105 Commits (47a8e03f14f687da5202de4c3065eb56fef73992)

Author SHA1 Message Date
ReinUsesLisp 2e6bebb3d2 shader/image: Implement SUATOM and fix SUST 7 years ago
ReinUsesLisp e2aad88d51 gl_shader_decompiler: Keep track of written images and mark them as modified 6 years ago
ReinUsesLisp df0203dd87 shader_ir: Implement ST_S 6 years ago
ReinUsesLisp 67f47b2f6a shader_ir: Implement VOTE 6 years ago
ReinUsesLisp 11138d67ad shader/decode: Implement S2R Tic 7 years ago
Lioncash 4d02d971de shader_ir: Rename Get/SetTemporal to Get/SetTemporary 7 years ago
Lioncash 40a74b1546 shader_ir: Remove unused includes 7 years ago
ReinUsesLisp a54be6ef96 shader: Allow tracking of indirect buffers without variable offset 7 years ago
Fernando Sahmkow 3533ee4697 shader_ir: Add comments on missing instruction. 7 years ago
Fernando Sahmkow 82efa35683 shader_ir: Unify blocks in decompiled shaders. 7 years ago
Fernando Sahmkow d7b3d3a823 shader_ir: Decompile Flow Stack 7 years ago
Fernando Sahmkow 92be9d01aa shader_ir: propagate shader size to the IR 7 years ago
Fernando Sahmkow fc89b55635 shader_ir: Remove the old scanner. 7 years ago
ReinUsesLisp a650406899 gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders 7 years ago
ReinUsesLisp 7e4a7929f8 shader: Implement bindless images 7 years ago
ReinUsesLisp 224e4e174d shader: Decode SUST and implement backing image functionality 7 years ago
ReinUsesLisp 27cd63a05a shader: Implement texture buffers 7 years ago
ReinUsesLisp 056ff86fc9 shader: Move Node declarations out of the shader IR header 7 years ago
ReinUsesLisp fd392543e8 shader: Use shared_ptr to store nodes and move initialization to file 7 years ago
Lioncash 6dfd67b016 shader/shader_ir: Make Comment() take a std::string by value 7 years ago
ReinUsesLisp 71ded7da4e shader/memory: Implement LD (generic memory) 7 years ago
ReinUsesLisp 8a83af0af0 shader: Implement S2R Tid{XYZ} and CtaId{XYZ} 7 years ago
Lioncash 5ffa4c6a82 shader/shader_ir: Remove unnecessary inline specifiers 7 years ago
Lioncash b1c14e2810 shader/shader_ir: Simplify constructors for OperationNode 7 years ago
Lioncash 62c55e0086 shader/shader_ir: Remove unnecessary template parameter packs from Operation() overloads where applicable 7 years ago
Lioncash 603d9a632a shader/shader_ir: Mark tracking functions as const member functions 7 years ago
Lioncash c410a37168 shader/shader_ir: Place implementations of constructor and destructor in cpp file 7 years ago
ReinUsesLisp d6193e2e36 shader: Add physical attributes commentaries 7 years ago
ReinUsesLisp 7680b96e1a gl_shader_decompiler: Implement GLSL physical attributes 7 years ago
ReinUsesLisp f96020b2ae shader_ir/memory: Implement physical input attributes 7 years ago
ReinUsesLisp f6194ce3fe shader: Remove unused AbufNode Ipa mode 7 years ago
ReinUsesLisp d786245490 shader_ir/memory: Emit AL2P IR 7 years ago
ReinUsesLisp 5ea871b373 shader_ir: Move Sampler index entry in operand< to sort declarations 7 years ago
ReinUsesLisp cd9e8ee0eb shader_ir: Add missing entry to Sampler operand< comparison 7 years ago
ReinUsesLisp 6ea1afc2bc shader_ir/decode: Fix half float pre-operations and remove MetaHalfArithmetic 7 years ago
ReinUsesLisp 6d47914b88 shader_ir/decode: Implement half float saturation 7 years ago
ReinUsesLisp a87fe3ea63 renderer_opengl: Implement half float NaN comparisons 7 years ago
ReinUsesLisp 79e7fb6d6f shader_ir: Implement STG, keep track of global memory usage and flush 7 years ago
Fernando Sahmkow f5792ffeab Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format. 7 years ago
Fernando Sahmkow 5ce4140257 Refactor GetTextureCode and GetTexCode to use an optional instead of optional parameters 7 years ago
Fernando Sahmkow e6d2e59f07 Implement Bindless Handling on SetupTexture 7 years ago
Fernando Sahmkow dea7db19cf Unify both sampler types. 7 years ago
Fernando Sahmkow ee9b2e3cdc Implement Bindless Samplers and TEX_B in the IR. 7 years ago
ReinUsesLisp 0e13686917 shader_ir/decode: Implement AOFFI for TEX and TLD4 7 years ago
ReinUsesLisp e37debc7be shader_ir: Implement immediate register tracking 7 years ago
ReinUsesLisp 3b01587ca4 shader/decode: Remove extras from MetaTexture 7 years ago
ReinUsesLisp 8a7efd22ec shader/decode: Split memory and texture instructions decoding 7 years ago
ReinUsesLisp 9fe3f3a100 shader_ir: Remove F4 prefix to texture operations 7 years ago
ReinUsesLisp 31305cad93 shader_ir: Clean texture management code 7 years ago
ReinUsesLisp d83818d30a gl_shader_disk_cache: Save GLSL and entries into the precompiled file 7 years ago