19226 Commits (67209b8d43882a13db4975dc1f9e18c606cf93b5)
 

Author SHA1 Message Date
ReinUsesLisp 67209b8d43 cmake: Remove unused code in GenerateSCMRev.cmake 4 years ago
ReinUsesLisp 4ae6c023df qt: Remove "experimental" from asynchronous shader building UI 4 years ago
ReinUsesLisp c29f2c9507 Revert "renderers: Disable async shader compilation" 4 years ago
ReinUsesLisp 8a74a2c895 opengl: Fix asynchronous shaders 4 years ago
ReinUsesLisp a97c0ccabd shader_environment: Receive cache version from outside 4 years ago
ReinUsesLisp 2e6acac647 cmake: Remove shader cache version 4 years ago
ameerj 3927809a63 shader: Fix disabled attribute default values 4 years ago
ameerj a7fe20e636 gl_device: Simplify GLASM setting logic 4 years ago
ameerj e6d3a301f2 glsl: Simplify FCMP emission 4 years ago
ameerj 4f3e869dd0 glsl: Update TessellationControl gl_in 5 years ago
ReinUsesLisp 4f84ef1f2b renderer_opengl: Use ARB_separate_shader_objects 5 years ago
ameerj ffe72f8d37 shader: Implement ISETP.X 5 years ago
ReinUsesLisp 2321666580 shader: Avoid usage of C++20 ranges to build in clang 5 years ago
ameerj a23f05c215 glsl: Clamp shared mem size to GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 5 years ago
ReinUsesLisp ac0c2f8edc gl_shader_cache: Properly implement asynchronous shaders 5 years ago
lat9nq b557314001 shader_recompiler, video_core: Resolve clang errors 5 years ago
ameerj 779288c071 main: Update Shader Cache menu options 5 years ago
ameerj 2cde6c5708 renderers: Fix clang formatting 5 years ago
ReinUsesLisp cdb3837085 shader: Manually convert from array<u32> to bitset instead of using bit_cast 5 years ago
ameerj e45e458b17 renderers: Disable async shader compilation 5 years ago
ReinUsesLisp b654537f0f maxwell_to_vk: Add R16_SNORM 5 years ago
lat9nq df62bcd9cb configure_graphics: Mark SPIR-V as Experimental, Mesa only 5 years ago
ameerj f2f16e3a1d glsl: Fix tracking of info.uses_shadow_lod 5 years ago
ameerj 508e41777b shader: Ignore global memory ops on devices lacking int64 support 5 years ago
lat9nq 52f2fe7b52 vulkan_device: Add missing include algorithm 5 years ago
ameerj d965b7200a vulkan_device: Blacklist ampere devices from float16 math 5 years ago
ameerj d54c4880d1 dual_vertex_pass: Clang format 5 years ago
ameerj 472f9fcb18 gl_shader_cache: Fixes for async shaders 5 years ago
ReinUsesLisp e8d458a81d vulkan_device: Enable VK_EXT_extended_dynamic_state on RADV 21.2 onward 5 years ago
ReinUsesLisp ff35ef8ec1 emit_spirv: Workaround VK_KHR_shader_float_controls on fp16 Nvidia 5 years ago
lat9nq 84bc5be7a1 configure_graphics: Re-order vulkan device populating 5 years ago
lat9nq c969f6e678 shader: GCC fmt 8.0.0 fixes 5 years ago
ameerj 79e317ad7d shader: Account for 33-bit IADD3 scenario 5 years ago
ReinUsesLisp 611797a7c6 shader: Only apply shift on register mode for IADD3 5 years ago
ReinUsesLisp 934b23ab85 vk_rasterizer: Workaround bug in VK_EXT_vertex_input_dynamic_state 5 years ago
ReinUsesLisp b48b4b0600 shader: Fix disabled and unwritten attributes and varyings 5 years ago
ameerj d77dc5919c glsl: Fix shared and local memory declarations 5 years ago
ameerj 33d21ac2db opengl: Implement LOP.CC 5 years ago
ReinUsesLisp 1c7c65087d vk_graphics_pipeline: Implement smooth lines 5 years ago
ReinUsesLisp bd0796d52f vk_graphics_pipeline: Implement line width 5 years ago
ReinUsesLisp 7dc8577529 spirv: Fix code emission when descriptor aliasing is unsupported 5 years ago
lat9nq 5443d4bd9c video_core: Enable GL SPIR-V shaders 5 years ago
lat9nq ddd4720fe4 general: Add setting shader_backend 5 years ago
ameerj c446ada33e glsl: Declare local memory in main 5 years ago
ameerj 0810714e46 glsl: Add passthrough geometry shader support 5 years ago
ReinUsesLisp 41b2a991c4 shader: Use std::bit_cast instead of Common::BitCast for passthrough 5 years ago
ReinUsesLisp 362888dcb0 glasm: Add passthrough geometry shader support 5 years ago
ReinUsesLisp b1df436cef shader: Rework varyings and implement passthrough geometry shaders 5 years ago
ReinUsesLisp 649c9cca0f vk_graphics_pipeline: Implement conservative rendering 5 years ago
ReinUsesLisp 6db3ba6542 shader: Only verify shader when graphics debugging is enabled 5 years ago