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@ -46,7 +46,7 @@ |
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#include "version.h"
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GMainWindow::GMainWindow() |
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GMainWindow::GMainWindow() : emu_thread(nullptr) |
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{ |
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Pica::g_debug_context = Pica::DebugContext::Construct(); |
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@ -55,14 +55,15 @@ GMainWindow::GMainWindow() |
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ui.setupUi(this); |
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statusBar()->hide(); |
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render_window = new GRenderWindow; |
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render_window = new GRenderWindow(this, *this); |
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render_window->hide(); |
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emu_thread = new EmuThread(render_window); |
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profilerWidget = new ProfilerWidget(this); |
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addDockWidget(Qt::BottomDockWidgetArea, profilerWidget); |
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profilerWidget->hide(); |
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disasmWidget = new DisassemblerWidget(this, render_window->GetEmuThread()); |
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disasmWidget = new DisassemblerWidget(this, *this); |
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addDockWidget(Qt::BottomDockWidgetArea, disasmWidget); |
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disasmWidget->hide(); |
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@ -139,13 +140,13 @@ GMainWindow::GMainWindow() |
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connect(ui.action_Hotkeys, SIGNAL(triggered()), this, SLOT(OnOpenHotkeysDialog())); |
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// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues
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connect(&render_window->GetEmuThread(), SIGNAL(DebugModeEntered()), disasmWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection); |
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connect(&render_window->GetEmuThread(), SIGNAL(DebugModeEntered()), registersWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection); |
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connect(&render_window->GetEmuThread(), SIGNAL(DebugModeEntered()), callstackWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection); |
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connect(&render_window->GetEmuThread(), SIGNAL(DebugModeLeft()), disasmWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection); |
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connect(&render_window->GetEmuThread(), SIGNAL(DebugModeLeft()), registersWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection); |
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connect(&render_window->GetEmuThread(), SIGNAL(DebugModeLeft()), callstackWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection); |
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connect(emu_thread, SIGNAL(DebugModeEntered()), disasmWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection); |
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connect(emu_thread, SIGNAL(DebugModeEntered()), registersWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection); |
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connect(emu_thread, SIGNAL(DebugModeEntered()), callstackWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection); |
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connect(emu_thread, SIGNAL(DebugModeLeft()), disasmWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection); |
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connect(emu_thread, SIGNAL(DebugModeLeft()), registersWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection); |
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connect(emu_thread, SIGNAL(DebugModeLeft()), callstackWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection); |
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// Setup hotkeys
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RegisterHotkey("Main Window", "Load File", QKeySequence::Open); |
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@ -210,8 +211,8 @@ void GMainWindow::BootGame(std::string filename) |
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registersWidget->OnDebugModeEntered(); |
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callstackWidget->OnDebugModeEntered(); |
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render_window->GetEmuThread().SetFilename(filename); |
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render_window->GetEmuThread().start(); |
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emu_thread->SetFilename(filename); |
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emu_thread->start(); |
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render_window->show(); |
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OnStartGame(); |
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@ -232,7 +233,7 @@ void GMainWindow::OnMenuLoadSymbolMap() { |
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void GMainWindow::OnStartGame() |
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{ |
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render_window->GetEmuThread().SetCpuRunning(true); |
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emu_thread->SetCpuRunning(true); |
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ui.action_Start->setEnabled(false); |
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ui.action_Pause->setEnabled(true); |
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@ -241,7 +242,7 @@ void GMainWindow::OnStartGame() |
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void GMainWindow::OnPauseGame() |
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{ |
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render_window->GetEmuThread().SetCpuRunning(false); |
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emu_thread->SetCpuRunning(false); |
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ui.action_Start->setEnabled(true); |
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ui.action_Pause->setEnabled(false); |
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@ -250,7 +251,7 @@ void GMainWindow::OnPauseGame() |
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void GMainWindow::OnStopGame() |
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{ |
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render_window->GetEmuThread().SetCpuRunning(false); |
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emu_thread->SetCpuRunning(false); |
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// TODO: Shutdown core
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ui.action_Start->setEnabled(true); |
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@ -265,24 +266,22 @@ void GMainWindow::OnOpenHotkeysDialog() |
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} |
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void GMainWindow::ToggleWindowMode() |
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{ |
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bool enable = ui.action_Single_Window_Mode->isChecked(); |
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if (!enable && render_window->parent() != nullptr) |
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{ |
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ui.horizontalLayout->removeWidget(render_window); |
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render_window->setParent(nullptr); |
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render_window->setVisible(true); |
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render_window->RestoreGeometry(); |
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render_window->setFocusPolicy(Qt::NoFocus); |
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} |
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else if (enable && render_window->parent() == nullptr) |
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{ |
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void GMainWindow::ToggleWindowMode() { |
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if (ui.action_Single_Window_Mode->isChecked()) { |
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// Render in the main window...
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render_window->BackupGeometry(); |
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ui.horizontalLayout->addWidget(render_window); |
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render_window->setVisible(true); |
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render_window->setFocusPolicy(Qt::ClickFocus); |
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render_window->setFocus(); |
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} else { |
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// Render in a separate window...
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ui.horizontalLayout->removeWidget(render_window); |
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render_window->setParent(nullptr); |
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render_window->setVisible(true); |
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render_window->RestoreGeometry(); |
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render_window->setFocusPolicy(Qt::NoFocus); |
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} |
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} |
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