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shader/half_set_predicate: Reduce DEBUG_ASSERT to LOG_DEBUG

nce_cpp
ReinUsesLisp 6 years ago
parent
commit
f8372fcc62
  1. 3
      src/video_core/shader/decode/half_set_predicate.cpp

3
src/video_core/shader/decode/half_set_predicate.cpp

@ -4,6 +4,7 @@
#include "common/assert.h"
#include "common/common_types.h"
#include "common/logging/log.h"
#include "video_core/engines/shader_bytecode.h"
#include "video_core/shader/node_helper.h"
#include "video_core/shader/shader_ir.h"
@ -18,7 +19,7 @@ u32 ShaderIR::DecodeHalfSetPredicate(NodeBlock& bb, u32 pc) {
const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr);
DEBUG_ASSERT(instr.hsetp2.ftz == 0);
LOG_DEBUG(HW_GPU, "ftz={}", static_cast<u32>(instr.hsetp2.ftz));
Node op_a = UnpackHalfFloat(GetRegister(instr.gpr8), instr.hsetp2.type_a);
op_a = GetOperandAbsNegHalf(op_a, instr.hsetp2.abs_a, instr.hsetp2.negate_a);

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