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@ -261,6 +261,30 @@ Id BitTest(EmitContext& ctx, Id mask, Id bit) { |
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const Id bit_value{ctx.OpBitwiseAnd(ctx.U32[1], shifted, ctx.Const(1u))}; |
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return ctx.OpINotEqual(ctx.U1, bit_value, ctx.u32_zero_value); |
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} |
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Id ImageGatherSubpixelOffset(EmitContext& ctx, const IR::TextureInstInfo& info, Id texture, |
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Id coords) { |
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// Apply a subpixel offset of 1/512 the texel size of the texture to ensure same rounding on
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// AMD hardware as on Maxwell or other Nvidia architectures.
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const auto calculate_coords{[&](size_t dim) { |
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const Id nudge{ctx.Const(0x1p-9f)}; |
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const Id image_size{ctx.OpImageQuerySizeLod(ctx.U32[dim], texture, ctx.u32_zero_value)}; |
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Id offset{dim == 2 ? ctx.ConstantComposite(ctx.F32[dim], nudge, nudge) |
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: ctx.ConstantComposite(ctx.F32[dim], nudge, nudge, ctx.f32_zero_value)}; |
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offset = ctx.OpFDiv(ctx.F32[dim], offset, ctx.OpConvertUToF(ctx.F32[dim], image_size)); |
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return ctx.OpFAdd(ctx.F32[dim], coords, offset); |
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}}; |
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switch (info.type) { |
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case TextureType::Color2D: |
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case TextureType::Color2DRect: |
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return calculate_coords(2); |
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case TextureType::ColorArray2D: |
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case TextureType::ColorCube: |
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return calculate_coords(3); |
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default: |
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return coords; |
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} |
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} |
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} // Anonymous namespace
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Id EmitBindlessImageSampleImplicitLod(EmitContext&) { |
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@ -423,6 +447,9 @@ Id EmitImageGather(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id |
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const IR::Value& offset, const IR::Value& offset2) { |
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const auto info{inst->Flags<IR::TextureInstInfo>()}; |
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const ImageOperands operands(ctx, offset, offset2); |
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if (ctx.profile.need_gather_subpixel_offset) { |
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coords = ImageGatherSubpixelOffset(ctx, info, TextureImage(ctx, info, index), coords); |
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} |
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return Emit(&EmitContext::OpImageSparseGather, &EmitContext::OpImageGather, ctx, inst, |
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ctx.F32[4], Texture(ctx, info, index), coords, ctx.Const(info.gather_component), |
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operands.MaskOptional(), operands.Span()); |
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@ -432,6 +459,9 @@ Id EmitImageGatherDref(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, |
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const IR::Value& offset, const IR::Value& offset2, Id dref) { |
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const auto info{inst->Flags<IR::TextureInstInfo>()}; |
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const ImageOperands operands(ctx, offset, offset2); |
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if (ctx.profile.need_gather_subpixel_offset) { |
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coords = ImageGatherSubpixelOffset(ctx, info, TextureImage(ctx, info, index), coords); |
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} |
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return Emit(&EmitContext::OpImageSparseDrefGather, &EmitContext::OpImageDrefGather, ctx, inst, |
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ctx.F32[4], Texture(ctx, info, index), coords, dref, operands.MaskOptional(), |
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operands.Span()); |
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