bunnei
4e22e5544a
gl_rasterizer: Initial implementation of bump mapping.
10 years ago
bunnei
da4f531a59
gl_shader_gen: Fix bug in LUT range (should within range [0, 255] not [0, 256]).
10 years ago
bunnei
ff25eb8cc9
gl_shader_gen: Implement lighting red, green, and blue reflection.
10 years ago
bunnei
4f0fc85f84
gl_shader_gen: View should be normalized.
10 years ago
bunnei
d376a783ea
gl_shader_gen: Implement fragment lighting fresnel effect.
10 years ago
bunnei
b07c7c26c6
gl_shader_gen: Implement fragment lighting specular 1 component.
10 years ago
bunnei
f878148e30
gl_shader_gen: Add support for D0 LUT scaling.
10 years ago
bunnei
481017a334
gl_shader_gen: Refactor lighting config to match Pica register naming.
- Also implement D0 LUT enable.
10 years ago
bunnei
1bb0aa6c01
pica: Cleanup and add some comments to lighting registers.
10 years ago
bunnei
2658c7f266
gl_rasterizer: Minor naming refactor on Pica register naming.
10 years ago
bunnei
f7510ba8f0
gl_shader_gen: Reorganize and cleanup lighting code.
- No functional difference.
10 years ago
bunnei
9cd5c49ee5
gl_shader_gen: Fix directional lights.
10 years ago
bunnei
aabc988463
gl_shader_gen: Fix bug with lighting where clamp highlights was only applied to last light.
10 years ago
bunnei
14877aa76f
gl_shader_gen: View vector needs to be normalized when computing half angle vector.
10 years ago
bunnei
bb3014fb28
renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.
- Gets us LUT interpolation for free.
- Some older Intel GPU drivers did not support the big UBOs needed to store the LUTs.
10 years ago
bunnei
81511f08fa
renderer_opengl: Initial implementation of basic specular lighting.
10 years ago
bunnei
49cd958486
renderer_opengl: Implement HW fragment lighting distance attenuation.
10 years ago
bunnei
11fba4e8d0
renderer_opengl: Implement HW fragment lighting LUTs within our default UBO.
10 years ago
bunnei
07b07a2f24
renderer_opengl: Implement diffuse component of HW fragment lighting.
10 years ago
bunnei
3c3e328340
pica: Implement decoding of basic fragment lighting components.
- Diffuse
- Distance attenuation
- float16/float20 types
- Vertex Shader 'view' output
10 years ago
bunnei
8a9194f06e
pica: Implement fragment lighting LUTs.
10 years ago
bunnei
fe094ec9a0
pica: Add decodings for distance attenuation and LUT registers.
10 years ago
bunnei
d5edd881d3
pica: Add pica_types module and move float24 definition.
10 years ago
bunnei
20336f286a
Merge pull request #1391 from tfarley/hw-fb-sync-fix
hwrasterizer: Use proper cached framebuffer addr/size
10 years ago
Yuri Kunde Schlesner
03673665db
Merge pull request #1392 from lioncash/move
backend: defaulted move constructor/assignment
10 years ago
Lioncash
e9114a6976
backend: defaulted move constructor/assignment
10 years ago
tfarley
958e67ab53
hwrasterizer: Use proper cached fb addr/size
10 years ago
bunnei
11f8d32e41
Merge pull request #1387 from lioncash/func
services: minor changes
10 years ago
Mathew Maidment
ce5ae35dd5
Merge pull request #1388 from yuriks/spammy-opengl-debug
OpenGL: Downgrade GL_DEBUG_SEVERITY_NOTIFICATION to Debug logging level
10 years ago
Yuri Kunde Schlesner
e82e3f64fd
OpenGL: Downgrade GL_DEBUG_SEVERITY_NOTIFICATION to Debug logging level
The nVidia driver is *extremely* spammy on this category, sending a
message on every buffer or texture upload, slowing down the emulator and
making the log useless.
10 years ago
Lioncash
c731d31b7c
services: Get rid of unnecessary includes
10 years ago
Lioncash
9bcfc35ba0
services: Update function tables
10 years ago
bunnei
7a6eac7fa4
Merge pull request #1377 from MerryMage/mmio
Memory: Implemented MMIO
10 years ago
MerryMage
e614492dca
Memory: Implement MMIO
10 years ago
bunnei
fa220e2d4b
Merge pull request #1379 from lioncash/color
color: Make trivial helpers constexpr
10 years ago
Lioncash
15d0530902
color: Make trivial helpers constexpr
10 years ago
bunnei
9259a8baa5
Merge pull request #1367 from yuriks/jit-jmp
Shader JIT: Fix off-by-one error when compiling JMPs
10 years ago
bunnei
70832a600e
Merge pull request #1369 from yuriks/jmpu-inverted
Shader: Implement "invert condition" feature of IFU instruction
10 years ago
bunnei
63bd25553b
Merge pull request #1370 from yuriks/gpureg-names
Debugger: Use 3dbrew names for GPU registers
10 years ago
Yuri Kunde Schlesner
bd34d04c6b
Merge pull request #1373 from lioncash/cast
elf: Don't cast away const
10 years ago
Lioncash
f290c57dee
elf: Don't cast away const
10 years ago
Yuri Kunde Schlesner
c45fd2c986
Merge pull request #1372 from lioncash/tie
key_map: Use std::tie for comparisons
10 years ago
Lioncash
fa95cad2f9
key_map: Use std::tie for comparisons
10 years ago
Yuri Kunde Schlesner
811a0c5d25
Merge pull request #1371 from lioncash/return
archive_backend: Remove unnecessary const from return types
10 years ago
Lioncash
4a87f38e9c
archive_backend: Remove unnecessary const from return types
This doesn't return by reference so const isn't really necessary
10 years ago
Yuri Kunde Schlesner
c922298b37
Debugger: Use 3dbrew names for GPU registers
This list was imported from the 3dbrew wiki page and is pretty much
complete.
10 years ago
Yuri Kunde Schlesner
b4c68589f6
Shader: Implement "invert condition" feature of IFU instruction
If the bit 0 of the JMPU instruction is set, then the jump condition
will be inverted. That is, a jump will happen when the boolean is false
instead of when it is true.
10 years ago
Yuri Kunde Schlesner
d1096d9adc
Shader JIT: Fix off-by-one error when compiling JMPs
There was a mistake in the JMP code which meant that one instruction at
the destination would be skipped when the jump was taken. This commit
also changes the meaning of the culprit parameter to make it less
confusing and avoid similar mistakes in the future.
10 years ago
bunnei
4cecbb0c85
Merge pull request #1334 from tfarley/hw-depth-modifiers
hwrasterizer: Use depth offset
10 years ago
tfarley
ee33d54b6f
hwrasterizer: Use depth offset
10 years ago