Lioncash
8e9649b547
core/core: Remove unused header
This isn't used anywhere in either the cpp or header file.
6 years ago
Lioncash
922799f1d5
core: Remove Core::CurrentProcess()
This only encourages the use of the global system instance (which will
be phased out long-term). Instead, we use the direct system function
call directly to remove the appealing but discouraged short-hand.
6 years ago
Lioncash
e4e4af80e8
hle/service: Replace global system instance calls with instance-based ones
Migrates the HLE service code off the use of directly accessing the
global system instance where trivially able to do so.
This removes all usages of Core::CurrentProcess from the service code,
only 8 occurrences of this function exist elsewhere. There's still quite
a bit of "System::GetInstance()" being used, however this was able to
replace a few instances.
6 years ago
Lioncash
71a231e448
video_core/control_flow: Eliminate variable shadowing warnings
6 years ago
Lioncash
a542346e9d
video_core/control_flow: Eliminate pessimizing moves
These can inhibit the ability of a compiler to perform RVO.
6 years ago
Lioncash
1ad73a6011
video_core/ast: Unindent most of IsFullyDecompiled() by one level
6 years ago
Lioncash
2d2dd7bf7b
video_core/ast: Make ShowCurrentState() take a string_view instead of std::string
Allows the function to be non-allocating in terms of the output string.
6 years ago
Lioncash
b1178c30cf
video_core/ast: Eliminate variable shadowing warnings
6 years ago
Lioncash
d599c3c74b
video_core/ast: Replace std::string with a constexpr std::string_view
Same behavior, but without the need to heap allocate
6 years ago
Lioncash
7d18851449
video_core/ast: Default the move constructor and assignment operator
This is behaviorally equivalent and also fixes a bug where some members
weren't being moved over.
6 years ago
Lioncash
4d48fc529a
video_core/{ast, expr}: Organize forward declaration
Keeps them alphabetically sorted for readability.
6 years ago
Lioncash
844d714085
video_core/expr: Supply operator!= along with operator==
Provides logical symmetry to the interface.
6 years ago
Lioncash
e53a34ecf6
video_core/{ast, expr}: Use std::move where applicable
Avoids unnecessary atomic reference count increments and decrements.
6 years ago
Lioncash
2d86bd6d08
video_core/ast: Supply const accessors for data where applicable
Provides const equivalents of data accessors for use within const
contexts.
6 years ago
Zach Hilman
7488ac74c6
qt: Change titlebar formatting
6 years ago
Zach Hilman
892f001f62
common: Add additional SCM revision fields
6 years ago
ReinUsesLisp
521b03ddb4
maxwell_3d: Add dirty flags for depth bounds values
This is useful in Vulkan where we want to update depth bounds without
caring if it's enabled or disabled through vkCmdSetDepthBounds.
6 years ago
Fernando Sahmkow
986adabde5
GL_Renderer: Remove lefting snippet.
6 years ago
Fernando Sahmkow
5a98b5a19f
NvFlinger: Remove leftover from corrections and clang format.
6 years ago
Fernando Sahmkow
0775dffe14
Gl_Rasterizer: Protect CPU Memory mapping from multiple threads.
6 years ago
Fernando Sahmkow
ded3d555e1
Core: Wait for GPU to be idle before shutting down.
6 years ago
Fernando Sahmkow
87f41384a8
Nvdrv: Correct Event setup in Nvdrv
Events are supposed to be cleared on quering. This fixes that issue.
6 years ago
Fernando Sahmkow
3897935493
NVFlinger: Reverse the change that only signaled events on buffer acquire.
This has been hardware tested and it seems that NVFlinger will still
signal even if there are no buffers to present.
6 years ago
Fernando Sahmkow
d9b035cc31
Nvdrv: Do framelimiting only in the CPU Thread
6 years ago
Fernando Sahmkow
13d4774389
NvFlinger: Don't swap buffers if a frame is missing and always trigger event in sync gpu.
6 years ago
Fernando Sahmkow
1df31e4b65
GPU_Async: Correct fences, display events and more.
This commit uses guest fences on vSync event instead of an articial fake
fence we had.
It also corrects to keep signaling display events while loading the game
as the OS is suppose to send buffers to vSync during that time.
6 years ago
Fernando Sahmkow
a248bd1c3e
Nvdrv: Correct Async regression and avoid signaling empty buffer vsyncs
6 years ago
ReinUsesLisp
20c476154f
audio/audout_u: Change formatting for old clang-format versions
6 years ago
ReinUsesLisp
b090b8326e
yuzu/game_list_worker: Silence warnings
6 years ago
ReinUsesLisp
5b425010bd
yuzu/game_list: Silence -Wswitch and -Wunused-variable
6 years ago
ReinUsesLisp
1dc0eeb6be
yuzu/configure_service: Silence -Wswitch
6 years ago
ReinUsesLisp
a44fa7e190
yuzu_tester: Remove unused variable
6 years ago
ReinUsesLisp
ac7d5ab87f
service/nvdrv: Silence -Wswitch
6 years ago
ReinUsesLisp
88f3837483
service/nfp: Silence -Wunused and -Wswitch
6 years ago
ReinUsesLisp
271d159f41
service/hid: Silence -Wunused and -Wswitch
6 years ago
ReinUsesLisp
6fcae076c6
service/am: Silence -Wreorder
6 years ago
ReinUsesLisp
d6d8c7a19b
service/hid: Remove unused system reference
6 years ago
ReinUsesLisp
a0856d1280
service/friend: Remove unused field
6 years ago
ReinUsesLisp
bd6ddbd3db
service/filesystem: Silence -Wunused-variable
6 years ago
ReinUsesLisp
deb7a968f6
service/bcat: Silence -Wreorder and -Wunused
6 years ago
ReinUsesLisp
55ef6342ab
service/audio: Silence -Wunused
6 years ago
ReinUsesLisp
e259e123da
service/apm: Silence -Wunused and -Wreorder
6 years ago
ReinUsesLisp
7b9f6e5764
common/file_util: Silence -Wswitch
6 years ago
Fernando Sahmkow
3fd1a9707d
Texture_Cache: Blit Deduction corrections and simplifications.
6 years ago
Fernando Sahmkow
a909bf7263
TextureCache: Add the ability to deduce if two textures are depth on blit.
6 years ago
Fernando Sahmkow
4de60d6a41
Shader_ir: Address feedback
6 years ago
Fernando Sahmkow
97f8352efe
Shader_Ir: Address Feedback and clang format.
6 years ago
Fernando Sahmkow
40dc82911f
vk_shader_decompiler: Correct Branches inside conditionals.
6 years ago
Fernando Sahmkow
073ccf8def
vk_shader_decompiler: Clean code and be const correct.
6 years ago
Fernando Sahmkow
8561edf839
Shader_IR: clean up AST handling and add documentation.
6 years ago