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input_engine: Remove callback clearing in constructor

The callback map is a member variable, so this will always be empty on
initial construction.
nce_cpp
Lioncash 4 years ago
parent
commit
d62545828a
  1. 4
      src/input_common/input_engine.h

4
src/input_common/input_engine.h

@ -102,9 +102,7 @@ struct InputIdentifier {
class InputEngine {
public:
explicit InputEngine(const std::string& input_engine_) : input_engine(input_engine_) {
callback_list.clear();
}
explicit InputEngine(const std::string& input_engine_) : input_engine(input_engine_) {}
virtual ~InputEngine() = default;

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