bunnei
ba413f9277
service: time: Implement CalculateStandardUserSystemClockDifferenceByUser.
- Used by Animal Crossing: New Horizons.
6 years ago
ReinUsesLisp
f5a23c9bb3
Revert "gl_shader_decompiler: Implement merges with bitfieldInsert"
This reverts commit ff90ce2ed6 .
Apparently the first approach using floats instead of bitfieldInert
worked better for Fire Emblem: Three Houses. Reverting to get that
behavior back.
6 years ago
ReinUsesLisp
ffceca76c9
shader/arithmetic: Add FCMP_CR variant
Adds another variant of FCMP.
6 years ago
Zach Hilman
136e9aebfd
Merge pull request #3660 from bunnei/friend-blocked-users
service: friend: Stub IFriendService::GetBlockedUserListIds.
6 years ago
Zach Hilman
2d20712053
Merge pull request #3661 from bunnei/patch-manager-fix
file_sys: patch_manager: Return early when there are no layers to apply.
6 years ago
ReinUsesLisp
501c92a17f
gl_rasterizer: Implement constant vertex attributes
Credits go to gdkchan from Ryujinx for finding constant attributes are
used in retail games.
6 years ago
bunnei
72c1dd467d
file_sys: patch_manager: Return early when there are no layers to apply.
6 years ago
bunnei
7ecacdfa3b
service: friend: Stub IFriendService::GetBlockedUserListIds.
- This is safe to stub, as there should be no adverse consequences from reporting no blocked users.
6 years ago
ReinUsesLisp
a1ea6948e2
vk_rasterizer: Default to 1 viewports with a size of 0
Silence validation layer errors.
6 years ago
ReinUsesLisp
ab33a2bebc
gl_shader_cache: Use CompileDepth::FullDecompile on GLSL
From my testing on a Splatoon 2 shader that takes 3800ms on average to
compile changing to FullDecompile reduces it to 900ms on average.
The shader decoder will automatically fallback to a more naive method if
it can't use full decompile.
6 years ago
ReinUsesLisp
855faaf4a0
gl_texture_cache: Fix layered texture attachment base level
The base level is already included in the texture view. If we specify
the base level in the texture again, this will end up in the incorrect
level and potentially out of bounds.
6 years ago
Rodrigo Locatti
f2f2262c5e
Merge pull request #3636 from ReinUsesLisp/drop-vk-hpp
renderer_vulkan: Drop Vulkan-Hpp
6 years ago
Mat M
9427ae1c54
Merge pull request #3651 from ReinUsesLisp/line-widths
gl_rasterizer: Implement line widths and smooth lines
6 years ago
Mat M
127f1c2606
Merge pull request #3638 from ReinUsesLisp/remove-preserve-contents
texture_cache: Remove preserve_contents
6 years ago
Mat M
e638d5dc3a
Merge pull request #3631 from ReinUsesLisp/more-astc
texture/astc: More small ASTC optimizations
6 years ago
Mat M
22b39e5855
Merge pull request #3619 from ReinUsesLisp/i2i
shader/conversion: Implement I2I sign extension, saturation and selection
6 years ago
Mat M
da605928d3
Merge pull request #3627 from ReinUsesLisp/layered-view
gl_texture_cache: Attach view instead of base texture for layered attchments
6 years ago
Mat M
b39aedd84a
Merge pull request #3646 from ReinUsesLisp/fix-glsl-turing
gl_shader_decompiler: Improve generated code in HMergeH*
6 years ago
Mat M
7c46c4325d
Merge pull request #3633 from ReinUsesLisp/clean-texdec
shader/texture: Remove type mismatches management from shader decoder
6 years ago
ReinUsesLisp
cbbaeeb630
gl_rasterizer: Implement line widths and smooth lines
Implements "legacy" features from OpenGL present on hardware such as
smooth lines and line width.
6 years ago
ReinUsesLisp
ff90ce2ed6
gl_shader_decompiler: Implement merges with bitfieldInsert
This also fixes Turing issues but it avoids doing more bitcasts. This
should improve the generated code while also avoiding more points where
compilers can flush floats.
6 years ago
bunnei
bd114e97fc
Merge pull request #3606 from ReinUsesLisp/nvflinger
service/vi: Partially implement BufferQueue disconnect
6 years ago
Fernando Sahmkow
1b20368a0a
Merge pull request #3578 from ReinUsesLisp/vmnmx
shader/video: Partially implement VMNMX
6 years ago
Mat M
2b2dd95065
Merge pull request #3644 from ReinUsesLisp/msaa
video_core: Add MSAA registers in 3D engine and TIC
6 years ago
ReinUsesLisp
aa15f5854c
gl_shader_decompiler: Improve generated code in HMergeH*
Avoiding bitwise expressions, this fixes Turing issues in shaders using
half float merges that affected several games.
6 years ago
ReinUsesLisp
44e1a2c490
shader/video: Partially implement VMNMX
Implements the common usages for VMNMX. Inputs with a different size
than 32 bits are not supported and sign mismatches aren't supported
either.
VMNMX works as follows:
It grabs Ra and Rb and applies a maximum/minimum on them (this is
defined by .MX), having in mind the input sign. This result can then be
saturated. After the intermediate result is calculated, it applies
another operation on it using Rc. These operations are merges,
accumulations or another min/max pass.
This instruction allows to implement with a more flexible approach GCN's
min3 and max3 instructions (for instance).
6 years ago
ReinUsesLisp
17b14be027
video_core: Add MSAA registers in 3D engine and TIC
This adds the registers used for multisampling. It doesn't implement
anything for now.
6 years ago
Rodrigo Locatti
912162d42d
Merge pull request #3635 from FernandoS27/buffer-free
Buffer queue: Correct behavior of free buffer.
6 years ago
bunnei
8e7f6dafb5
Merge pull request #3611 from FearlessTobi/port-4956
Port citra-emu/citra#4956 : "Fixes to game list sorting"
6 years ago
ReinUsesLisp
1f1e80c67d
texture_cache: Remove preserve_contents
preserve_contents was always true. We can't assume we don't have to
preserve clears because scissored and color masked clears exist.
This removes preserve_contents and assumes it as true at all times.
6 years ago
ReinUsesLisp
40ef0d3b28
renderer_vulkan: Drop Vulkan-Hpp
6 years ago
bunnei
aeac4d2d60
Merge pull request #3594 from ReinUsesLisp/vk-instance
yuzu: Drop SDL2 and Qt frontend Vulkan requirements
6 years ago
Fernando Sahmkow
7d65c9c9ea
Buffer queue: Correct behavior of free buffer.
This corrects the behavior of free buffer after witnessing it in an
unrelated hardware test. I haven't found any games affected by it but in
name of better accuracy we'll correct such behavior.
6 years ago
bunnei
54b4a4a82e
Merge pull request #3607 from FearlessTobi/input-kms
yuzu/configuration: Fix input profiles and a wrong assert
6 years ago
ReinUsesLisp
f35703f7cd
service/vi: Partially implement BufferQueue disconnect
6 years ago
ReinUsesLisp
57a3007e29
shader/texture: Remove type mismatches management from shader decoder
Since commit 9fce105f45 we handle type mismatches from the CPU.
We don't need to hack our shader decoder due to game bugs anymore.
Removed in this commit.
6 years ago
Fernando Sahmkow
9ec9f7a92c
Merge pull request #3623 from ReinUsesLisp/renderdoc-bind-spam
qt/bootmanager: Remove unnecessary glBindFramebuffer
6 years ago
Fernando Sahmkow
59991f3513
Merge pull request #3622 from ReinUsesLisp/srgb-texture-border
video_core/texture: Use a LUT to convert sRGB texture borders
6 years ago
ReinUsesLisp
cc5d2bc965
astc: Hard code bit depth changes to 8 and use fast replicate
6 years ago
Rodrigo Locatti
dcd672b1a6
Merge pull request #3610 from FernandoS27/gpu-caches
Refactor all the GPU Caches to use VAddr for cache addressing
6 years ago
ReinUsesLisp
ac81541a37
astc: Use boost's static_vector to avoid heap allocations
6 years ago
ReinUsesLisp
a648629d8a
astc: Implement a fast precompiled alternative for Replicate
6 years ago
ReinUsesLisp
10d59444d9
astc: Move Replicate to a constexpr LUT when possible
6 years ago
ReinUsesLisp
14ea2ced5b
astc: Make InputBitStream constexpr
6 years ago
ReinUsesLisp
2f105bd298
astc: OutputBitStream style changes and make it constexpr
6 years ago
bunnei
85d89e0758
Merge pull request #3601 from ReinUsesLisp/some-shader-encodings
video_core/shader: Add some instruction and S2R encodings
6 years ago
ReinUsesLisp
5ee9b93d2a
gl_texture_cache: Attach view instead of base texture for layered attachments
This way we are not ignoring the base layer of the current texture.
6 years ago
Fernando Sahmkow
cacbe85d13
VkRasterizer: Eliminate Legacy code.
6 years ago
Fernando Sahmkow
99e0ffe21b
Memory: Correct GCC errors.
6 years ago
Fernando Sahmkow
f00f6bbdb6
Memory: Address Feedback.
6 years ago