Lioncash
5caec2fcda
nwm_uds: Update function table
Updated based off information from 3dbrew.
10 years ago
Lioncash
0f53c14ca1
nim: Update function tables
Updated based off information from 3dbrew.
10 years ago
Lioncash
34401e8a9e
http_c: Update function table
Updated based off information from 3dbrew.
10 years ago
Lioncash
de5b0f4e25
gsp_lcd: Update function table
Updated based off information from 3dbrew.
10 years ago
Lioncash
b3b4017185
fs_user: Update function table
Updated based off information from 3dbrew.
10 years ago
Lioncash
7033aa361e
dlp_srvr: Update function table
10 years ago
Lioncash
f9c458cd04
cfg: Update function tables
Updated based off information from 3dbrew
10 years ago
Lioncash
bd088ae36b
cecd_u: Update function table
Updated based off information from 3dbrew.
10 years ago
Lioncash
4b7f949d77
boss_p: Update function table
10 years ago
Lioncash
7598d8532c
act: Update function tables
Updated based off information from 3dbrew.
10 years ago
Lioncash
523979a6ed
apt: Update apt function tables
Updated based off information from 3dbrew.
10 years ago
Lioncash
a8f59eab50
Update AM service function tables
Updated based off information from 3dbrew.
10 years ago
emmauss
4865993e6f
Implement Frame rate limiter ( #2223 )
* implement frame limiter
* fixes
10 years ago
Jannik Vogel
869743d34c
ASSERT that shader was linked successfully
10 years ago
Jannik Vogel
d676c9a06f
Report shader uniform block size in case of mismatch
10 years ago
Jannik Vogel
d8142ae075
Print broken shader code to log
10 years ago
Yuri Kunde Schlesner
6fb4f73dec
GSP: Downgrade log severity of SetAxiConfigQoSMode
This function doesn't need to do anything for HLE and some games call it
quite often, spamming up the logs.
10 years ago
Yuri Kunde Schlesner
515096c197
OpenGL: Non-zero stride only makes sense for linear buffers
10 years ago
Yuri Kunde Schlesner
2271fa76fb
OpenGL: Ensure framebuffer binding is restored if completion check fails
10 years ago
Yuri Kunde Schlesner
f207da3a5a
OpenGL: Fix DisplayTransfer accel when input width != output width
Fixes #2246 , #2261
10 years ago
Jannik Vogel
3020767914
shader_jit: Fix non-SSE4.1 path where FLR would not truncate
10 years ago
Yuri Kunde Schlesner
90fd00648c
clang-format: Fix coding style
10 years ago
Jannik Vogel
62c76b4207
shader_jit: Load LOOPCOUNT_REG and LOOPINC 4 bit left-shifted
10 years ago
Jannik Vogel
63e5851830
Remove unused version.h
10 years ago
freiro
662d907aa7
WINVER definition moved to CMake and cleanup
10 years ago
Subv
a485a04208
ClangFormat: Fixed the clang-format errors
10 years ago
mailwl
662aee1e1d
Set client SDK version to Service APIs
10 years ago
Subv
d16be9bdbd
Build: Fixed a few warnings.
10 years ago
wwylele
1e4a1598fd
FileSys: Implement OtherSaveData
10 years ago
wwylele
e6de484ec3
FS: add missing MediaType
10 years ago
wwylele
37e9404489
FileSys: abstract SD save data archive source
10 years ago
Subv
7adac27868
Kernel/Loader: Grab the system mode from the NCCH ExHeader.
3dsx and elf files default to system mode 2 (96MB allocated to the application).
This allows Home Menu to boot without modifications.
Closes #1849
10 years ago
Emmanuel Gil Peyrot
87d3afe635
GPU: Remove the broken frame_skip option.
Fixes #1960 .
10 years ago
Subv
47603a64f1
RasterizerGL: Use GL_TRUE and 0xFF in the stencil and depth masks instead of simply true and -1
10 years ago
Subv
d64661e40e
Rasterizer/Memfill: Set the correct stencil write mask when clearing the stencil buffer.
10 years ago
freiro
dba46c0b01
Move to AppData/Roaming/Citra/
10 years ago
MerryMage
eb5be59f9c
dynarmic: Add ticks based on ticks executed, not ticks requested
10 years ago
freiro
0459aadcb5
Removed /user/ from path
10 years ago
mailwl
9ee8f9297c
Output parameters to log
10 years ago
mailwl
cdce7ca48b
MIC_U: Stub service funcions
10 years ago
James Rowe
13888eac06
Expose page table to dynarmic for optimized reads and writes to the JIT
10 years ago
freiro
f25ecd351d
Switch to AppData/Roaming
10 years ago
jphalimi
5a580171b6
Cache Vertices instead of Output registers ( #2165 )
This patch brings +3% performance improvement on average. It removes
ToVertex() as an important hotspot of the emulator.
10 years ago
pippo2931
a92472e7c9
Bravely Default/Second stuck #1822 ( #2188 )
* Bravely Default/Second stuck #1822
CancelLibraryApplet stub
* Log parameter.
* Taking care of comments
* Sync with 3DBrew
* White space ?
* lower case
10 years ago
wwylele
1db648c247
Fix format error from #2195
10 years ago
freiro
f5b928c330
Improve verbosity of audio errors with SDL_GetError()
10 years ago
Subv
d00d0d61e0
Kernel/Loader: Grab the system mode from the NCCH ExHeader.
3dsx and elf files default to system mode 2 (96MB allocated to the application).
This allows Home Menu to boot without modifications.
Closes #1849
10 years ago
Subv
9ee95ffbec
GPU/CiTrace: Avoid calling GetTextures() when not necessary.
10 years ago
James Rowe
2d1eb1ae01
Minor formatting change
10 years ago
Subv
bb93931096
Kernel/Events: Log an error when trying to create Pulse events and timers.
Related to #1904
10 years ago