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yuzu/game_list: Silence -Wswitch and -Wunused-variable

nce_cpp
ReinUsesLisp 6 years ago
parent
commit
5b425010bd
  1. 8
      src/yuzu/game_list.cpp
  2. 9
      src/yuzu/game_list_p.h

8
src/yuzu/game_list.cpp

@ -172,9 +172,7 @@ void GameList::onTextChanged(const QString& new_text) {
const int folder_count = tree_view->model()->rowCount();
QString edit_filter_text = new_text.toLower();
QStandardItem* folder;
QStandardItem* child;
int children_total = 0;
QModelIndex root_index = item_model->invisibleRootItem()->index();
// If the searchfield is empty every item is visible
// Otherwise the filter gets applied
@ -272,6 +270,8 @@ void GameList::onUpdateThemedIcons() {
.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
Qt::DecorationRole);
break;
default:
break;
}
}
}
@ -392,6 +392,8 @@ void GameList::ValidateEntry(const QModelIndex& item) {
case GameListItemType::AddDir:
emit AddDirectory();
break;
default:
break;
}
}
@ -462,6 +464,8 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
case GameListItemType::SysNandDir:
AddPermDirPopup(context_menu, selected);
break;
default:
break;
}
context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location));
}

9
src/yuzu/game_list_p.h

@ -247,7 +247,7 @@ public:
Qt::DecorationRole);
setData(QObject::tr("System Titles"), Qt::DisplayRole);
break;
case GameListItemType::CustomDir:
case GameListItemType::CustomDir: {
const QString icon_name = QFileInfo::exists(game_dir->path)
? QStringLiteral("folder")
: QStringLiteral("bad_folder");
@ -256,8 +256,11 @@ public:
Qt::DecorationRole);
setData(game_dir->path, Qt::DisplayRole);
break;
};
};
}
default:
break;
}
}
int type() const override {
return static_cast<int>(dir_type);

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