighted overrides
6 years ago
lat9nq
0c8536e020
configure_audio: Implement highlighted overrides
6 years ago
lat9nq
1408d300ea
configuration_shared: Require name of the widget for highlighting
Prevents mass-coloring of elements later on
6 years ago
lat9nq
26b196fcb2
configuration_shared: Use a highlight instead of background color
Fixes visibility in the built-in dark theme
6 years ago
lat9nq
b4c860d57e
configure_general: Implement manual tristate buttons
6 years ago
lat9nq
a2ba6cf83d
configuration_shared: Initial functions and data for manual tristate
Sets up initial support for implementing colored tristate functions. These functions color a QWidget blue when it's overriding a global setting, and discolor it when not. The lack of color indicates it uses the global state, replacing the Qt::CheckState::PartiallyChecked state with the global state.
6 years ago
ameerj
bb2375ec9d
Fix axis thresholding while polling
axes were very sensitive when mapping controls.
6 years ago
David Marcec
7ca5dcb7df
swkbd: Return result for Calc request for inlined swkbd
Fixes random swkbd popups in monster hunter
6 years ago
ReinUsesLisp
fc8ff7f4ef
core/network: Add network abstraction
This commit adds a network abstraction designed to implement bsd:s but
at the same time work as a generic abstraction to implement any
networking code we have to use from core.
This is implemented on top of BSD sockets on Unix systems and winsock on
Windows. The code is designed around winsocks having compatibility
definitions to support both BSD and Windows sockets.
6 years ago
Rodrigo Locatti
5714c2c44a
Merge pull request #4376 from ogniK5377/dark-wait-tree
frontend: Improve wait tree readability for dark themes
6 years ago
LC
f8309ccb79
Merge pull request #4379 from jbeich/libc++
alignment: unbreak build with Clang
6 years ago
Jan Beich
01ee1a02ba
alignment: explicitly include <new> after 203d2aaaa8
In file included from src/core/hle/kernel/memory/page_table.cpp:5:
src/./common/alignment.h:67:68: error: no member named 'align_val_t' in namespace 'std'
return static_cast<T*>(::operator new (n * sizeof(T), std::align_val_t{Align}));
~~~~~^
src/./common/alignment.h:71:51: error: no member named 'align_val_t' in namespace 'std'
::operator delete (p, n * sizeof(T), std::align_val_t{Align});
~~~~~^
6 years ago
David Marcec
157dfba918
Address issues
6 years ago
David
1f40a55c9b
Merge pull request #3349 from FearlessTobi/translationnns
[WIP] yuzu: Port translation support from Citra v2
6 years ago
FearlessTobi
1c533f3c4f
Address trivial review comments.
6 years ago
FearlessTobi
bbaa6e26a2
configure_ui: Address some review comments from the previous PR
6 years ago
FearlessTobi
0dec785dc4
yuzu: Port translation support from Citra
Co-Authored-By: Weiyi Wang <wwylele@gmail.com>
6 years ago
David Marcec
4e11d6d05a
frontend: Improve wait tree readability for dark themes
6 years ago
bunnei
01588e3e91
Merge pull request #4348 from lioncash/nano
core_timing: Make usage of nanoseconds more consistent in the interface
6 years ago
bunnei
ca13092ccc
Merge pull request #4373 from lioncash/allocator
alignment: Simplify AlignmentAllocator implementation
6 years ago
ReinUsesLisp
76bd3a8843
gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders
NV_shader_buffer_{load,store} is a 2010 extension that allows GL applications
to use what in Vulkan is known as physical pointers, this is basically C
pointers. On GLASM these is exposed through the LOAD/STORE/ATOM
instructions.
Up until now, assembly shaders were using NV_shader_storage_buffer_object.
These work fine, but have a (probably unintended) limitation that forces
us to have the limit of a single stage for all shader stages. In contrast,
with NV_shader_buffer_{load,store} we can pass GPU addresses to the
shader through local parameters (GLASM equivalent uniform constants, or
push constants on Vulkan). Local parameters have the advantage of being
per stage, allowing us to generate code without worrying about binding
overlaps.
6 years ago
bunnei
5891a0bf07
Merge pull request #4345 from Morph1984/fix-createfile
filesystem: Create subdirectories prior to creating a file
6 years ago
bunnei
54f4821375
Merge pull request #4273 from ogniK5377/async-shaders-prod
video_core: Add asynchronous shader decompilation and compilation
6 years ago
David Marcec
578f84cdf4
Fix style issues
6 years ago
bunnei
8ff5d393b7
Merge pull request #4364 from lioncash/desig5
vulkan: Make use of designated initializers where applicable
6 years ago
bunnei
3968c41ffa
Merge pull request #4365 from lioncash/mii
mii/manager: Make use of designated initializers
6 years ago
bunnei
bc49860ffc
Merge pull request #4374 from ReinUsesLisp/fix-err
vk_device: Fix build error on old MSVC versions
6 years ago
bunnei
1d166b80ae
Merge pull request #4366 from lioncash/mii-sign
mii/manager: Resolve sign mismatch warnings
6 years ago
ReinUsesLisp
1e30bdee64
vk_device: Fix build error on old MSVC versions
Designated initializers on old MSVC versions fail to build when they
take the address of a constant.
6 years ago
bunnei
d9a40d2422
Merge pull request #4344 from VolcaEM/c3
dmnt_cheat_vm: Implement opcode 0xC3 (ReadWriteStaticRegister)
6 years ago
bunnei
ad5d8431f5
Merge pull request #4309 from Morph1984/fix-romfs-bug
fs: Fix RomFS building when zero byte files are present
6 years ago
ameerj
45584cf459
std::size_t where appropriate, make error message more clear if can't read
6 years ago
bunnei
b4914299eb
Merge pull request #4322 from ReinUsesLisp/fix-dynstate
vk_state_tracker: Fix dirty flags for stencil_enable on VK_EXT_extended_dynamic_state
6 years ago
Lioncash
203d2aaaa8
alignment: Simplify AlignmentAllocator implementation
With C++20, much of the allocator interface has been simplified, so we
can make the same adjustments.
6 years ago
LC
10cf640cb6
Merge pull request #4369 from lioncash/hle-macro
macro_hle: Remove unnecessary std::make_pair calls
6 years ago
LC
e1b448b550
Merge pull request #4340 from lioncash/remove
shader_cache: Make use of std::erase_if
6 years ago
David Marcec
3a127edd0b
Drop settings namespace
6 years ago
David Marcec
bab9531cc6
Remove duplicate config
6 years ago
David Marcec
73118715ca
Use conditional var
6 years ago
David Marcec
95b545df7c
Drop max workers from 8->2 for testing
6 years ago
David Marcec
74d8c9e0dd
Rebase for per game settings
6 years ago
David Marcec
a4e811af27
async shaders
6 years ago
David
6825b4911d
Merge pull request #4347 from lioncash/logging
settings: Make use of std::string_view over std::string for logging
6 years ago
David
be744bfa16
Merge pull request #4371 from lioncash/cmake2
core/CMakeLists: Add missing physical_memory.h header file
6 years ago
David
ba106cc5e7
Merge pull request #4357 from lioncash/unused4
kernel: Remove unused variables
6 years ago
David
8e8a332ce3
Merge pull request #4358 from lioncash/unused5
kernel/thread: Remove unimplemented function prototype
6 years ago
Lioncash
62ad951689
macro_hle: Remove unnecessary static keywords
These functions are already in an anonymous namespace which makes the
functions internally linked.
6 years ago