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@ -613,56 +613,56 @@ int GRenderWindow::QtKeyToSwitchKey(Qt::Key qt_key) { |
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} |
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} |
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int GRenderWindow::QtModifierToSwitchModdifier(quint32 qt_moddifiers) { |
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int moddifier = 0; |
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int GRenderWindow::QtModifierToSwitchModifier(quint32 qt_modifiers) { |
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int modifier = 0; |
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// The values are obtained through testing, Qt doesn't seem to provide a proper enum
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if ((qt_moddifiers & 0x1) != 0) { |
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moddifier |= 1 << Settings::NativeKeyboard::LeftShift; |
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if ((qt_modifiers & 0x1) != 0) { |
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modifier |= 1 << Settings::NativeKeyboard::LeftShift; |
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} |
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if ((qt_moddifiers & 0x2) != 0) { |
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moddifier |= 1 << Settings::NativeKeyboard::LeftControl; |
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if ((qt_modifiers & 0x2) != 0) { |
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modifier |= 1 << Settings::NativeKeyboard::LeftControl; |
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} |
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if ((qt_moddifiers & 0x4) != 0) { |
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moddifier |= 1 << Settings::NativeKeyboard::LeftAlt; |
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if ((qt_modifiers & 0x4) != 0) { |
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modifier |= 1 << Settings::NativeKeyboard::LeftAlt; |
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} |
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if ((qt_moddifiers & 0x08) != 0) { |
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moddifier |= 1 << Settings::NativeKeyboard::LeftMeta; |
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if ((qt_modifiers & 0x08) != 0) { |
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modifier |= 1 << Settings::NativeKeyboard::LeftMeta; |
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} |
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if ((qt_moddifiers & 0x10) != 0) { |
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moddifier |= 1 << Settings::NativeKeyboard::RightShift; |
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if ((qt_modifiers & 0x10) != 0) { |
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modifier |= 1 << Settings::NativeKeyboard::RightShift; |
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} |
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if ((qt_moddifiers & 0x20) != 0) { |
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moddifier |= 1 << Settings::NativeKeyboard::RightControl; |
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if ((qt_modifiers & 0x20) != 0) { |
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modifier |= 1 << Settings::NativeKeyboard::RightControl; |
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} |
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if ((qt_moddifiers & 0x40) != 0) { |
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moddifier |= 1 << Settings::NativeKeyboard::RightAlt; |
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if ((qt_modifiers & 0x40) != 0) { |
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modifier |= 1 << Settings::NativeKeyboard::RightAlt; |
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} |
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if ((qt_moddifiers & 0x80) != 0) { |
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moddifier |= 1 << Settings::NativeKeyboard::RightMeta; |
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if ((qt_modifiers & 0x80) != 0) { |
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modifier |= 1 << Settings::NativeKeyboard::RightMeta; |
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} |
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if ((qt_moddifiers & 0x100) != 0) { |
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moddifier |= 1 << Settings::NativeKeyboard::CapsLock; |
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if ((qt_modifiers & 0x100) != 0) { |
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modifier |= 1 << Settings::NativeKeyboard::CapsLock; |
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} |
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if ((qt_moddifiers & 0x200) != 0) { |
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moddifier |= 1 << Settings::NativeKeyboard::NumLock; |
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if ((qt_modifiers & 0x200) != 0) { |
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modifier |= 1 << Settings::NativeKeyboard::NumLock; |
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} |
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// Verify the last two keys
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if ((qt_moddifiers & 0x400) != 0) { |
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moddifier |= 1 << Settings::NativeKeyboard::Katakana; |
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if ((qt_modifiers & 0x400) != 0) { |
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modifier |= 1 << Settings::NativeKeyboard::Katakana; |
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} |
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if ((qt_moddifiers & 0x800) != 0) { |
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moddifier |= 1 << Settings::NativeKeyboard::Hiragana; |
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if ((qt_modifiers & 0x800) != 0) { |
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modifier |= 1 << Settings::NativeKeyboard::Hiragana; |
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} |
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return moddifier; |
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return modifier; |
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} |
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void GRenderWindow::keyPressEvent(QKeyEvent* event) { |
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if (!event->isAutoRepeat()) { |
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const auto moddifier = QtModifierToSwitchModdifier(event->nativeModifiers()); |
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const auto modifier = QtModifierToSwitchModifier(event->nativeModifiers()); |
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// Replace event->key() with event->nativeVirtualKey() since the second one provides raw key
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// buttons
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const auto key = QtKeyToSwitchKey(Qt::Key(event->key())); |
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input_subsystem->GetKeyboard()->SetKeyboardModifiers(moddifier); |
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input_subsystem->GetKeyboard()->SetKeyboardModifiers(modifier); |
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input_subsystem->GetKeyboard()->PressKeyboardKey(key); |
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// This is used for gamepads
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input_subsystem->GetKeyboard()->PressKey(event->key()); |
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@ -671,9 +671,9 @@ void GRenderWindow::keyPressEvent(QKeyEvent* event) { |
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void GRenderWindow::keyReleaseEvent(QKeyEvent* event) { |
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if (!event->isAutoRepeat()) { |
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const auto moddifier = QtModifierToSwitchModdifier(event->nativeModifiers()); |
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const auto modifier = QtModifierToSwitchModifier(event->nativeModifiers()); |
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const auto key = QtKeyToSwitchKey(Qt::Key(event->key())); |
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input_subsystem->GetKeyboard()->SetKeyboardModifiers(moddifier); |
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input_subsystem->GetKeyboard()->SetKeyboardModifiers(modifier); |
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input_subsystem->GetKeyboard()->ReleaseKeyboardKey(key); |
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// This is used for gamepads
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input_subsystem->GetKeyboard()->ReleaseKey(event->key()); |
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@ -747,8 +747,8 @@ void GRenderWindow::mouseReleaseEvent(QMouseEvent* event) { |
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} |
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void GRenderWindow::wheelEvent(QWheelEvent* event) { |
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const int x = event->delta(); |
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const int y = 0; |
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const int x = event->angleDelta().x(); |
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const int y = event->angleDelta().y(); |
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input_subsystem->GetMouse()->MouseWheelChange(x, y); |
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} |
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