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@ -245,6 +245,18 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { |
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} |
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break; |
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} |
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case OpCode::Id::TLD: { |
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UNIMPLEMENTED_IF_MSG(instr.tld.aoffi, "AOFFI is not implemented"); |
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UNIMPLEMENTED_IF_MSG(instr.tld.ms, "MS is not implemented"); |
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UNIMPLEMENTED_IF_MSG(instr.tld.cl, "CL is not implemented"); |
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if (instr.tld.nodep_flag) { |
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LOG_WARNING(HW_GPU, "TLD.NODEP implementation is incomplete"); |
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} |
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WriteTexInstructionFloat(bb, instr, GetTldCode(instr)); |
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break; |
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} |
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case OpCode::Id::TLDS: { |
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const Tegra::Shader::TextureType texture_type{instr.tlds.GetTextureType()}; |
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const bool is_array{instr.tlds.IsArrayTexture()}; |
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@ -575,6 +587,38 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de |
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return values; |
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} |
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Node4 ShaderIR::GetTldCode(Tegra::Shader::Instruction instr) { |
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const auto texture_type{instr.tld.texture_type}; |
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const bool is_array{instr.tld.is_array}; |
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const bool lod_enabled{instr.tld.GetTextureProcessMode() == TextureProcessMode::LL}; |
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const std::size_t coord_count{GetCoordCount(texture_type)}; |
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u64 gpr8_cursor{instr.gpr8.Value()}; |
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const Node array_register{is_array ? GetRegister(gpr8_cursor++) : nullptr}; |
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std::vector<Node> coords; |
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for (std::size_t i = 0; i < coord_count; ++i) { |
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coords.push_back(GetRegister(gpr8_cursor++)); |
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} |
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u64 gpr20_cursor{instr.gpr20.Value()}; |
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// const Node bindless_register{is_bindless ? GetRegister(gpr20_cursor++) : nullptr};
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const Node lod{lod_enabled ? GetRegister(gpr20_cursor++) : Immediate(0u)}; |
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// const Node aoffi_register{is_aoffi ? GetRegister(gpr20_cursor++) : nullptr};
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// const Node multisample{is_multisample ? GetRegister(gpr20_cursor++) : nullptr};
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const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, false); |
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Node4 values; |
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for (u32 element = 0; element < values.size(); ++element) { |
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auto coords_copy = coords; |
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MetaTexture meta{sampler, array_register, {}, {}, {}, lod, {}, element}; |
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values[element] = Operation(OperationCode::TexelFetch, meta, std::move(coords_copy)); |
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} |
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return values; |
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} |
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Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is_array) { |
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const std::size_t type_coord_count = GetCoordCount(texture_type); |
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const bool lod_enabled = instr.tlds.GetTextureProcessMode() == TextureProcessMode::LL; |
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