ReinUsesLisp
dc0beee3a1
astc: Fix clang build issues
6 years ago
ReinUsesLisp
704373040f
gl_shader_decompiler: Don't redeclare gl_VertexID and gl_InstanceID
6 years ago
Mat M
23ad5098af
Merge pull request #3510 from FernandoS27/dirty-write
DirtyFlags: relax need to set render_targets as dirty
6 years ago
Mat M
d37d59aa68
Merge pull request #3509 from ReinUsesLisp/astc-opts
astc: General changes and optimizations
6 years ago
Mat M
a5e46cf5ec
Merge pull request #3518 from ReinUsesLisp/scissor-clears
vk_rasterizer: Implement scissor clears and layered clears
6 years ago
Mat M
70d8c1fc9a
Merge pull request #3519 from ReinUsesLisp/int-formats
maxwell_to_vk: Implement RG32 and RGB32 integer vertex formats
6 years ago
FearlessTobi
918657de2e
yuzu: Save sound output mode and set it to Stereo by default
6 years ago
bunnei
f31280affc
Merge pull request #3498 from ReinUsesLisp/texel-fetch-glsl
gl_shader_decompiler: Add layer component to texelFetch
6 years ago
FearlessTobi
cdbb3accde
bcat: Disable Boxcat backend by default
This commit disables the Boxcat backend by default for new users of yuzu.
There's several reasons as to why this is done:
1. Boxcat currently only actually has an impact on 3 games and doesn't influence any core mechanics of them
2. It causes a plethora of issues when enabled such as games like Crash Team Racing, Diablo 3 and Tales of Vesperia not booting at all or hanging
3. It causes https://github.com/yuzu-emu/yuzu/issues/2957 to happen. This makes the configuration menu totally unusable for many Linux users of yuzu
I think those points show that currently the negative impact of Boxcat outweighs its benefits and should therefore be disabled by default.
For users who are eager to use the extra features provided by it, they can still just turn it on in the settings.
6 years ago
FearlessTobi
a38b732a6c
input_common/udp: Fix Linux build by using a backwards compatible way of error checking
Should fix https://github.com/yuzu-emu/yuzu/issues/3487 .
error_code::failed is a function which has been introduced in Boost 1.69.
This version of boost hasn't landed in most major distros yet.
6 years ago
Gauvain "GovanifY" Roussel-Tarbouriech
fc6dfe012c
gdbstub: small logic bug fix with defer_start
6 years ago
Gauvain "GovanifY" Roussel-Tarbouriech
32ebfa66fe
gdbstub: Ensure gdbstub doesn't drop packets crucial to initialization
6 years ago
bunnei
159f45ac6e
Merge pull request #3521 from ReinUsesLisp/nsight-debug
renderer_opengl: Detect Nvidia Nsight as a debugging tool
6 years ago
ReinUsesLisp
36e48da114
renderer_opengl: Move some logic to an anonymous namespace
6 years ago
ReinUsesLisp
018df6f10f
renderer_opengl: Detect Nvidia Nsight as a debugging tool
Use getenv to detect Nsight.
6 years ago
Rodrigo Locatti
d8c5c77329
Merge pull request #3515 from ReinUsesLisp/vertex-vk-assert
vk_rasterizer: Fix vertex range assert
6 years ago
Rodrigo Locatti
3a6abba3ef
Merge pull request #3501 from ReinUsesLisp/rgba16-snorm
video_core: Implement RGBA16_SNORM
6 years ago
Rodrigo Locatti
944d38efc8
Merge pull request #3502 from namkazt/patch-3
shader_decode: Reimplement BFE instructions
6 years ago
Rodrigo Locatti
131bdfdc6d
Merge pull request #3503 from makigumo/patch-2
maxwell_to_vk: add vertex format eA2B10G10R10UnormPack32
6 years ago
ReinUsesLisp
c71e618ddb
gl_shader_decompiler: Implement legacy varyings
Legacy varyings are special attributes carried over in hardware from
the OpenGL 1 and OpenGL 2 days. These were generally used instead of the
generic attributes we use today. They are deprecated or removed from
most APIs, but Nvidia still ships them in hardware.
To implement these, this commit maps them 1:1 to OpenGL compatibility.
6 years ago
ReinUsesLisp
bba58f7272
shader/shader_ir: Track usage in input attribute and of legacy varyings
6 years ago
ReinUsesLisp
fd3d4d53e1
shader/shader_ir: Fix clip distance usage stores
6 years ago
ReinUsesLisp
4ff3d8e72f
shader/shader_ir: Change declare output attribute to a switch
6 years ago
Rodrigo Locatti
a1ee0278e2
Merge pull request #3512 from bunnei/fix-renderdoc
renderer_opengl: Keep frames synchronized when using a GPU debugger.
6 years ago
ReinUsesLisp
90b246ce5c
maxwell_to_vk: Implement RG32 and RGB32 integer vertex formats
6 years ago
Rodrigo Locatti
f6d97aa744
Merge pull request #3516 from makigumo/patch-3
vk_shader_decompiler: fix linux build
6 years ago
ReinUsesLisp
e992509e8f
vk_rasterizer: Implement layered clears
6 years ago
makigumo
f22915ad99
vk_shader_decompiler: fix linux build
6 years ago
ReinUsesLisp
fdf6c69bd1
vk_rasterizer: Fix vertex range assert
End can be equal to start in CalculateVertexArraysSize. This is quite
common when the vertex size is zero.
6 years ago
ReinUsesLisp
df65a82f3c
vk_rasterizer: Reimplement clears with vkCmdClearAttachments
6 years ago
bunnei
6ae05a9a45
renderer_opengl: Keep presentation frames in lock-step when GPU debugging.
- Fixes renderdoc with OpenGL renderer.
6 years ago
bunnei
dc916f35ad
gl_device: Add option to check GL_EXT_debug_tool.
6 years ago
bunnei
4be989abc0
Merge pull request #3508 from FernandoS27/page-table
PageTable: move backing addresses to a children class as the CPU page table does not need them.
6 years ago
Fernando Sahmkow
51ceb14a65
DirtyFlags: relax need to set render_targets as dirty
The texture cache already takes care of setting a render target to dirty
when invalidated.
6 years ago
Fernando Sahmkow
a261944a6a
Merge pull request #3500 from ReinUsesLisp/incompatible-types
texture_cache: Report incompatible textures as black
6 years ago
Fernando Sahmkow
56fc1688f6
Merge pull request #3499 from ReinUsesLisp/depth-2d-array
texture_cache/surface_params: Force depth=1 on 2D textures
6 years ago
Fernando Sahmkow
ad5120c595
Merge pull request #3490 from ReinUsesLisp/transform-feedbacks
video_core: Initial implementation of transform feedbacks
6 years ago
Fernando Sahmkow
34be867080
PageTable: move backing addresses to a children class as the CPU page table does not need them.
This PR aims to reduce the memory usage in the CPU page table by moving
GPU specific parameters into a child class. This saves 1Gb of Memory for
most games.
6 years ago
ReinUsesLisp
5c892bc5fd
astc: Fix typos from search and replace
6 years ago
ReinUsesLisp
932c96f2b0
astc: Minor changes to InputBitStream
6 years ago
ReinUsesLisp
c96749415c
astc: Pass val in Replicate by copy
6 years ago
ReinUsesLisp
83bdac46d1
astc: Call std::vector:reserve on decodedClolorValues to avoid reallocating
6 years ago
Nguyen Dac Nam
2cd41ab020
clang-format
6 years ago
Nguyen Dac Nam
d13e860a08
nit
6 years ago
ReinUsesLisp
8412a20f00
astc: Call std::vector::reserve on texelWeightValues to avoid reallocating
6 years ago
ReinUsesLisp
fdbedfa8ef
astc: Create a LUT at compile time for encoding values
6 years ago
ReinUsesLisp
bac05076fd
astc: Make IntegerEncodedValue a trivial structure
6 years ago
ReinUsesLisp
ddd428097d
astc: Make IntegerEncodedValue constructor constexpr
6 years ago
ReinUsesLisp
9aad3e84f0
astc: Make IntegerEncodedValue trivially copyable
6 years ago
ReinUsesLisp
0672618026
astc: Rename C types to common_types
6 years ago