ReinUsesLisp
57a3007e29
shader/texture: Remove type mismatches management from shader decoder
Since commit 9fce105f45 we handle type mismatches from the CPU.
We don't need to hack our shader decoder due to game bugs anymore.
Removed in this commit.
6 years ago
Fernando Sahmkow
9ec9f7a92c
Merge pull request #3623 from ReinUsesLisp/renderdoc-bind-spam
qt/bootmanager: Remove unnecessary glBindFramebuffer
6 years ago
Fernando Sahmkow
59991f3513
Merge pull request #3622 from ReinUsesLisp/srgb-texture-border
video_core/texture: Use a LUT to convert sRGB texture borders
6 years ago
ReinUsesLisp
cc5d2bc965
astc: Hard code bit depth changes to 8 and use fast replicate
6 years ago
Rodrigo Locatti
dcd672b1a6
Merge pull request #3610 from FernandoS27/gpu-caches
Refactor all the GPU Caches to use VAddr for cache addressing
6 years ago
ReinUsesLisp
ac81541a37
astc: Use boost's static_vector to avoid heap allocations
6 years ago
ReinUsesLisp
a648629d8a
astc: Implement a fast precompiled alternative for Replicate
6 years ago
ReinUsesLisp
10d59444d9
astc: Move Replicate to a constexpr LUT when possible
6 years ago
ReinUsesLisp
14ea2ced5b
astc: Make InputBitStream constexpr
6 years ago
ReinUsesLisp
2f105bd298
astc: OutputBitStream style changes and make it constexpr
6 years ago
bunnei
85d89e0758
Merge pull request #3601 from ReinUsesLisp/some-shader-encodings
video_core/shader: Add some instruction and S2R encodings
6 years ago
ReinUsesLisp
5ee9b93d2a
gl_texture_cache: Attach view instead of base texture for layered attachments
This way we are not ignoring the base layer of the current texture.
6 years ago
Fernando Sahmkow
cacbe85d13
VkRasterizer: Eliminate Legacy code.
6 years ago
Fernando Sahmkow
99e0ffe21b
Memory: Correct GCC errors.
6 years ago
Fernando Sahmkow
f00f6bbdb6
Memory: Address Feedback.
6 years ago
Fernando Sahmkow
3e7aecbd3c
GPUMemoryManager: Improve safety of memory reads.
6 years ago
bunnei
8ee9b31043
Merge pull request #3624 from Kewlan/fix-sl-sr-position
configuration: Fix placement of SL and SR
6 years ago
Kewlan
6de648726f
Place SL and SR in the right most column.
6 years ago
bunnei
23aec6a93b
Merge pull request #3572 from FearlessTobi/port-5127
Port citra-emu/citra#5127 : "common: Port some changes from dolphin"
6 years ago
ReinUsesLisp
087aadbfae
qt/bootmanager: Remove unnecessary glBindFramebuffer
Presentation context always has GL_DRAW_FRAMEBUFFER_BINDING as zero.
There is no need to bind the default framebuffer constantly.
According to Nsight this was using ~0.7ms per frame and it broke
renderdoc captures.
6 years ago
ReinUsesLisp
8591cb316a
video_core/textures: Move GetMaxAnisotropy to cpp file
6 years ago
ReinUsesLisp
8a031dc233
video_core/texture: Use a LUT to convert sRGB texture borders
This is a reversed look up table extracted from
https://gist.github.com/rygorous/2203834#file-gistfile1-cpp-L41-L62
that is used in
04d4e9e587/source/maxwell/tsc_generate.cpp (L38)
Games usually bind 0xFD expecting a float texture border of 1.0f.
The conversion previous to this commit was multiplying the uint8 sRGB
texture border color by 255. This is close to 1.0f but when that
difference matters, some graphical glitches appear.
This look up table is manually changed in the edges, clamping towards
0.0f and 1.0f.
While we are at it, move this logic to its own translation unit.
6 years ago
Zach Hilman
4bc0b7c50c
Merge pull request #3621 from SilverBeamx/fullnamefix
Log version and about section version fix
6 years ago
SilverBeamx
2830688673
Addressed feedback: switched to snake case and fixed clang-format errors
6 years ago
bunnei
738e281da2
Merge pull request #3599 from ReinUsesLisp/revert-3499
Revert "Merge pull request #3499 from ReinUsesLisp/depth-2d-array"
6 years ago
SilverBeamx
d8df28d4a1
Removed leftover test code
6 years ago
SilverBeamx
860dd241cf
Addressed feedback: removed CMake hack in favor of building the necessary strings via the supplied title format
6 years ago
ReinUsesLisp
30bbdc653c
yuzu: Drop SDL2 and Qt frontend Vulkan requirements
Create Vulkan instances and surfaces from the Vulkan backend.
6 years ago
Rodrigo Locatti
43f13f7fa1
Merge pull request #3489 from namkazt/patch-2
shader: implement SULD.D bits32/64
6 years ago
SilverBeamx
ebd4788c1f
Hack BUILD_FULLNAME into GenerateSCMRev.cmake
6 years ago
Nguyen Dac Nam
ca3161ee7e
address nit.
6 years ago
ReinUsesLisp
3140098db9
renderer_vulkan: Query device names from the backend
6 years ago
ReinUsesLisp
c56cdc3384
common/dynamic_library: Import and adapt helper from Dolphin
6 years ago
ReinUsesLisp
dbebae0027
shader/conversion: Implement I2I sign extension, saturation and selection
Reimplements I2I adding sign extension, saturation (clamp source value
to the destination), selection and destination sizes that are not 32
bits wide.
It doesn't implement CC yet.
6 years ago
Nguyen Dac Nam
e2349b001e
Apply suggestions from code review
Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc>
6 years ago
enler
d7dc7964f1
file_sys: fix LayeredFS error when loading some games made with… ( #3602 )
* fix LayeredFS error when loading some games made with the Unity
6 years ago
Fernando Sahmkow
3390d627b8
Clang Format.
6 years ago
Fernando Sahmkow
02f2fa510d
Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing.
6 years ago
Fernando Sahmkow
6c9f7db8af
Query Cache: Use VAddr instead of physical memory for adressing.
6 years ago
Fernando Sahmkow
3728c7160f
Buffer Cache: Use vAddr instead of physical memory.
6 years ago
Fernando Sahmkow
5b66d2bf74
Texture Cache: Use vAddr instead of physical memory for caching.
6 years ago
Fernando Sahmkow
5cc292ac3c
GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
6 years ago
Fernando Sahmkow
3a6baefff4
Merge pull request #3513 from ReinUsesLisp/native-astc
video_core: Use native ASTC when available
6 years ago
namkazy
a18e88be44
shader_decode: SULD.D using std::pair instead of out parameter
6 years ago
namkazy
319f68c624
shader_decode: SULD.D avoid duplicate code block.
6 years ago
namkazy
a6e264cd58
shader_decode: SULD.D fix conversion error.
6 years ago
namkazy
ca16317add
shader_decode: SULD.D implement bits64 and reverse shader ir init method to removed shader stage.
6 years ago
ReinUsesLisp
d222e63967
shader/memory: Implement RED.E.ADD
Implements a reduction operation. It's an atomic operation that doesn't
return a value.
This commit introduces another primitive because some shading languages
might have a primitive for reduction operations.
6 years ago
ReinUsesLisp
e38cbb78ad
shader/memory: Add "using std::move"
6 years ago
ReinUsesLisp
e50c604505
shader/memory: Minor fixes in ATOM
6 years ago