bunnei
802a4febed
gl_shader_gen: Add uniform handling for indirect const buffer access.
8 years ago
bunnei
dbdf703c20
gl_shader_decompiler: Refactor uniform handling to allow different decodings.
8 years ago
Subv
411f04b5a4
GPU: Implement sampling multiple textures in the generated glsl shaders.
All tested games that use a single texture show no regression.
Only Texture2D textures are supported right now, each shader gets its own "tex_fs/vs/gs" sampler array to maintain independent textures between shader stages, the textures themselves are reused if possible.
8 years ago
mailwl
829613e51c
Stub IUser::AttachAvailabilityChangeEvent
8 years ago
greggameplayer
186abe2652
nvdrv/devices/nvidia_ctrl_gpu : add IoctlCommands with their params ( #524 )
* add IoctlCommands with their params in nvidia_ctrl_gpu.h
* add function related to the changes done previously
* fix clang-format
* delete trailing whitespace
* correct mistake
8 years ago
mailwl
9071812e94
Remove unused header files
8 years ago
Hedges
6c4b650ae7
GDB Stub Improvements ( #508 )
* GDB Stub should work now.
* Applied clang-format.
* Replaced htonll with swap64.
* Tidy up.
8 years ago
bunnei
3ab3dd166a
gl_shader_decompiler: Fix un/signed mismatch with SHL.
8 years ago
bunnei
0f76311842
maxwell_to_gl: Implement WrapMode Mirror.
8 years ago
bunnei
abad9d77d7
nifm: Stub out IRequest::SetConnectionConfirmationOption.
8 years ago
bunnei
d240fb32da
am: Stub out IApplicationFunctions::GetPseudoDeviceId.
8 years ago
Subv
d91fc15ea4
GPU: Allow the usage of RGBA16_FLOAT in the texture copy engine.
8 years ago
Subv
1ab5441d54
GPU: Implemented the R11FG11FB10F texture and rendertarget formats.
8 years ago
Subv
484b63fe34
GPU: Fixed the compression factor for RGBA16F textures.
They're not compressed.
8 years ago
Subv
f13edfd80b
GPU: Allow the usage of RGBA32_FLOAT in the texture copy engine.
8 years ago
mailwl
2870d37714
Small fixes
8 years ago
mailwl
7dee92618f
Service/MM: add service and stub some functions
8 years ago
Subv
18d020ae81
GPU: Corrected the branch targets for the shader bra instruction.
8 years ago
Subv
1476b79308
GPU: Implemented the F2I_R shader instruction.
8 years ago
bunnei
732dd3fa03
gl_shader_decompiler: Fix typo with ISCADD instruction.
8 years ago
bunnei
3ffb26b0a6
gl_shader_decompiler: Implement SHL instruction.
8 years ago
bunnei
d9b029ff99
gl_shader_decompiler: Implement PredCondition::NotEqual.
8 years ago
Subv
368be6ae32
GPU: Implement the ISCADD shader instructions.
8 years ago
Subv
4e153d2bd6
GPU: Added decodings for the ISCADD instructions.
8 years ago
Subv
aa486a9eb2
GPU: Implement predicated exit instructions in the shader programs.
8 years ago
Subv
9e1ef025cb
GPU: Take into account predicated exits when performing shader control flow analysis.
8 years ago
Subv
3e3e3274c7
GPU: Use the bf bit in FSET to determine whether to write 0xFFFFFFFF or 1.0f.
8 years ago
Subv
45a000239d
GPU: Corrected the I2F_R implementation.
8 years ago
Subv
a58a06a218
GPU: Calculate the correct viewport dimensions based on the scale and translate registers.
This is how nouveau calculates the viewport width and height. For some reason some games set 0xFFFF in the VIEWPORT_HORIZ and VIEWPORT_VERT registers, maybe those are a misnomer and actually refer to something else?
8 years ago
greggameplayer
2de6a09da6
Nvdrv/devices/nvhost_gpu : Add some IoctlCommands with their params ( #511 )
* Add some IoctlCommand with their params to nvhost_gpu
* fix clang-format
* delete trailing whitespace
* fix some clang-format
* delete one other trailing whitespace
* last clang-format fix
8 years ago
Subv
7caec68586
GPU: Implemented the LOP32I instruction.
8 years ago
Subv
a2117df8e6
GLCache: Corrected a mismatch between storing compressed sizes and verifying the uncompressed alignment in GetSurface.
8 years ago
BreadFish64
8a956adf8c
sdl: add check for GL extension support
8 years ago
BreadFish64
a7e6cadc81
qt: add check for GL extension support
8 years ago
Subv
0e337430f5
GPU: Use explicit types when retrieving the uniform values for fsetp/fset and isetp instead of the type of an invalid output register.
8 years ago
Subv
c330734536
GPU: Implemented the ISETP_R and ISETP_C shader instructions.
8 years ago
mailwl
0e922be408
Correct function results
8 years ago
mailwl
18798ad061
Service/nfp:user : stub some functions.
Used by Zelda: BoTW
8 years ago
bunnei
b9e0c0495a
am: Implement ILibraryAppletAccessor::PopOutData.
8 years ago
bunnei
6c8ab7e431
am: ISelfController:LaunchableEvent should be sticky.
8 years ago
bunnei
96b4c99a7a
am: Stub out ILibraryAppletAccessor Start and GetResult methods.
8 years ago
Subv
54a12f1b84
GPU: Partially implemented the shader BRA instruction.
8 years ago
Subv
d75c79b61a
GPU: Added decoding for the BRA instruction.
8 years ago
bunnei
129f945c77
am: Implement ILibraryAppletAccessor::PushInData.
8 years ago
bunnei
43ce8b93f0
am: Implement IStorageAccessor::Write.
8 years ago
bunnei
d29b7b48eb
am: Cleanup IStorageAccessor::Read.
8 years ago
bunnei
1597b12861
am: Implement ILibraryAppletCreator::CreateStorage.
8 years ago
Subv
315e5e6cf3
GPU: Partial implementation of long GPU queries.
Long queries write a 128-bit result value to memory, which consists of a 64 bit query value and a 64 bit timestamp.
In this implementation, only select=Zero of the Crop unit is implemented, this writes the query sequence as a 64 bit value, and a 0u64 value for the timestamp, since we emulate an infinitely fast GPU.
This specific type was hwtested, but more rigorous tests should be performed in the future for the other types.
8 years ago
bunnei
94b620a89e
gl_shader_decompiler: Implement TEXS component mask.
8 years ago
bunnei
76da1f526a
gl_shader_decompiler: Implement RRO as a register move.
8 years ago