Rodrigo Locatti
a5f0cbb0f1
maxwell_3d: Update firmware 4 call stub commentary
6 years ago
ReinUsesLisp
6c7f91a5a8
vk_device: Add miscellaneous features and minor style changes
* Increase minimum Vulkan requirements
* Require VK_EXT_vertex_attribute_divisor
* Require depthClamp, samplerAnisotropy and largePoints features
* Search and expose VK_KHR_uniform_buffer_standard_layout
* Search and expose VK_EXT_index_type_uint8
* Search and expose native float16 arithmetics
* Track current driver with VK_KHR_driver_properties
* Query and expose SSBO alignment
* Query more image formats
* Improve logging overall
* Minor style changes
* Minor rephrasing of commentaries
6 years ago
ReinUsesLisp
2727ebd801
video_core/surface: Add function to detect sRGB surfaces
This is required for proper conversion to RGBA8_UNORM or RGBA8_SRGB
surfaces when a backend can target both native and converted ASTC.
6 years ago
ReinUsesLisp
8718c70d99
renderer_opengl: Fix rebase mistake
6 years ago
ReinUsesLisp
2e6bebb3d2
shader/image: Implement SUATOM and fix SUST
7 years ago
Fernando Sahmkow
997f808f69
gl_rasterizer: Correct sRGB Fix regression
6 years ago
ReinUsesLisp
3e5e983799
renderer_opengl: Fix sRGB blits
Removes the sRGB hack of tracking if a frame used an sRGB rendertarget
to apply at least once to blit the final texture as sRGB. Instead of
doing this apply sRGB if the presented image has sRGB.
Also enable sRGB by default on Maxwell3D registers as some games seem to
assume this.
6 years ago
Nick Renieris
1017fa7b1d
nro: Implement ReadControlData
With this, the "Developer" field in the Properties for homebrew is now populated.
Signed-off-by: Nick Renieris <velocityra@gmail.com>
6 years ago
ReinUsesLisp
e2aad88d51
gl_shader_decompiler: Keep track of written images and mark them as modified
6 years ago
ReinUsesLisp
953a673777
texture_cache: Minor changes
6 years ago
ReinUsesLisp
3dc2c278b2
gl_rasterizer: Apply textures and images state
7 years ago
ReinUsesLisp
a2f424bc01
gl_rasterizer: Add samplers to compute dispatches
7 years ago
ReinUsesLisp
58135dec73
gl_rasterizer: Minor code changes
7 years ago
ReinUsesLisp
8fdc04388f
gl_state: Split textures and samplers into two arrays
7 years ago
ReinUsesLisp
0c8851163d
gl_rasterizer: Implement image bindings
7 years ago
ReinUsesLisp
714bd740bb
gl_state: Add support for glBindImageTextures
7 years ago
ReinUsesLisp
67be7aff62
texture_cache: Pass TIC to texture cache
7 years ago
ReinUsesLisp
9fb31b1b23
kepler_compute: Implement texture queries
7 years ago
ReinUsesLisp
0ea5b1a339
gl_rasterizer: Split SetupTextures
7 years ago
ReinUsesLisp
a942ad52ca
gl_shader_decompiler: Implement shared memory
6 years ago
ReinUsesLisp
b66b14a64f
shader_ir: Implement LD_S
Loads from shared memory.
6 years ago
ReinUsesLisp
df0203dd87
shader_ir: Implement ST_S
This instruction writes to a memory buffer shared with threads within
the same work group. It is known as "shared" memory in GLSL.
7 years ago
FearlessTobi
c61fa7eea5
Address review comments
6 years ago
Lioncash
6952478449
service/am: Remove usages of global system accessors
Avoids the use of global accessors, removing the reliance on global
state. This also makes dependencies explicit in the interface, as
opposed to being hidden
7 years ago
FearlessTobi
ea38fab388
yuzu/configure: move speed limiter to general
The speed limiter being a frame limiter is an implmentation detail and can be changed in the future. What user care about is that it limit the emulation speed in genenral (not just graphics but also audio+input)
Co-Authored-By: Weiyi Wang <wwylele@gmail.com>
6 years ago
Lioncash
c4cdbfdbff
kernel/vm_manager: Correct doxygen comment parameter tags for MapPhysicalMemory/UnmapPhysicalMemory
Corrects the parameter names within the doxygen comments so that they
resolve properly.
7 years ago
Lioncash
4ca5db278f
kernel/vm_manager: Move variables closer to usage spots in MapPhysicalMemory/UnmapPhysicalMemory
Narrows the scope of variables down to where they're only necessary.
7 years ago
ReinUsesLisp
5423bdebdc
gl_shader_decompiler: Fixup slow path
6 years ago
mailwl
2e2c350032
AM: Stub IApplicationFunctions::GetGpuErrorDetectedSystemEvent ( #2827 )
* AM: Implement IApplicationFunctions::GetGpuErrorDetectedSystemEvent
* Remove unneeded event clear
* Fix event name
6 years ago
fearlessTobi
d264ecdb00
configure_dialog: reverse tab map to avoid logic based on user-facing/translatable text
Co-Authored-By: Weiyi Wang <wwylele@gmail.com>
6 years ago
Ethan
94ed7e8de1
Fix clang-format
6 years ago
fearlessTobi
3f51d3134f
Fix uisettings include
6 years ago
fearlessTobi
84b839d021
Limit the size of directory icons, fix text when icon size is none
7 years ago
fearlessTobi
8289656196
Change QList to QVector
7 years ago
fearlessTobi
56f0da852a
Separate UserNand and Sdmc directories
7 years ago
fearlessTobi
51734c36f7
Address more trivial review comments
7 years ago
fearlessTobi
5eb2368b6b
Address trivial review comments
7 years ago
fearlessTobi
890b0ce5f6
yuzu: Add support for multiple game directories
Ported from https://github.com/citra-emu/citra/pull/3617 .
7 years ago
Morph1984
fe122507f1
ditto
Co-Authored-By: David <25727384+ogniK5377@users.noreply.github.com>
6 years ago
Morph1984
dec5cac1c1
IsVibrationEnabled() as a const member func
6 years ago
Morph1984
32f74d8a88
clang-format
6 years ago
Morph1984
bad4a8a199
Update npad.h
6 years ago
Morph1984
8e070a3c14
Update npad.cpp
6 years ago
Morph1984
d8368a564d
Update hid.h
6 years ago
Morph1984
460e77c935
Update hid.cpp
6 years ago
ReinUsesLisp
110b6c75a0
gl_rasterizer: Fix stencil testing
* Fix stencil dirty flags tracking when stencil is disabled
* Attach stencil on clears (previously it only attached depth)
* Attach stencil on drawing regardless of stencil testing being enabled
6 years ago
ReinUsesLisp
4f0213d0c7
Revert "Revert #2466" and stub FirmwareCall 4
6 years ago
ReinUsesLisp
9b001821d9
shader/shift: Implement SHR wrapped and clamped variants
Nvidia defaults to wrapped shifts, but this is undefined behaviour on
OpenGL's spec. Explicitly mask/clamp according to what the guest shader
requires.
6 years ago
ReinUsesLisp
9ad95eb74a
maxwell_3d: Avoid moving macro_params
6 years ago
ReinUsesLisp
d8ef360e32
gl_shader_cache: Remove special casing for geometry shaders
Now that ProgramVariants holds the primitive topology we no longer need
to keep track of individual geometry shaders topologies.
6 years ago