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Drop max workers from 8->2 for testing

nce_cpp
David Marcec 6 years ago
parent
commit
95b545df7c
  1. 2
      src/video_core/renderer_opengl/gl_rasterizer.cpp

2
src/video_core/renderer_opengl/gl_rasterizer.cpp

@ -166,7 +166,7 @@ RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWind
if (device.UseAsynchronousShaders()) {
// Max worker threads we should allow
constexpr auto MAX_THREADS = 8u;
constexpr auto MAX_THREADS = 2u;
// Amount of threads we should reserve for other parts of yuzu
constexpr auto RESERVED_THREADS = 6u;
// Get the amount of threads we can use(this can return zero)

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