338 Commits (3df0c826a1eb7e7a0fa8bb9c924667323d1981ce)

Author SHA1 Message Date
ReinUsesLisp 3a39124359 shader: Inline common Opcode and Inst functions 6 years ago
ReinUsesLisp b6bd6a5bce shader: Inline common IR::Block methods 6 years ago
ReinUsesLisp 8d1327bf78 shader: Use a small_vector for phi blocks 6 years ago
ReinUsesLisp c44139cda0 shader: Calculate number of arguments in an opcode at compile time 6 years ago
ReinUsesLisp 56aae7efcf shader: Simplify code for local memory 6 years ago
ReinUsesLisp e54171c1a9 shader: Add NVN storage buffer fallbacks 6 years ago
FernandoS27 4a97dd4483 shader: Address feedback 6 years ago
FernandoS27 b85c9d8e84 shader: Implement F2F (Imm) 6 years ago
FernandoS27 fbb642f433 shader: Implement IADD3.CC/.X 6 years ago
FernandoS27 2f01c7fb62 shader: Add coarse derivatives 6 years ago
FernandoS27 b1e325f317 shader: Implement fine derivates constant propagation 6 years ago
FernandoS27 6c60109967 shader: Implement SR_Y_DIRECTION 6 years ago
ReinUsesLisp 99e6cd3916 shader: Fix Phi node types 6 years ago
ReinUsesLisp 6d540c6f2e shader: Fix memory barriers 6 years ago
ameerj bfdb38404c shader: Implement BFE and BFI CC 6 years ago
ReinUsesLisp ad1507b4a5 shader: Implement SampleMask 6 years ago
ReinUsesLisp cc96469019 shader: Implement PIXLD.MY_INDEX 6 years ago
ReinUsesLisp 38908d0f7e shader: Implement tessellation shaders, polygon mode and invocation id 6 years ago
ReinUsesLisp e59971ea1b shader: Implement transform feedbacks and define file format 6 years ago
ReinUsesLisp 9f5ab82de2 shader: Document and relax cache control on surface instructions 6 years ago
ReinUsesLisp 4b32692423 shader: Implement geometry shaders 6 years ago
ReinUsesLisp 40948b18ac shader: Implement OUT 6 years ago
lat9nq f70707d435 internal_stage_buffer_entry_read: Remove pragma optimize off 6 years ago
ReinUsesLisp 8ebc7b90a0 shader: Stub SR_INVOCATION_INFO 6 years ago
ReinUsesLisp c6b81943a9 shader: Stub ISBERD 6 years ago
ReinUsesLisp 211fc6331d shader: Fix CC in I2I 6 years ago
ReinUsesLisp c7efa5ead4 shader: Simplify FLO and throw on CC 6 years ago
ReinUsesLisp 31835567f2 shader: Mark blocks with no end branch as unreachable 6 years ago
ReinUsesLisp 4678dc7246 shader: Implement LOP CC 6 years ago
ReinUsesLisp 879fb08101 shader: Implement SR_THREAD_KILL 6 years ago
ReinUsesLisp bf784e1497 shader: Apply sign bit in FCMP (imm) 6 years ago
ameerj 62c3bef607 shader: Implement ATOM/S and RED 6 years ago
ReinUsesLisp 8ec58e16b2 shader: Move LaneId to the warp emission file and fix AMD 6 years ago
ReinUsesLisp a26f760eba shader: Mark ImageWrite with side effects 6 years ago
FernandoS27 ee8beff168 shader: Implement CC for ISET, FSET, PSET, CSET, and DSET 6 years ago
ReinUsesLisp 99cfd73ba7 shader: Remove outdated comment in F2I 6 years ago
ReinUsesLisp 5ab1ac4f29 shader: Implement SULD and SUST 6 years ago
ReinUsesLisp 577efc5f9f shader: Fix Windows build issues 6 years ago
lat9nq 5b95114cd4 shader: Address feedback + clang format 6 years ago
lat9nq a4e7a41e7f shader_recompiler,video_core: Cleanup some GCC and Clang errors 6 years ago
ReinUsesLisp 157952f809 shader: Fix FCMP immediate variant 6 years ago
ReinUsesLisp 7f75818298 shader: Fix dangling labels 6 years ago
ReinUsesLisp d349f8ff61 shader: Fix F2I 6 years ago
FernandoS27 0ef887fa6f shader: Address feedback 6 years ago
FernandoS27 1fe6a22cff shader: Implement indexed attributes 6 years ago
FernandoS27 a7f5231caf shader: Implement AL2P 6 years ago
FernandoS27 c63d79cf65 shader: Fix BRX tracking 6 years ago
ReinUsesLisp 64372edffb shader: Fix splits on blocks using indirect branches 6 years ago
ReinUsesLisp e2d1e21532 shader: Eliminate orphan blocks more efficiently 6 years ago
ReinUsesLisp ba2130d5a5 shader: Add subgroup masks 6 years ago