bunnei
4bcb509bbb
Merge pull request #10110 from Morph1984/intel-disable-compute
vk_pipeline_cache: Skip compute pipelines on Intel proprietary drivers
3 years ago
bunnei
873aa03f51
Merge pull request #10082 from FernandoS27/the-testers-really-love-chocolate
Refactor Accelerate DMA and do downloads through TC.
3 years ago
Fernando Sahmkow
f5d2ae4c5e
Texture Cache: Release stagging buffers on tick frame
3 years ago
Fernando Sahmkow
cf34f7c745
Address Feedback & Clang Format
3 years ago
Fernando Sahmkow
3595172637
Maxwell3D: only update parameters on High
3 years ago
Fernando Sahmkow
b22e1a2bce
Accelerate DMA: Use texture cache async downloads to perform the copies
to host.
WIP
3 years ago
Fernando Sahmkow
e2bfd9e8c4
TextureCache: refactor DMA downloads to allow multiple buffers.
3 years ago
Morph
79d97d07e2
vk_pipeline_cache: Skip compute pipelines on Intel proprietary drivers
Intel's SPIR-V shader compiler is broken. For now, skip compiling any compute pipelines until they fix this issue.
This is not a perfect workaround, as there are a small subset of non-compute pipelines that still cause it to crash, but this should cover the majority of crashes.
It is unfortunate that even with a test case reported 6 months ago the issue has not been fixed in favor of fixing "the most popular games and apps".
Intel, you can do better than this.
3 years ago
Fernando S
f430449ddb
Merge pull request #10051 from liamwhite/surface-capabilities
vulkan: pick alpha composite flags based on available values
3 years ago
Fernando S
fa3ff7a6d5
Merge pull request #10056 from vonchenplus/audout_u
core: audio: return result when audio_out initialize failed
3 years ago
Fernando S
f151023e45
Merge pull request #10069 from liamwhite/log
maxwell_3d: fix out of bounds array access in size estimation
3 years ago
Liam
b84bab419c
maxwell_3d: fix out of bounds array access in size estimation
3 years ago
Fernando S
abcc622dae
Merge pull request #10074 from Kelebek1/fermi_blit
Account for a pre-added offset when using Corner sample mode for 2D blits
3 years ago
bunnei
afe8b9f018
Merge pull request #10076 from german77/TryPopMyFriend
core: am: Demote TryPopFromFriendInvitationStorageChannel Log level
3 years ago
bunnei
a2a174be44
Merge pull request #10068 from twitchax/twitchax/dr_bind_address
Allow passing `--bind-address` to dedicated room.
3 years ago
bunnei
e7ce0db272
Merge pull request #10060 from german77/no_dead
core: hid: Remove deadzone of virtual controller
3 years ago
german77
1ec8e38f3f
core: am: Demote TryPopFromFriendInvitationStorageChannel Log level
3 years ago
Kelebek1
0397e174ae
Account for a pre-added offset when using Corner sample mode for 2D blits
3 years ago
bunnei
09822c0963
Merge pull request #10057 from liamwhite/its-not-in-the-timeline
vulkan: use plain fences when timeline semaphores are not available
3 years ago
Aaron Roney
9b882c3700
Run clang-format to fix all.
3 years ago
bunnei
9ad521a8dd
Merge pull request #10053 from german77/nfp_full
service: nfp: Implement all interfaces
3 years ago
Aaron Roney
470fbbfbf9
Fix formatting.
3 years ago
Aaron Roney
7dab022bc5
Allow passing `bind_address` to dedicated room.
3 years ago
FengChen
ea68bfba5d
core: audio: return result when audio_out initialize failed
3 years ago
german77
18bb76b6a0
core: hid: Remove deadzone of virtual controller
3 years ago
Liam
fb2af6a41e
vulkan: use plain fences when timeline semaphores are not available
3 years ago
bunnei
d1e4bc6202
Merge pull request #10030 from Wollnashorn/botw-amd-fix
shader_recompiler: Fix ImageGather rounding on AMD/Intel
3 years ago
Narr the Reg
dd582cc206
Merge pull request #10055 from v1993/patch-1
input_common: minor fix to mouse movement
3 years ago
Narr the Reg
5de37e921c
service: nfp: Implement debug Interface
3 years ago
Narr the Reg
c8ed98bb1c
service: nfp: Implement system interface
3 years ago
Valeri
d359ae51a3
input_common: minor fix to mouse movement
3 years ago
Narr the Reg
52447e1b58
service: nfp: Use an unique interface
3 years ago
Liam
e2b2842929
vulkan: pick alpha composite flags based on available values
3 years ago
Wollnashorn
111c02760b
video_core: Enable ImageGather rounding fix on AMD open source drivers
3 years ago
liamwhite
84efa203a7
Merge pull request #10008 from vonchenplus/texture_cache
video_core: update imageinfo implement
3 years ago
liamwhite
dfcd61afac
Merge pull request #10027 from bylaws/master
Add some explicit latency to sample count reporting
3 years ago
Mai
87479293ff
Merge pull request #10035 from liamwhite/long-long
kernel: switch extended memory setting to 8GB arrangement
3 years ago
Liam
07d060c2d4
kernel: move more memory to application in 8GB arrangement
3 years ago
liamwhite
6e82693db9
Merge pull request #10014 from goldenx86/linuxLTO
Re-enable LTO for GCC
3 years ago
Liam
bfd120b543
kernel: switch extended memory setting to 8GB arrangement
3 years ago
Billy Laws
6b2510c7c5
Use GetGlobalTimeNs as opposed to clock ticks
3 years ago
Wollnashorn
d53aa13a33
shader_recompiler: Use vector arithmetic rather than component-wise in ImageGatherSubpixelOffset
Should be more efficient and better readable
3 years ago
Wollnashorn
dda107ffa7
video_core: Enable ImageGather with subpixel offset on Intel
3 years ago
Wollnashorn
45fb154f0d
shader_recompiler: Add subpixel offset for correct rounding at `ImageGather`
On AMD a subpixel offset of 1/512 of the texel size is applied to the texture coordinates at a ImageGather call to ensure the rounding at the texel centers is done the same way as in Maxwell or other Nvidia architectures.
See https://www.reedbeta.com/blog/texture-gathers-and-coordinate-precision/ for more details why this might be necessary.
This should fix shadow artifacts at object edges in Zelda: Breath of the Wild (#9957 , #6956 ).
3 years ago
bunnei
9ff6310097
Merge pull request #10022 from liamwhite/gcc-13
general: fixes for gcc 13
3 years ago
Mai
13b34c81c5
Merge pull request #10028 from zhaobot/tx-update-20230404051754
Update translations (2023-04-04)
3 years ago
The yuzu Community
86bc5edbcb
Update translations (2023-04-04)
3 years ago
Billy Laws
5dbfd7861a
Add some explicit latency to sample count reporting
Some games have very tight scheduling requirements for their audio which can't really be matched on the host, adding a constant to the reported value helps to provide some leeway.
3 years ago
liamwhite
db979803fd
Merge pull request #10024 from german77/crysis
service: hid: Fix handle validation
3 years ago
liamwhite
fa846222da
Merge pull request #10004 from Kelebek1/cubemap
[texture_cache] Only upload GPU-modified overlaps
3 years ago