143 Commits (4660bc1c786b5f9d3fed74b6b51a8ba3e468d7e4)

Author SHA1 Message Date
Jannik Vogel 925724c990 Pica: Set program code / swizzle data limit to 4096 9 years ago
Mat M 0cb52ee74a Doxygen: Amend minor issues (#2593) 9 years ago
Yuri Kunde Schlesner e10b11a5d0 video_core/shader: Document sanitized MUL operation 9 years ago
Yuri Kunde Schlesner e2fa1ca5e1 video_core: Fix benign out-of-bounds indexing of array (#2553) 9 years ago
Yuri Kunde Schlesner 60fc0b086f VideoCore: Split regs.h inclusions 9 years ago
Yuri Kunde Schlesner 5759d94b5c VideoCore: Move Regs to its own file 9 years ago
Yuri Kunde Schlesner f7c7f422c6 VideoCore: Split shader regs from Regs struct 9 years ago
Yuri Kunde Schlesner 000e78144c VideoCore: Split rasterizer regs from Regs struct 9 years ago
wwylele 6dc1d6e568 ShaderJIT: add 16 dummy bytes at the bottom of the stack 9 years ago
Weiyi Wang 0b9c59ff22 Common/x64: remove legacy emitter and abi (#2504) 9 years ago
Merry f7e96dc068 shader_jit_x64_compiler: esi and edi should be persistent (#2500) 9 years ago
Yuri Kunde Schlesner dcdffabfe6 VideoCore: Extract swrast-specific data from OutputVertex 9 years ago
Yuri Kunde Schlesner 8ed9f9d49f VideoCore/Shader: Clean up OutputVertex::FromAttributeBuffer 9 years ago
Yuri Kunde Schlesner 92bf5c88e6 VideoCore: Split shader output writing from semantic loading 9 years ago
Yuri Kunde Schlesner 335df895b9 VideoCore: Consistently use shader configuration to load attributes 9 years ago
Yuri Kunde Schlesner ab6954e942 VideoCore: Rename some types to more accurate names 9 years ago
Yuri Kunde Schlesner 0e9081b973 VideoCore/Shader: Move entry_point to SetupBatch 9 years ago
Yuri Kunde Schlesner 0f64274145 VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetup 9 years ago
Yuri Kunde Schlesner 6fa3687afc Shader: Remove OutputRegisters struct 9 years ago
Yuri Kunde Schlesner 9ea5eacf91 Shader: Initialize conditional_code in interpreter 9 years ago
Yuri Kunde Schlesner 1a2acc3baa Shader: Don't read ShaderSetup from global state 9 years ago
Yuri Kunde Schlesner fa4ac279a7 shader_jit_x64: Don't read program from global state 9 years ago
Yuri Kunde Schlesner ade7ed7c5f VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngine 9 years ago
Yuri Kunde Schlesner 114d6b2f97 VideoCore/Shader: Split interpreter and JIT into separate ShaderEngines 9 years ago
Yuri Kunde Schlesner 8eefc62833 VideoCore/Shader: Rename shader_jit_x64{ => _compiler}.{cpp,h} 9 years ago
Yuri Kunde Schlesner dd4a1672a7 VideoCore/Shader: Split shader uniform state and shader engine 9 years ago
Yuri Kunde Schlesner bd82cffd0b VideoCore/Shader: Add constness to methods 9 years ago
Yuri Kunde Schlesner 1e1f939817 VideoCore/Shader: Use only entry_point as ShaderSetup param 9 years ago
Yuri Kunde Schlesner e3caf669b0 VideoCore/Shader: Use self instead of g_state.vs in ShaderSetup 9 years ago
Yuri Kunde Schlesner 34d581f2dc VideoCore/Shader: Extract input vertex loading code into function 9 years ago
Kloen 5cc94c17f6 video_core: fix shader.cpp signed / unsigned warning 9 years ago
Jonathan Hao c18cb1b192 Fix some warnings (#2399) 9 years ago
Yuri Kunde Schlesner c135317de1 VideoCore/Shader: Extract DebugData out from UnitState 9 years ago
Yuri Kunde Schlesner 6e7e767645 Remove unnecessary cast 9 years ago
Yuri Kunde Schlesner b5e3599704 VideoCore/Shader: Extract evaluate_condition lambda to function scope 9 years ago
Yuri Kunde Schlesner 960578f4e1 VideoCore/Shader: Extract call lambda up a scope and remove unused param 9 years ago
Yuri Kunde Schlesner e4e962bc7c VideoCore/Shader: Remove dynamic control flow in (Get)UniformOffset 9 years ago
Yuri Kunde Schlesner d27cb1dedc VideoCore/Shader: Move DebugData to a separate file 9 years ago
Yuri Kunde Schlesner fb9e856b91 shader_jit_x64: Use LOOPCOUNT_REG as a 64-bit reg when indexing 9 years ago
Yuri Kunde Schlesner f00ada3363 VideoCore: Eliminate an unnecessary copy in the drawcall loop 9 years ago
Yuri Kunde Schlesner 5ff3206207 shader_jit_x64: Use Reg32 for LOOP* registers, eliminating casts 9 years ago
Yuri Kunde Schlesner f4e98ecf3f VideoCore: Convert x64 shader JIT to use Xbyak for assembly 9 years ago
Jannik Vogel 2d8097eecc shader_jit: Fix non-SSE4.1 path where FLR would not truncate 9 years ago
Jannik Vogel e2cb7d7833 shader_jit: Load LOOPCOUNT_REG and LOOPINC 4 bit left-shifted 9 years ago
Yuri Kunde Schlesner d9a904f9cb VideoCore: Shader interpreter cleanups 9 years ago
Yuri Kunde Schlesner 26b68313b9 VideoCore: Fix out-of-bounds read in ShaderSetup::ProduceDebugInfo 9 years ago
Yuri Kunde Schlesner f120e78b56 Remove special rules for Windows.h and library includes 9 years ago
Yuri Kunde Schlesner 84fbbe2629 Use negative priorities to avoid special-casing the self-include 9 years ago
Emmanuel Gil Peyrot ebdae19fd2 Remove empty newlines in #include blocks. 9 years ago
Yuri Kunde Schlesner 396a8d91a4 Manually tweak source formatting and then re-run clang-format 9 years ago