Lioncash
7c4a4b4fc1
core/core: Resolve -Wreorder warnings
Amends the initializer lists to be ordered in the same manner that
they're declared within the class.
6 years ago
Lioncash
2b7f82e089
core/memory/cheat_engine: Resolve -Wreorder warnings
Amends the initializer lists to be ordered in the same manner that
they're declared within the class.
6 years ago
Lioncash
e08002310a
video_core/surface: Add missing break in PixelFormatFromTextureFormat()
Prevents fallthrough into the following case.
6 years ago
Lioncash
1a9c05b197
texture_cache: Avoid unnecessary surface copies within PickStrategy() and TryReconstructSurface()
We can take these by const reference and avoid making unnecessary
copies, preventing some atomic reference count increments and
decrements.
6 years ago
Lioncash
271d07c2e7
control_flow: Silence truncation warnings
This can be trivially fixed by making the input size a size_t.
CFGRebuildState's constructor parameter is already a std::size_t, so
this just makes the size type fully conform with it.
6 years ago
Lioncash
4ef3c0158a
gl_shader_decompiler: Make ExprDecompiler's GetResult() a const member function
This is only ever used to read, but not write, the resulting string, so
we can enforce this by making it a const member function.
6 years ago
Lioncash
eb9ca6f6a1
gl_shader_decompiler: Use a std::string_view with GetDeclarationWithSuffix()
This allows the function to be completely non-allocating for inputs of
all sizes (i.e. there's no heap cost for an input to convert to a
std::string_view).
6 years ago
Lioncash
09e9ee194b
gl_shader_decompiler: Fold flow_var constant into GetFlowVariable()
This is only ever used within this function, so we can narrow it's scope
down.
6 years ago
Lioncash
0d6adf0e50
gl_shader_decompiler: Mark ASTDecompiler/ExprDecompiler parameters as const references where applicable
These member functions don't actually modify the input parameter, so we
can make this explicit with the use of const.
6 years ago
Lioncash
274c260939
gl_shader_decompiler: Pass by reference to GenerateTextureArgument()
Avoids an unnecessary atomic reference count increment and decrement.
6 years ago
Lioncash
a6eecc8339
gl_shader_decompiler: Use std::holds_alternative within GenerateTexture()
This only ever queries if the type exists within the variant, but
doesn't actually do anything with the return value. We can just use
std::holds_alternative for this use case.
6 years ago
Lioncash
94855ef1a8
shader/node: std::move Meta instance within OperationNode constructor
Allows usages of the constructor to avoid an unnecessary copy.
6 years ago
Lioncash
c531d0df85
gl_shader_decompiler: Avoid unnecessary copies of MetaImage
MetaImage contains a std::vector, so copying here could result in
unnecessary reallocations. Given the operation lives throughout the
entire scope, this is safe to do.
6 years ago
Lioncash
0b0ac56219
maxwell_3d: Silence truncation warnings
A trivial warning caused by not using size_t as the argument types
instead of u32.
6 years ago
Lioncash
6a50c481fd
video_core/gpu: Remove use of the global system accessor
We can just make use of the reference member variable instead of
accessing the global system instance.
6 years ago
Lioncash
3d91f45a30
bcat: Remove use of global system accessors
Removes all uses of the global system accessor within the BCAT
interface.
6 years ago
Lioncash
0f814d8bc5
video_core/texture_cache: Amend Doxygen references
Amends the doxygen comments so that they properly resolve. While we're
at it, we can correct some typos and fix up some of the comments'
formatting in order to make them slightly nicer to read.
6 years ago
Lioncash
58d94234a1
common/algorithm: Add description comment indicating intended algorithms
Makes it explicit that the header is intended for iterator-based
algorithms that can ideally operate on any type.
6 years ago
Lioncash
b5202d5da2
common: Rename binary_find.h to algorithm.h
Makes the header more general for other potential algorithms in the
future. While we're at it, include a missing <functional> include to
satisfy the use of std::less.
6 years ago
Zach Hilman
fd66788be4
card_image: Implement system update commands in XCI
6 years ago
Zach Hilman
8d904c20be
pl_u: Fix mismatched rebase size error in font encryption
6 years ago
Zach Hilman
1dcc71fc9c
pl_u: Use kernel physical memory
6 years ago
Zach Hilman
45cdc92252
pl_u: Remove excess static qualifier
6 years ago
Zach Hilman
d37be63099
pl_u: Use OSS system archives if real archives don't exist
6 years ago
Zach Hilman
612b086bd4
system_archive: Synthesize shared fonts system archives
7 years ago
Zach Hilman
cd8c6a4afd
externals: Move OSS font data to file_sys in core
7 years ago
Lioncash
b546e106d1
nvflinger/buffer_queue: Remove use of a global system accessor
6 years ago
Fernando Sahmkow
b7d07d5a73
Core_Timing: Address Remaining feedback.
6 years ago
Fernando Sahmkow
c057ce204e
Core_Timing: Fix tests.
6 years ago
Fernando Sahmkow
97669469d0
Core_Timing: Address Feedback and suppress warnings.
6 years ago
Fernando Sahmkow
a1b185fa72
AsyncGpu: Address Feedback
6 years ago
FreddyFunk
1adf55be56
fixed clang format & addressed feedback
6 years ago
FreddyFunk
7664b6a633
yuzu/configure_input_player: Fix input handling for ZL and ZR from controllers with analog triggers
6 years ago
Fernando Sahmkow
f2f4a797ee
Core Timing: Correct Idle and remove lefting pragma
6 years ago
Fernando Sahmkow
e96ac0e2a3
Core Timing: General corrections and added tests.
6 years ago
Fernando Sahmkow
eb2ffec5a4
Tests: Eliminate old Core Timing Tests
6 years ago
Fernando Sahmkow
93a18da674
Core Timing: Rework Core Timing to run all cores evenly.
6 years ago
ReinUsesLisp
27db09b4e7
shader/half_set_predicate: Fix HSETP2 for constant buffers
HSETP2 when used with a constant buffer parses the second operand type
as F32. This is not configurable.
6 years ago
ReinUsesLisp
f8372fcc62
shader/half_set_predicate: Reduce DEBUG_ASSERT to LOG_DEBUG
6 years ago
Morph
bebe0ff470
hid: Implement DeactivateNpad
Makes use of the already existing DeactivateController function.
6 years ago
Lioncash
18a54d5b01
alignment: Resolve allocator construction issues on debug
This was related to the source allocator being passed into the
constructor potentially having a different type than allocator being
constructed.
We simply need to provide a constructor to handle this case.
This resolves issues related to the allocator causing debug builds on
MSVC to fail.
6 years ago
Lioncash
a8ad9b2141
alignment: Specify trait definitions within the allocator
Allows containers and other data structures to consider optimizations
based off of them. We satisfy all of these requirements anyways.
6 years ago
ReinUsesLisp
3d415bbb32
gl_shader_disk_cache: Properly ignore existing cache
Previously old entries where appended to the file even if the shader
cache was ignored at boot. Address that issue.
6 years ago
Lioncash
3685b588d0
bcat/module: Silence truncation warnings
We need to perform explicit casts here, otherwise we're implicitly
truncating a 64-bit type to a 32-bit one.
6 years ago
Lioncash
bf17041e33
bcat: Take std::function instance by value in NullBackend's constructor
Without this, the std::move within the constructor initializer list
won't be able to actually perform a move.
6 years ago
Lioncash
ca16eb6b49
bcat: In-class initialize ProgressServiceBackend's impl member
Allows us to remove a constructor initializer list.
6 years ago
Lioncash
8d1a3e2fab
bcat: Make ProgressServiceBackend's constructor take a std::string_view
Given the string is appended to another, we can make it a view so a
redundant full copy of the string isn't made.
6 years ago
Zach Hilman
d238b53bca
qt: Fix game name format error
6 years ago
Lioncash
2269566f26
bcat: Make ProgressServiceBackend's GetEvent() const
This member function doesn't modify internal member state, so it can be
marked const.
6 years ago
Lioncash
0cab8c117d
boxcat: Silence an unused variable warning
On parse errors, we can log out the explanatory string indicating what
the parsing error was, rather than just ignoring the variable and
returning an overly broad error code.
6 years ago