168 Commits (52d1961841747d67e40a8a7feaf21497e90e5163)

Author SHA1 Message Date
Lioncash 49dc22f84e video_core: Eliminate the g_renderer global variable 8 years ago
Unknown 6b77105b3d Implement R32_FLOAT RenderTargetFormat 8 years ago
bunnei 889da74c9d gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT. 8 years ago
bunnei e1ffcc6817 gl_rasterizer_cache: Implement RenderTargetFormat BGRA8_UNORM. 8 years ago
Lioncash d923d8f50c gpu: Rename Get3DEngine() to Maxwell3D() 8 years ago
Subv df214db493 GPU: Partially implemented the Maxwell DMA engine. 8 years ago
Subv d91fc15ea4 GPU: Allow the usage of RGBA16_FLOAT in the texture copy engine. 8 years ago
Subv f13edfd80b GPU: Allow the usage of RGBA32_FLOAT in the texture copy engine. 8 years ago
Lioncash 324ee31fc3 general: Convert assertion macros over to be fmt-compatible 8 years ago
Subv 284aad1420 GPU: Added a function to retrieve the bytes per pixel of the render target formats. 8 years ago
Subv b0b75e7ae4 GPU: Added boilerplate code for the Fermi2D engine 8 years ago
Subv 19bf501723 Frontend: Ported the GPU breakpoints and surface viewer widgets from citra. 8 years ago
Subv 46bbeeb54a GPU: Move the GPU's class constructor and destructors to a cpp file. 8 years ago