Kelebek1
32ad99701d
Implement vertex array first and subsequent draws
2 years ago
Kelebek1
6f4a080b98
Transition MSAA images to general layout without uploading data
2 years ago
Kelebek1
98cac9410c
Get out of render pass before query barriers, fix image names with samples > 1, remove image alias bit
2 years ago
Kelebek1
8c769b71a1
Do not set rescaled flag when rescaling is disabled
2 years ago
Squall-Leonhart
9512992fe2
Fix mistaken usage of info.block instead of level_info.block
Fixed an error on my part, in the last change I had mistakenly passed unadjusted block info into FullUploadSwizzles and UnswizzleImage
Revert (my mistaken changing of) the construction of SwizzleParameters in UnswizzleImage and FullUploadSwizzles to use level_info.block instead of info.block. This ensures that the block information used in the swizzling process is correctly adjusted for each mip level.
2 years ago
Kelebek1
ed58445111
Not not allocate DeviceLocal buffers as mapped
2 years ago
Squall Leonhart
54fa1115a6
add Z32, FLOAT, UINT, UINT, UINT, LINEAR to format lookup table
Should fix and close #11711
2 years ago
Squall Leonhart
51b89fddd0
update shader to confirmed format copy
2 years ago
Kelebek1
f585dec48d
Allow GPUs without rebar to open multiple RenderDoc captures
3 years ago
Kelebek1
ad1a9f3d3a
Implement X8_D24 format
2 years ago
Kelebek1
71044f6def
Rework nvidia architecture detection, disable push descriptor for Pascal and older
2 years ago
Kelebek1
a764f49910
Mark a buffer GPU modified after the buffers are confirmed, do not double synch them
2 years ago
Squall-Leonhart
a17cde7b2c
lets not convert depth to greyscale since this makes the exhaust and tire smoke light gray/white
tiresmoke should be a darker gray.
2 years ago
Squall-Leonhart
a84c928827
Fix CI Formatting check
2 years ago
Squall-Leonhart
9568d3bc60
Implements D32_Float to A8B8G8R8_UNORM format copy
Corrects some visual issues in games such as Disney SpeedStorm
2 years ago
Liam
b32940d3ea
vk_present_manager: recreate surface on any surface loss
2 years ago
Liam
0448eb6f0f
ci: fix new codespell errors
2 years ago
Fernando Sahmkow
9007d8c8d4
Query Cache: Fix memory leak.
2 years ago
Kelebek1
1a246bf135
Enable depth test on stencil clear path
3 years ago
Liam
7507a7f89f
renderer_vulkan: fix query cache for homebrew
3 years ago
GPUCode
b60013b277
host_shaders: More proper handling of x2 MSAA copies
3 years ago
GPUCode
5e4938ab1a
renderer_vulkan: Implement MSAA copies
3 years ago
Fernando Sahmkow
57d8cd6c40
Query Cache: Fix Prefix Sums
3 years ago
Fernando Sahmkow
bf0d6b8806
Query Cache: Fix behavior in Normal Accuracy
3 years ago
Fernando Sahmkow
a07c88e686
Query Cache: Simplify Prefix Sum compute shader
3 years ago
Fernando Sahmkow
c8237d5c31
Query Cache: Implement host side sample counting.
3 years ago
Fernando Sahmkow
2fea1b8407
Query Cache: Fix guest side sample counting
3 years ago
Fernando Sahmkow
282ae8fa51
Query Cache: address issues
3 years ago
Fernando Sahmkow
aa6587d854
QueryCache: Implement dependant queries.
3 years ago
Fernando Sahmkow
57401589c2
Macro HLE: Add DrawIndirectByteCount
3 years ago
Fernando Sahmkow
f1a2e36711
Query Cachge: Fully rework Vulkan's query cache
3 years ago
Fernando Sahmkow
bdc01254a9
Query Cache: Setup Base rework
3 years ago
Kelebek1
4f69be8169
Fix DMA engine register offsets
3 years ago
GPUCode
b6ad7e263b
vk_texture_cache: Limit srgb block to transcoding only
3 years ago
GPUCode
4a59dc2947
renderer_vulkan: Correct component order for A4B4G4R4_UNORM
3 years ago
Squall-Leonhart
02b897ce27
Reuse part of my previous idea to to use num_levels to check within AdjustMipBlockSize
The partial revert was not enough for Tsukihime, this might do the trick
3 years ago
Squall Leonhart
79f0202045
Partial revert of #10433
The If block in this change was causing some 2D textures to be treated as if their mip 0 was a 3D Slice, this could be ascertained as the same texture viewed from different distances would render fine, but then close up would look like a decoding failure.
It also resulted in some 3D ASTC textures not being scaled appropriate leading to broken graphical effects such as the jagged TOTK recall animation being a circle, as the If block was only accepting the image based on its original info without any adjustments applied.
3 years ago
Charles Lombardo
af0c1b0cb7
android: Use 1 worker for shader compilation for all devices
3 years ago
Fernando Sahmkow
b99f94a7ff
Vulkan: add temporary workaround for AMDVLK
3 years ago
Fernando Sahmkow
6a1ecab2dd
Vulkan: Implement Depth Bias Control
3 years ago
Kelebek1
baad1238c3
Look for the most recently modified image for present
3 years ago
GPUCode
24ab10c2f6
vk_buffer_cache: Respect max vertex bindings in BindVertexBuffers ( #11471 )
3 years ago
GPUCode
cad28abe61
renderer_vulkan: Remove debug report
* VVL has implemented the more modern alternative, thus we don't need to support it anymore
3 years ago
Feng Chen
e69eebb14a
video_core: Fix d24r8/s8d24 convert shader build error in moltenvk
3 years ago
Feng Chen
0145c89879
video_core: Add missing scissor update when viewport scale offset disable
3 years ago
Danila Malyutin
164f880f23
Use initial_frame to check interlaced flag
If final frame was transferred from GPU, it won't carry the props.
Fixes #11089
3 years ago
Fernando Sahmkow
52544933d2
Maxwell3D: Improve Index buffer size estimation.
3 years ago
Fernando Sahmkow
115792158d
VideoCore: Implement DispatchIndirect
3 years ago
Fernando Sahmkow
710ca3ca49
Shader Recompiler: Auto stub special registers and dump pipelines on exception.
3 years ago
Fernando Sahmkow
acc99433c7
Buffer Cache: fix discard writes.
3 years ago