338 Commits (3df0c826a1eb7e7a0fa8bb9c924667323d1981ce)

Author SHA1 Message Date
Ameer J abd400e04f shader_recompiler: Fix spelling of "derivate" (#12067) 2 years ago
Ameer J 6b239acfc1 shader_recompiler: add byteswap pattern workaround for Nvidia 2 years ago
Ameer J e538b932de shader_recompiler: Align SSBO offsets to meet host requirements 2 years ago
Fernando Sahmkow 8fcab24644 Shader Recompiler: Auto stub special registers and dump pipelines on exception. 3 years ago
Fernando Sahmkow 01858648d1 Shader Recomnpiler: implement textuzreGrad 3D emulation constant propagation 3 years ago
Liam 947a4f6141 shader_recompiler: translate f64 to f32 when unsupported on host 3 years ago
Liam b646ac2908 shader_recompiler: remove barriers in conditional control flow when device lacks support 3 years ago
Liam e19d49925a shader_recompiler: fix copy-paste error 3 years ago
Kelebek1 2e478a66cf Fix Tears of the Kingdom flickering clouds and depths. 3 years ago
arades79 60a68839ee remove static from pointer sized or smaller types for aesthetics, change constexpr static to static constexpr for consistency 3 years ago
arades79 adcef452e0 add static lifetime to constexpr values to force compile time evaluation where possible 3 years ago
ameerj 97e9f40a52 shader_recompiler/value.h: Remove lingering references to S32 3 years ago
Levi Behunin 2ff6c44168 Move to Clang Format 15 3 years ago
ameerj 2d2558797c shader_recompiler: TXQ: Skip QueryLevels when possible 3 years ago
ameerj 382717743a shader_recompiler: Remove S32 IR type 3 years ago
Liam 5d93c3bb00 Revert "shader_recompiler: Align SSBO offsets to meet host requirements" 3 years ago
Billy Laws ea68f05d8f Avoid OOB array access reading passthrough attr mask 3 years ago
Billy Laws 535e297ebd Run clang-format 3 years ago
Billy Laws a92251c623 shader_recompiler: Add support for lowering geometry passthrough 3 years ago
Billy Laws ae868e7ffb shader_recompiler: Align SSBO offsets to meet host requirements 3 years ago
Fernando Sahmkow 1fdf24a081 Video_core: Address feedback 3 years ago
Fernando Sahmkow 7842543573 MacroHLE: Add HLE replacement for base vertex and base instance. 3 years ago
Liam e8966fd1f9 shader_recompiler: add gl_Layer translation GS for older hardware 3 years ago
ameerj 8a22e21d6d value.h: remove recursive include 3 years ago
Liam 5a712bb51a general: fix compile for Apple Clang 3 years ago
Morph fc301cf777 ir/texture_pass: Use host_info instead of querying Settings::values (#9176) 3 years ago
FengChen 348c6e5b28 video_core: Fix few issues in Tess stage 4 years ago
Feng Chen bcf6a7c0dd video_core: Fix SNORM texture buffer emulating error (#9001) 3 years ago
Feng Chen 33514a0d94 Revert "shader_recompiler/dead_code_elimination: Add DeadBranchElimination pass" 4 years ago
FengChen 67007ae698 Address feedback 4 years ago
Fernando Sahmkow 335b4b81cd Shader Decompiler: Fix dangerous behavior of invalid iterator insertion. 4 years ago
FengChen 1dd5d8fc8e video_core: Fix legacy to generic location unpaired 4 years ago
FengChen 38e9c78843 video_core: Generate mipmap texture by drawing 4 years ago
FengChen 98656c14a8 video_code: support rectangle texture 4 years ago
Andrea Pappacoda 6a2efdda2f chore: make yuzu REUSE compliant 4 years ago
Liam f3fd1038bb general: fix compilation on GCC 12 4 years ago
lat9nq e8fc40baa1 structured_control_flow: Remove constexpr Flow::Block 4 years ago
Lioncash 9272114d86 general: Avoid ambiguous format_to compilation errors 4 years ago
Morph 2b87305d31 general: Convert source file copyright comments over to SPDX 4 years ago
Andrea Pappacoda d9044f00e1 fix: typos 4 years ago
ameerj 6091af472a dead_code_elimination_pass: Remove unreachable Phi arguments 4 years ago
ameerj f9709bb9e9 general: Fix clang/gcc build errors 4 years ago
ameerj 0df188787a shader_recompiler: Reduce unused includes 4 years ago
Liam da3be7513b shader_recompiler/EXIT: skip render targets with no outputs 4 years ago
Liam 9809829a6e shader_recompiler/EXIT: increment output register on failed enable test 4 years ago
Liam 63cc9a9ceb shader_recompiler: Implement LDC.IS address mode 4 years ago
Fernando Sahmkow 05054d1dc2 Shader decompiler: do constant propgation before texture pass. 4 years ago
Markus Wick 062d95753f shader_recompiler/LOP3: Use brute force python results within switch/case. 4 years ago
ameerj 94b86a8ada lower_int64_to_int32: Add 64-bit atomic fallbacks 4 years ago
ameerj 0c5e641757 shaders: Add U64->U32x2 Atomic fallback functions 4 years ago