ReinUsesLisp
2edee801ce
shader_decode: Implement MOV32_IMM
7 years ago
ReinUsesLisp
06cb910c6d
shader_decode: Stub RRO_C, RRO_R and RRO_IMM
7 years ago
ReinUsesLisp
5e6a0a08c1
shader_decode: Implement FMNMX_C, FMNMX_R and FMNMX_IMM
7 years ago
ReinUsesLisp
964ddeeb90
shader_decode: Implement MUFU
7 years ago
ReinUsesLisp
4ccaa1402d
shader_decode: Implement FADD_C, FADD_R and FADD_IMM
7 years ago
ReinUsesLisp
7c192ec43f
shader_decode: Implement FMUL_C, FMUL_R and FMUL_IMM
7 years ago
ReinUsesLisp
4c70d5b8eb
shader_decode: Implement MOV_C and MOV_R
7 years ago
ReinUsesLisp
a4f052f6b3
video_core: Replace gl_shader_decompiler
7 years ago
ReinUsesLisp
0c6fb456e0
glsl_decompiler: Implementation
7 years ago
ReinUsesLisp
fbc67a0563
shader_ir: Add condition code helper
7 years ago
ReinUsesLisp
a58abbcfc4
shader_ir: Add predicate combiner helper
7 years ago
ReinUsesLisp
bf07272695
shader_ir: Add comparison helpers
7 years ago
ReinUsesLisp
60f044df56
shader_ir: Add half float helpers
7 years ago
ReinUsesLisp
e3c55e31d7
shader_ir: Add integer helpers
7 years ago
ReinUsesLisp
833d0806f9
shader_ir: Add float helpers
7 years ago
ReinUsesLisp
6b9eea3fe5
shader_ir: Add setters
7 years ago
ReinUsesLisp
12a95ff453
shader_ir: Add local memory getters
7 years ago
ReinUsesLisp
2f87fd060d
shader_ir: Add internal flag getters
7 years ago
ReinUsesLisp
15f431f0cb
shader_ir: Add attribute getters
7 years ago
ReinUsesLisp
864e8f55cf
shader_ir: Add constant buffer getters
7 years ago
ReinUsesLisp
5e639bfcf6
shader_ir: Add register getter
7 years ago
ReinUsesLisp
4aaa2192b9
shader_ir: Add immediate node constructors
7 years ago
ReinUsesLisp
15a0e1481d
shader_ir: Initial implementation
7 years ago
ReinUsesLisp
294df41b86
shader_bytecode: Fixup encoding
7 years ago
ReinUsesLisp
a0c8c16d07
shader_header: Make local memory size getter constant
7 years ago
Otávio Pace
215ca770df
audio_core: remove unnecessary spaces on comments
7 years ago
ReinUsesLisp
877a978a22
gl_rasterizer: Workaround Intel VAO DSA bug
There is a bug on Intel's blob driver where it fails to properly build a
vertex array object if it's not bound even after creating it with
glCreateVertexArrays. This workaround binds it after creating it to
bypass the issue.
7 years ago
ReinUsesLisp
3121408a90
gl_global_cache: Add dummy global cache manager
7 years ago
Zach Hilman
ac7d8983eb
settings: Fix comment structure
7 years ago
Zach Hilman
05dbb47af5
settings: Use std::chrono::seconds instead of s64 for RTC
7 years ago
Zach Hilman
dbb1eb9c29
time: Use custom RTC settings if applicable for game
7 years ago
Zach Hilman
21f1b2889d
core: Set custom RTC differential on game boot
7 years ago
Zach Hilman
26c9f12271
qt: Provide UI to edit custom RTC settings
7 years ago
Zach Hilman
c6016856d8
settings: Add custom RTC settings
Stored as signed seconds since epoch.
7 years ago
ReinUsesLisp
19cf995225
gl_rasterizer: Skip framebuffer configuration if rendertargets have not been changed
7 years ago
ReinUsesLisp
b683e41fca
gl_rasterizer_cache: Use dirty flags for the depth buffer
7 years ago
ReinUsesLisp
179ee963db
gl_rasterizer_cache: Use dirty flags for color buffers
7 years ago
ReinUsesLisp
0ab17ab406
gl_shader_cache: Use dirty flags for shaders
7 years ago
ReinUsesLisp
5933b3ea96
gl_stream_buffer: Use DSA for buffer management
7 years ago
ReinUsesLisp
35c095898b
gl_rasterizer: Use DSA for vertex array objects
7 years ago
ReinUsesLisp
ea4928393f
gl_state: Drop uniform buffer state tracking
7 years ago
ReinUsesLisp
fc8a8789da
gl_rasterizer_cache: Use GL_STREAM_COPY for PBOs
Since the data is doing the path CPU -> GPU -> GPU copy is the most
approximate hint. Using GL_STREAM_DRAW generated a performance warning
on Nvidia's stack. Changing this hint removed the warning.
7 years ago
Lioncash
9e8737b535
service/vi: Correct scaling mode conversions
These values are not equivalent, based off RE. The internal value is put
into a lookup table with the following values:
[3, 0, 1, 2, 4]
So the values absolutely do not map 1:1 like the comment was indicating.
7 years ago
Lioncash
56e51da1d9
service/vi: Factor out scaling mode conversions from the IPC function itself
Avoids entangling the IPC buffer appending with the actual operation of
converting the scaling values over. This also inserts the proper error
handling for invalid scaling values.
7 years ago
Lioncash
40aa1ea9f9
service/vi: Unstub IApplicationDisplayService' SetLayerScalingMode()
This appears to only check if the scaling mode can actually be
handled, rather than actually setting the scaling mode for the layer.
This implements the same error handling performed on the passed in
values.
7 years ago
Lioncash
bf036b46fc
service/vi: Correct reported dimensions from IApplicationDisplayService's GetDisplayResolution()
Within the actual service, it makes no distinguishing between docked and
undocked modes. This will always return the constants values reporting
1280x720 as the dimensions.
7 years ago
Zach Hilman
54d7b664da
qt: Move profile manager to own UI tab
7 years ago
David Marcec
4f41fd84ff
Removed pulse event type
Pulse is considered a hack and nothing should be using it. We should completely remove it
7 years ago
David Marcec
48a526dba1
Return no application area when games try to open an application area
This will prompt CreateApplicationArea
7 years ago
David Marcec
f2536cafe5
Proper no message handling for AM::PopMessage
When we have no messages, we should be returning an error code.
7 years ago