5333 Commits (65d0d7ea693e456ec37330cde3faf18a4ffaa78b)

Author SHA1 Message Date
Subv 3c2b29e5c2 Nvdrv: Assert when receiving an unimplemented ioctl in the nv* handlers. 8 years ago
Subv fbc480d611 GPU: Make the GPU virtual memory manager use 16 page bits and 10 page table bits. 8 years ago
Subv fa6edc4412 GPU: Implement the RGB10_A2 RenderTarget format, it will use the same format as the A2BGR10 texture format. 8 years ago
Subv abd66a9a33 GPU: Implement the A2BGR10 texture format. 8 years ago
adityaruplaha cd2aeb1046 SDL2: Implement fullscreen. (Original PR: citra-emu/citra#3607) 8 years ago
bunnei ff1700e261 gl_shader_decompiler: Skip RRO instruction. 8 years ago
bunnei 54fbbc6f26 gl_shader_decompiler: Cleanup error logging. 8 years ago
bunnei f66098bd37 shader_bytecode: Add several more instruction decodings. 8 years ago
bunnei d2302ee79f shader_bytecode: Decode instructions based on bit strings. 8 years ago
Subv 79e7bb8896 ShaderGen: Implemented the KIL instruction, which is equivalent to 'discard'. 8 years ago
Subv 2fbb91a6b6 ShaderGen: Implemented predicated instruction execution. 8 years ago
Subv 31de416fc0 ShaderGen: Implemented the fsetp instruction. 8 years ago
Lioncash c3ade6d56d opengl: Remove unnecessary header inclusions 8 years ago
Lioncash 3768508edf gl_resource_manager: Add missing noexcept specifiers to move constructors and assignment operators 8 years ago
Lioncash f7eb0e8f1b gl_rasterizer_cache: Make MatchFlags an enum class 8 years ago
Lioncash 4bd499d440 core: Relocate g_service_manager to the System class 8 years ago
Lioncash 5860b9f4ce resource_limit: Make ResourceTypes an enum class 8 years ago
Subv 601c5d9d93 ShaderGen: Register id 255 is special and is hardcoded to return 0 (SR_ZERO). 8 years ago
Subv 8b8f55d8be ShaderGen: Ignore the 'sched' instruction when generating shaders. 8 years ago
Lioncash 043546e4db math_util: Remove the Clamp() function 8 years ago
Lioncash bd4e50afb9 vector_math: Remove AsArray() and Write() functions from Vec[2,3,4] 8 years ago
Lioncash 4e99ac0553 common: Remove code_block.h 8 years ago
Lioncash 9d21769d88 common/thread: Remove unnecessary feature checking for thread_local 8 years ago
Lioncash c9f5ae4fcc common_funcs: Remove ARRAY_SIZE macro 8 years ago
Lioncash 4b0e4421f4 common_funcs: Remove check for VS versions that we don't even support 8 years ago
Lioncash 0f07311af3 common_types: Convert typedefs to using aliases 8 years ago
Lioncash ad470a1478 common_types: Remove unnecessary check for whether or not__func__ is defined 8 years ago
Lioncash 6d94dd21a5 service: Use nested namespace specifiers where applicable 8 years ago
Lioncash 59a504d933 vi: Remove redundant initializers in the constructors 8 years ago
Lioncash 5b8891df28 disk_filesystem: Remove unused total_entries_in_directory member from Disk_Directory 8 years ago
Lioncash eb2bb5500e disk_filesystem: Remove redundant initializer in Disk_Directory's constructor 8 years ago
Lioncash 19fe9a92ec disk_filesystem: Make constructors explicit where applicable 8 years ago
Lioncash 8594945844 renderer_opengl: Add missing header guards 8 years ago
Lioncash 2259f5d56b glsl_shader_decompiler: Use std::string_view instead of std::string for AddLine() 8 years ago
Lioncash 55fef54f2e glsl_shader_decompiler: Add AddNewLine() function to ShaderWriter 8 years ago
Lioncash 5a3da4f1a1 glsl_shader_decompiler: Add char overload for ShaderWriter's AddLine() 8 years ago
Lioncash 21fa39b4f6 glsl_shader_decompiler: Append indentation without constructing a separate std::string 8 years ago
Subv 4ca65f10b1 ShaderGen: Implemented the fmul32i shader instruction. 8 years ago
Subv 887db586be ShaderGen: Fixed a case where the TEXS instruction would use the same registers for the input and the output. 8 years ago
N00byKing f2001a33cc Implement Pull #3528 from citra: use nvidia graphics automatically on laptops with optimus (with AMD support) (#271) 8 years ago
Subv 37f782e1b7 GPU: Add support for the DXT23 and DXT45 compressed texture formats. 8 years ago
bunnei b17664dfa9 nvflinger: Call MicroProfileFlip on NVFlinger::Compose. 8 years ago
Subv e9f62cb1bb GPU: Implemented the B5G6R5 format. 8 years ago
bunnei e8cc5900a6 gl_shader_gen: Support vertical/horizontal viewport flipping. (#347) 8 years ago
Subv d98275cde1 GLCache: Added boilerplate code to make supporting configurable texture component types. 8 years ago
Subv e6991c57e5 GLCache: Unify texture and framebuffer formats when converting to OpenGL. 8 years ago
Subv d088a95097 GPU: Texture format 8 and framebuffer format 0xD5 are actually ABGR8. 8 years ago
Subv 19a0e7e141 GPU: Pitch textures are now supported, don't assert when encountering them. 8 years ago
Subv fecaeb8ae6 GLCache: Take into account the texture's block height when caching and unswizzling. 8 years ago
Subv 19e0d8ca24 GLCache: Added a function to convert cached PixelFormats back to texture formats. 8 years ago