ameerj
62c3bef607
shader: Implement ATOM/S and RED
5 years ago
ReinUsesLisp
480ce24b7e
spirv: Guard against typeless image reads on unsupported devices
5 years ago
ReinUsesLisp
8ec58e16b2
shader: Move LaneId to the warp emission file and fix AMD
5 years ago
ReinUsesLisp
5ab1ac4f29
shader: Implement SULD and SUST
5 years ago
lat9nq
5b95114cd4
shader: Address feedback + clang format
5 years ago
lat9nq
a4e7a41e7f
shader_recompiler,video_core: Cleanup some GCC and Clang errors
Mostly fixing unused *, implicit conversion, braced scalar init,
fpermissive, and some others.
Some Clang errors likely remain in video_core, and std::ranges is still
a pertinent issue in shader_recompiler
shader_recompiler: cmake: Force bracket depth to 1024 on Clang
Increases the maximum fold expression depth
thread_worker: Include condition_variable
Don't use list initializers in control flow
Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
5 years ago
ReinUsesLisp
96da029a74
shader: Implement texture buffers
5 years ago
FernandoS27
0ef887fa6f
shader: Address feedback
5 years ago
FernandoS27
e9cffe874f
shader: Implement indexed Position and ClipDistances
5 years ago
FernandoS27
1fe6a22cff
shader: Implement indexed attributes
5 years ago
ReinUsesLisp
a9ba4fea0c
shader: Move recursive SSA rewrite to the heap
5 years ago
ReinUsesLisp
ba2130d5a5
shader: Add subgroup masks
5 years ago
ReinUsesLisp
e9d7f63788
shader: Abstract breadth searches and use the abstraction
5 years ago
ReinUsesLisp
9db035faec
shader: Reimplement GetCbufU64 as GetCbufU32x2
It may generate better code on some compilers and it's easier to handle.
5 years ago
ReinUsesLisp
24084a77ca
shader: Rework global memory tracking to use breadth-first search
5 years ago
FernandoS27
ffb90d59c6
shader: Address feedback
5 years ago
FernandoS27
741b21715a
shader: Address Feedback
5 years ago
FernandoS27
5a6eb31578
shader: Implement SR_LaneId
5 years ago
FernandoS27
5c94fba511
shader: Improve VOTE.VTG stub
5 years ago
FernandoS27
06469da581
shader: Mark SSBOs as written when they are
5 years ago
FernandoS27
68bad0e922
shader: Implement ViewportIndex
5 years ago
FernandoS27
82698ecb41
shader: Fold composite extract
5 years ago
FernandoS27
5b74fe36ec
shader: Fold comparisons and Pack/Unpack16
5 years ago
ReinUsesLisp
6df3c1a64e
shader: Fix constant propagation to use reverse post order
5 years ago
FernandoS27
40ace25859
shader: Implement ClipDistance
5 years ago
FernandoS27
be5936dea2
shader: Implement ImageGradient
5 years ago
FernandoS27
56c8c42cf8
shader,spirv: Implement ImageQueryLod.
5 years ago
FernandoS27
8232c10ed1
shader: Implement TLD
5 years ago
FernandoS27
a8c2a85610
shader: Add PointCoord attribute
5 years ago
ameerj
357a47d944
shader: Add PointSize attribute
5 years ago
ameerj
d5d6d4ce74
shader: Implement FSWZADD
5 years ago
FernandoS27
bf9d512e17
shader: Implement BRX
5 years ago
ReinUsesLisp
6044946495
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
5 years ago
ReinUsesLisp
e6b3119910
shader: Better interpolation and disabled attributes support
5 years ago
ReinUsesLisp
63ea42e0d5
shader: Implement front face
5 years ago
ReinUsesLisp
e4ba306750
shader: Implement TXQ and fix FragDepth
5 years ago
ReinUsesLisp
4cd2c1588b
shader: Refactor PTP and other minor changes
5 years ago
FernandoS27
ac81f51141
shader: Add IR opcode for ImageFetch
5 years ago
FernandoS27
f573d3642e
shader: Implement TLD4.PTP
5 years ago
FernandoS27
d4974db16f
shader: Implement TLD4 and TLD4_B
5 years ago
ameerj
483439a540
shader: Implement SHFL
5 years ago
ReinUsesLisp
7e8fc3e3c8
shader: Track first bindless argument instead of the instruction itself
5 years ago
FernandoS27
c52b528cf7
shader: Fix F2I
5 years ago
ameerj
0705eff8f6
shader: Implement VOTE
5 years ago
ReinUsesLisp
cdbb207953
shader: Fold interpolation multiplications
5 years ago
ameerj
1a8e8498a4
shader: Implement DMNMX, DSET, DSETP
5 years ago
FernandoS27
9fe47baf87
shader: Implement F2F
5 years ago
ReinUsesLisp
c05fc07b8f
shader: Add missing fp64 usage flags
5 years ago
ReinUsesLisp
9bf9276fe9
shader: Add support for fp16 comparisons and misc fixes
5 years ago
FernandoS27
d1e56df6ff
shader: Fix floating point comparison for FP16
5 years ago