8115 Commits (4c0e453e08edef1ff4f3c19b9e8ddb756d2fa596)

Author SHA1 Message Date
Lioncash 30c2015a2e profile_manager: Simplify UUID's two param constructor, operator==, and operator bool 7 years ago
Lioncash 29ee3bc8d6 profile_manager: Move UUID generation function to the cpp file 7 years ago
Subv 9e19247ca3 GPU: Implemented the logic op functionality of the GPU. 7 years ago
Subv 181efe72a6 GLState: Allow enabling/disabling GL_COLOR_LOGIC_OP independently from blending. 7 years ago
Lioncash 03cb9b116d rasterizer_interface: Remove ScreenInfo from AccelerateDraw()'s signature 7 years ago
Subv b55ca15b4b GPU: Added registers for the logicop functionality. 7 years ago
Lioncash d18dda762c renderer_base: Make creation of the rasterizer, the responsibility of the renderers themselves 7 years ago
fearlessTobi fc6901c205 Port #3353 from Citra 7 years ago
Subv 1318ecc2f1 Shaders: Write all the enabled color outputs when a fragment shader exits. 7 years ago
Zach Hilman 132d82db7d registration: Add Data_Unknown5 NCAContentType 7 years ago
Lioncash 92ca1346ea profile_manager: Remove unnecessary std::move in AddToProfiles() and CreateNewUser() 7 years ago
Subv cab352e38c Rasterizer: Reinterpret the raw texture bytes instead of blitting (and thus doing format conversion) to a new texture when a game requests an old texture address with a different format. 7 years ago
Subv f2c2f8c196 Rasterizer: Don't attempt to copy over the old texture's data when doing a format reinterpretation if we're only going to clear the framebuffer. 7 years ago
David Marcec 4d26be905a Implemented RGBA8_UINT 7 years ago
Lioncash 9981f15c87 game_list: Avoid uninitialized variables when retrieving program ID 7 years ago
David Marcec 43a8240c64 Added CheckFreeCommunicationPermission 7 years ago
Subv 076cedb836 Shaders/TEXS: Fixed the component mask in the TEXS instruction. 7 years ago
Subv 67da7c7ab8 Shaders/TEXS: Fixed the component mask in the TEXS instruction. 7 years ago
Subv 1f92a7cb88 Shader: Implemented the TLD4 and TLD4S opcodes using GLSL's textureGather. 7 years ago
Subv 18b91924b1 Shader: Use the right sampler type in the TEX, TEXS and TLDS instructions. 7 years ago
Subv 8b1711cdd5 Shader: Added bitfields for the texture type of the various sampling instructions. 7 years ago
Subv 906f9fb7bf Shaders: Added decodings for TLD4 and TLD4S 7 years ago
Subv d580b54809 Shaders: Added decodings for the LDG and STG instructions. 7 years ago
Subv 67e993fdd3 Shaders: Implemented the gl_FrontFacing input attribute (attr 63). 7 years ago
David Marcec 2ee02649df Added check to see if ARB_texture_mirror_clamp_to_edge is supported 7 years ago
Zach Hilman 350941e45e filesystem: Add support for loading of system archives 7 years ago
Subv cdd03fbb45 Shader: Remove an unneeded assert, the negate bit is implemented for conversion instructions. 7 years ago
Subv 175096eff7 GLRasterizer: Implemented instanced vertex arrays. 7 years ago
Subv 70e99baabe Shader: Implemented the predicate and mode arguments of LOP. 7 years ago
David Marcec fe3ea08968 Added WrapMode MirrorOnceClampToEdge 7 years ago
Subv c42b8cbdd0 Shaders: Implemented a stack for the SSY/SYNC instructions. 7 years ago
Subv a175f7ba29 Shaders: Corrected the 'abs' and 'neg' bit usage in the float arithmetic instructions. 7 years ago
David Marcec ab3b9d7aa5 Added predcondition GreaterThanWithNan 7 years ago
greggameplayer c19eaa2787 Implement SetIdleTimeDetectionExtension & GetIdleTimeDetectionExtension (#1059) 7 years ago
bunnei 9705148ea2 gl_rasterizer_cache: Remove asserts for supported blits. 7 years ago
bunnei aeea1e9108 renderer_opengl: Treat OpenGL errors as critical. 7 years ago
greggameplayer edccdedd16 correct coding style 7 years ago
greggameplayer 4c94d500df Implement GetDefaultDisplayResolutionChangeEvent 7 years ago
Lioncash 5b87516373 qt/main: Unindent code in OnMenuInstallToNAND() 7 years ago
Lioncash c28ea940a1 qt/main: Make installation dialog text within OnMenuInstallToNAND() translatable 7 years ago
Lioncash 4423e138ea qt/main: Get rid of compilation warnings 7 years ago
Lioncash 3afcede204 core: Delete System copy/move constructors and assignment operators 7 years ago
MerryMage 84cc4aaa4f dynarmic: Update to 550d662 7 years ago
Lioncash 890507ecf1 common: Namespace hex_util.h/.cpp 7 years ago
bunnei 9b74ac4e98 gl_rasterizer_cache: Treat Depth formats differently from DepthStencil. 7 years ago
Subv 64cb9fc8b0 Shader/Conversion: Implemented the negate bit in F2F and I2I instructions. 7 years ago
Subv 237848d417 Shader/I2F: Implemented the negate I2F_C instruction variant. 7 years ago
Subv 61be8e0be3 Shader/F2I: Implemented the negate bit in the I2F instruction 7 years ago
Subv cb60077c0c Shader/F2I: Implemented the F2I_C instruction variant. 7 years ago
Subv e0c412ae9b Shader/F2I: Implemented the negate bit in the F2I instruction. 7 years ago