The Qt debug runtime prints a bogus warning on the console if you
haven't called makeCurrent since the last time you called swapBuffers.
This presumably means something if you're using QGLWidget the "regular"
way, but in our multi-threaded use case is harmless since we never call
doneCurrent in the rendering thread.
If the mouse position for a mouse move/drag would take it outside the emulated screen dimensions, clip the coordinates to
the emulated screen dimensions.
Qt and GLFW will report negative coordinates for mouse positions to the left, or above citra window. Added restriction
to mouse coordinates passed to touchmoved by Qt/GLFW to be greater or equal to zero.
Only allow manually setting focus to the rendering widget when in Single Window mode. Apply this behavior to when changing the mode while an app is running.
By default widgets are set to the focus policy Qt::NoFocus which disallows manually focusing it. Changing the policy to allow clicking the widget to set focus to it allows for keyboard input when not rendering to a popout window. This commit also sets focus to the widget when showing it.
Fixes issue #158.
The window title is none of the emulation core's business. The GUI code is free to put whatever it wants there.
Providing properly thread-safe window title getters and setters is a mess anyway.
The view is scaled to be as large as possible, without changing the aspect, within the bounds of the window.
On "retina" displays, or other displays where window units != pixels, the view should no longer draw incorrectly.
Note: There is a pre-existing issue with booting a new game in that it keeps the old EmuThread.
The GL code now supports this but the Core still doesn't.