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gl_shader_decompiler: Don't redeclare gl_VertexID and gl_InstanceID

nce_cpp
ReinUsesLisp 6 years ago
parent
commit
704373040f
  1. 8
      src/video_core/renderer_opengl/gl_shader_decompiler.cpp

8
src/video_core/renderer_opengl/gl_shader_decompiler.cpp

@ -639,14 +639,6 @@ private:
code.AddLine("float gl_PointSize;");
}
if (ir.UsesInstanceId()) {
code.AddLine("int gl_InstanceID;");
}
if (ir.UsesVertexId()) {
code.AddLine("int gl_VertexID;");
}
if (ir.UsesLegacyVaryings()) {
code.AddLine("vec4 gl_TexCoord[8];");
code.AddLine("vec4 gl_FrontColor;");

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