ReinUsesLisp
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00e790c3de
|
gl_shader_decompiler: Add identifier to decompiled code
|
6 years ago |
ReinUsesLisp
|
8c2bf4879f
|
gl_shader_decompiler: Roll back to GLSL core 430
RenderDoc won't build shaders if we use GLSL compatibility.
|
6 years ago |
ReinUsesLisp
|
7a93d38e0f
|
const_buffer_engine_interface: Store component types
This is required for Vulkan. Sampling integer textures with float
handles is illegal.
|
6 years ago |
ReinUsesLisp
|
1f4e8db223
|
yuzu/loading_screen: Remove unused shader progress mode
|
6 years ago |
ReinUsesLisp
|
25cfb69c40
|
gl_shader_cache: Reduce registry consistency to debug assert
Registry consistency is something that practically can't happen and it
has a measurable runtime cost. Reduce it to a DEBUG_ASSERT.
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6 years ago |
ReinUsesLisp
|
776aa5bdf9
|
shader/registry: Cache tessellation state
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6 years ago |
ReinUsesLisp
|
22052e73de
|
shader/registry: Store graphics and compute metadata
Store information GLSL forces us to provide but it's dynamic state in
hardware (workgroup sizes, primitive topology, shared memory size).
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6 years ago |
ReinUsesLisp
|
99be31c902
|
video_core: Rename "const buffer locker" to "registry"
|
6 years ago |
ReinUsesLisp
|
8021ee48a3
|
gl_shader_cache: Rework shader cache and remove post-specializations
Instead of pre-specializing shaders and then post-specializing them,
drop the later and only "specialize" the shader while decoding it.
|
6 years ago |
ReinUsesLisp
|
b8e43cb17c
|
textures: Fix anisotropy hack
Previous code could generate an anisotropy value way higher than x16.
|
6 years ago |
Nguyen Dac Nam
|
9516f0923c
|
vk_reasterizer: fix mistype on SetupGraphicsImages
This should use Maxwell3D engine. Fixed some GPU error on Kirby and maybe other games.
|
6 years ago |
ReinUsesLisp
|
ee8ef2998d
|
vk_rasterizer: Support disabled uniform buffers
|
6 years ago |
ReinUsesLisp
|
09820ecef0
|
maxwell_to_vk: Remove Storage capability for A1B5G5R5U
|
6 years ago |
Nguyen Dac Nam
|
5658f77467
|
nit: move comment to right place.
|
6 years ago |
ReinUsesLisp
|
f391be4227
|
video_core/dirty_flags: Address feedback
|
6 years ago |
ReinUsesLisp
|
a440a79146
|
renderer_opengl: Fix edge-case where alpha testing might cull presentation
|
6 years ago |
ReinUsesLisp
|
950450fd8a
|
gl_texture_cache: Remove blending disable on blits
Blending doesn't affect blits. Rasterizer discard does, update the
commentaries.
|
6 years ago |
ReinUsesLisp
|
1a5c68bbef
|
gl_rasterizer: Don't disable blending on clears
Blending doesn't affect clears.
|
6 years ago |
ReinUsesLisp
|
3de883d37b
|
dirty_flags: Deduplicate code between OpenGL and Vulkan
|
6 years ago |
ReinUsesLisp
|
a8c9550a12
|
vk_rasterizer: Pass Maxwell registers to dynamic updates
|
6 years ago |
ReinUsesLisp
|
2eb2855b05
|
state_tracker: Remove type traits with named structures
|
6 years ago |
ReinUsesLisp
|
59db5829f5
|
vk_state_tracker: Implement dirty flags for stencil properties
|
6 years ago |
ReinUsesLisp
|
b06a3534ea
|
vk_state_tracker: Implement dirty flags for depth bounds
|
6 years ago |
ReinUsesLisp
|
4c4bd85947
|
vk_state_tracker: Implement dirty flags for blend constants
|
6 years ago |
ReinUsesLisp
|
1ccf5ba777
|
vk_state_tracker: Implement dirty flags for depth bias
|
6 years ago |
ReinUsesLisp
|
ff0c2cb0a4
|
vk_state_tracker: Implement dirty flags for scissors
|
6 years ago |
ReinUsesLisp
|
69db1cd1f9
|
vk_state_tracker: Initial implementation
Add support for render targets and viewports.
|
6 years ago |
ReinUsesLisp
|
f903c3800e
|
gl_rasterizer: Remove num vertex buffers magic number
|
6 years ago |
ReinUsesLisp
|
b7af0cc2ee
|
gl_rasterizer: Only apply polygon offset clamp if enabled
|
6 years ago |
ReinUsesLisp
|
6ea3b6253e
|
gl_state_tracker: Implement dirty flags for depth clamp enabling
|
6 years ago |
ReinUsesLisp
|
084a112d6c
|
gl_rasterizer: Disable scissor 0 when scissor is not used on clear
|
6 years ago |
ReinUsesLisp
|
a48930ac7c
|
gl_rasterizer: Notify depth mask changes on clear
|
6 years ago |
ReinUsesLisp
|
f6e5b9e775
|
gl_rasterizer: Minor sort changes to clearing
|
6 years ago |
ReinUsesLisp
|
31daa97fce
|
maxwell_3d: Use two tables instead of three for dirty flags
|
6 years ago |
ReinUsesLisp
|
5d75921b0f
|
gl_state_tracker: Track state of index buffers
|
6 years ago |
ReinUsesLisp
|
085cca1a2c
|
gl_state_tracker: Implement dirty flags for clip control
|
6 years ago |
ReinUsesLisp
|
de5a81846d
|
gl_state_tracker: Implement dirty flags for point sizes
|
6 years ago |
ReinUsesLisp
|
cd63e8d770
|
gl_state_tracker: Implement dirty flags for fragment color clamp
|
6 years ago |
ReinUsesLisp
|
d01d671249
|
gl_state_tracker: Implement dirty flags for logic op
|
6 years ago |
ReinUsesLisp
|
5c2d6d7e60
|
gl_state_tracker: Implement dirty flags for sRGB
|
6 years ago |
ReinUsesLisp
|
68b8e45c90
|
gl_state_tracker: Implement dirty flags for rasterize enable
|
6 years ago |
ReinUsesLisp
|
ec5b0560cb
|
gl_state_tracker: Implement dirty flags for multisample
|
6 years ago |
ReinUsesLisp
|
491ccb08df
|
gl_state_tracker: Implement dirty flags for alpha testing
|
6 years ago |
ReinUsesLisp
|
2ccac5964f
|
gl_state_tracker: Implement dirty flags for polygon offsets
|
6 years ago |
ReinUsesLisp
|
aaf414a81b
|
gl_state_tracker: Implement dirty flags for primitive restart
|
6 years ago |
ReinUsesLisp
|
0b99bf70d8
|
gl_state_tracker: Implement dirty flags for stencil testing
|
6 years ago |
ReinUsesLisp
|
7a7310e569
|
gl_state_tracker: Implement depth dirty flags
|
6 years ago |
ReinUsesLisp
|
1ce88e6353
|
gl_state_tracker: Implement dirty flags for front face and culling
|
6 years ago |
ReinUsesLisp
|
eac75695c3
|
gl_state_tracker: Implement dirty flags for blending
|
6 years ago |
ReinUsesLisp
|
25ff66b197
|
gl_state_tracker: Implement dirty flags for clip distances and shaders
|
6 years ago |