131 Commits (3e6f89f964439e12515bc3a6267effac1c389872)

Author SHA1 Message Date
ameerj 3e6f89f964 glsl: Implement legacy varyings 5 years ago
ameerj 748e56e8a2 glsl: Fix ATOM and implement ATOMS 5 years ago
ameerj c8b2a5a4f3 glsl: Track S32 atomics 5 years ago
ameerj 5fa21197b9 glsl: Revert ssbo aliasing. Storage Atomics impl 5 years ago
ameerj 659eecb295 glsl: Wip storage atomic ops 5 years ago
ReinUsesLisp 574a99b9b3 shader: Fix loop safety to SSA pass 5 years ago
lat9nq 3a70b6c79b shader: Add shader loop safety check settings 5 years ago
FernandoS27 be4d1c9b95 shader: Fix VertexA Shaders. 5 years ago
ReinUsesLisp 535fb4e6b5 buffer_cache: Reduce uniform buffer size from shader usage 5 years ago
ReinUsesLisp 34d1a2ffe5 shader,glasm: Implement legacy texcoord loads 5 years ago
ReinUsesLisp bebebf3fa8 shader: Track legacy varyings 5 years ago
ReinUsesLisp 74df00415a shader: Clang-format secondary textures 5 years ago
ReinUsesLisp f19403bafa shader: Fix secondary textures 5 years ago
ReinUsesLisp ca3e927e35 shader: Fix FSwizzleAdd folding when going through phi nodes 5 years ago
ReinUsesLisp d284ce48e2 glasm: Remove unintentionally committed fmt::prints 5 years ago
ReinUsesLisp f2ae32fa76 glasm: Initial implementation of phi nodes on GLASM 5 years ago
ReinUsesLisp 03f6d424ce glasm: Rework control flow introducing a syntax list 5 years ago
ReinUsesLisp 7273fcab95 glasm: Implement shuffle and vote instructions on GLASM 5 years ago
FernandoS27 007a11014c shader: Optimize NVN Fallthrough 5 years ago
ameerj 455872a4af shader: Implement Int32 SUATOM/SURED 5 years ago
FernandoS27 6aff9b4476 shader: Address feedback 5 years ago
FernandoS27 a2fac91c47 shader: Implement VertexA stage 5 years ago
ameerj 90ff800962 shader: Fix BFE s32 undefined check 5 years ago
ReinUsesLisp 1f54f1ff26 shader: Fix error checking in bitfieldExtract and implement bitfieldInsert folding 5 years ago
ReinUsesLisp 4eec191801 shader: Add more strict validation the pass 5 years ago
ReinUsesLisp 21d50bd9bd shader: Fix forward referencing identity instructions when inserting phi 5 years ago
ReinUsesLisp 3c80ebf1e2 shader: Remove invalidated blocks in dead code elimination pass 5 years ago
ReinUsesLisp 052317e748 shader: Implement indexed textures 5 years ago
ReinUsesLisp 9f5c43dd53 shader: Intrusively store in a block if it's sealed or not 5 years ago
ReinUsesLisp 6236b611cf shader: Move microinstruction header to the value header 5 years ago
ReinUsesLisp 7bf134b294 shader: Intrusively store register values in block for SSA pass 5 years ago
ReinUsesLisp 7066f9ef7b shader: Implement D3D samplers 5 years ago
ReinUsesLisp 5c187201ec shader: Add constant propagation for arithmetic right shifts 5 years ago
ReinUsesLisp e54171c1a9 shader: Add NVN storage buffer fallbacks 5 years ago
FernandoS27 f1a3f449d6 shader: Address feedback 5 years ago
FernandoS27 2f01c7fb62 shader: Add coarse derivatives 5 years ago
FernandoS27 b1e325f317 shader: Implement fine derivates constant propagation 5 years ago
ReinUsesLisp 99e6cd3916 shader: Fix Phi node types 5 years ago
ReinUsesLisp ad1507b4a5 shader: Implement SampleMask 5 years ago
ReinUsesLisp cc96469019 shader: Implement PIXLD.MY_INDEX 5 years ago
ReinUsesLisp b6b541e36a spirv: Implement ViewportMask with NV_viewport_array2 5 years ago
ReinUsesLisp 10c96c7484 shader: Implement PrimitiveId 5 years ago
ReinUsesLisp 38908d0f7e shader: Implement tessellation shaders, polygon mode and invocation id 5 years ago
ReinUsesLisp 0f99fdc0eb shader: Mark atomic instructions as writes 5 years ago
ReinUsesLisp 03c16b085a spirv: Implement image buffers 5 years ago
ReinUsesLisp bba876f192 spirv: Implement Layer stores 5 years ago
ReinUsesLisp c84c2ab88c spirv: Rework storage buffers and shader memory 5 years ago
ReinUsesLisp deba5c7666 shader: Add constant propagation for *&^| binary operations 5 years ago
ReinUsesLisp 1cae8e9a10 spirv: Define StorageImageWriteWithoutFormat capability when used 5 years ago
ReinUsesLisp 879fb08101 shader: Implement SR_THREAD_KILL 5 years ago