german77
56b1301938
input_common: Create virtual amiibo driver
3 years ago
german77
76b18ad549
input_common: Add camera driver
4 years ago
Morph
2b87305d31
general: Convert source file copyright comments over to SPDX
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
4 years ago
Narr the Reg
f27e097244
input_common: Map sticks correctly when mapped sideways
4 years ago
german77
75d96d5462
input_common: Remove battery duplicated struct and update every button press
4 years ago
Morph
e47b5e6a26
general: Rename NewUUID to UUID, and remove the previous UUID impl
This completes the removal of the old UUID implementation.
4 years ago
Morph
51c445f7e8
input/hid: Migrate to the new UUID implementation
4 years ago
Lioncash
18c2bd5c12
input_common/input_engine: Ensure PadIdentifier UUIDs have a valid initial state
The default constructor of a UUID instance doesn't initialize the
underlying array.
4 years ago
Lioncash
1bd76dcb77
input_common/main: Pass MappingData by const reference in callbacks
Avoids creating unnecessary 168 byte copies per callback invocation.
4 years ago
Lioncash
71467b1383
input_engine: Fix typo in TriggerOnAxisChange() parameter name
4 years ago
Lioncash
e609218c0f
input_engine: Simplify PreSet* family of functions
We can make use of try_emplace() to insert values only if they don't
already exist.
4 years ago
Lioncash
e7c5737e2e
input_engine: Remove left-over namespace qualifiers
These types are part of the InputCommon namespace.
4 years ago
Lioncash
190cfc5997
input_engine: Take BasicMotion by const reference with SetMotion() and TriggerOnMotionChange()
Copies the BasicMotion instance once instead of twice.
4 years ago
Lioncash
cd45635f56
input_engine: Pass LedStatus by const reference
Avoids copies where reasonably applicable
4 years ago
Lioncash
f41c22d30f
input_engine: Pass VibrationStatus by const reference in SetRumble()
Avoids creating copies of the struct where not necessary.
4 years ago
Lioncash
54e164d9de
input_engine: std::move engine name where applicable
We can allow the name to be moved into, allowing allocations to be
avoided.
4 years ago
Lioncash
d62545828a
input_engine: Remove callback clearing in constructor
The callback map is a member variable, so this will always be empty on
initial construction.
4 years ago
Lioncash
7e34562d34
input_engine: Remove unnecessary semi-colons
Silences -Wextra-semi warnings
4 years ago
Lioncash
caae5d3868
input_engine: Remove unnecessary return
This is a void function, so it doesn't need this.
4 years ago
german77
b8b849dc2e
input_common: Move button names to the frontend
4 years ago
german77
30de38ee7f
kraken: Address comments from review
Fix compiler bug
4 years ago
german77
a8852024b6
settings: Fix Debug controller type options
4 years ago
german77
9f91335a71
kraken: Address comments from review
start lion review
4 years ago
german77
0292fe0198
kraken: Fix errors from rebase and format files
4 years ago
german77
66cf94709a
core/hid: Add output devices
4 years ago
german77
312dd2fb89
input_common: Create input_engine
4 years ago