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@ -28,6 +28,7 @@ void BufferQueue::SetPreallocatedBuffer(u32 slot, const IGBPBuffer& igbp_buffer) |
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buffer.slot = slot; |
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buffer.igbp_buffer = igbp_buffer; |
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buffer.status = Buffer::Status::Free; |
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free_buffers.push_back(slot); |
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queue.emplace_back(buffer); |
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buffer_wait_event.writable->Signal(); |
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@ -35,16 +36,37 @@ void BufferQueue::SetPreallocatedBuffer(u32 slot, const IGBPBuffer& igbp_buffer) |
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std::optional<std::pair<u32, Service::Nvidia::MultiFence*>> BufferQueue::DequeueBuffer(u32 width, |
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u32 height) { |
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auto itr = std::find_if(queue.begin(), queue.end(), [&](const Buffer& buffer) { |
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// Only consider free buffers. Buffers become free once again after they've been Acquired
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// and Released by the compositor, see the NVFlinger::Compose method.
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if (buffer.status != Buffer::Status::Free) { |
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return false; |
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} |
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// Make sure that the parameters match.
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return buffer.igbp_buffer.width == width && buffer.igbp_buffer.height == height; |
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}); |
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if (free_buffers.empty()) { |
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return {}; |
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} |
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auto f_itr = free_buffers.begin(); |
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auto itr = queue.end(); |
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while (f_itr != free_buffers.end()) { |
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auto slot = *f_itr; |
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itr = std::find_if(queue.begin(), queue.end(), [&](const Buffer& buffer) { |
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// Only consider free buffers. Buffers become free once again after they've been
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// Acquired and Released by the compositor, see the NVFlinger::Compose method.
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if (buffer.status != Buffer::Status::Free) { |
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return false; |
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} |
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if (buffer.slot != slot) { |
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return false; |
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} |
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// Make sure that the parameters match.
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return buffer.igbp_buffer.width == width && buffer.igbp_buffer.height == height; |
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}); |
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if (itr != queue.end()) { |
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free_buffers.erase(f_itr); |
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break; |
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} |
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++f_itr; |
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} |
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if (itr == queue.end()) { |
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return {}; |
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@ -99,6 +121,7 @@ void BufferQueue::ReleaseBuffer(u32 slot) { |
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ASSERT(itr != queue.end()); |
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ASSERT(itr->status == Buffer::Status::Acquired); |
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itr->status = Buffer::Status::Free; |
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free_buffers.push_back(slot); |
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buffer_wait_event.writable->Signal(); |
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} |
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